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Weapon Stats v0.9

Hello! My name is Leanny and I want to post a list of all availible weapons in splatoon with their corresponding states and the relation of this value to the other weapons in this class. As I want to post as spoilerfree as possible, I will only post stats of weapons offically announced for a specific date or included in the game. I hope that this list will help some of you for choosing their weapons. This also helps to learn the pro and cons of each weapon, so you can find a way to counter them. Also feel free to correct me, if there are some mistakes or if can confirm what is statet with (nc).

**Charger**
Chargers are long distance weapons.

Attributes for chargers:
MinDistance: The distance this weapon can shot uncharged.
MaxDistance: The distance this weapon can shot fully charged.
MinChargeFrame: The number of frames this weapon needs to shot an uncharged shot.
MaxChargeFrame: The number of frames this weapon needs to fully charge this weapon.
EmptyChargeTime: Multiplier for each frame when no you are out of ink.
InitVelL/H: Velocity of the shot (length/height). (nc)
InkConsume: Ink consumation. Your inital capacity is 1.
MoveSpeed: Mobility.
MaxChargeSplashPaintRadius: Explosion radius after killing an enemy fully charged. (nc)
MinChargeDamage: Damage for an uncharged shot. Your initial HP is 1.
MaxChrgeDamage: Damage for a maximum charged shot.
MaxChrgeDamage: Damage for a fully charged shot. (You hear a sound when fully charged.)

E-Liter 3K / Custom E-Liter 3K


MinDistance: 90.0(45/100)
MaxDistance: 340.0(90/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 100.0(100/100)
EmptyChargeTimes: 3.0(60/100)
InitVelL: 12.0(30/100)
InitVelH: 64.0(100/100)
InkConsume: 0.3(100/100)
MoveSpeed: 0.15(37/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 1.2(100/100)
FullChargeDamage: 1.8(100/100)

Splat Charger/Kelp Splat Charger/Hero Charger Replica


MinDistance: 90.0(45/100)
MaxDistance: 250.0(66/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 60.0(60/100)
EmptyChargeTimes: 3.0(60/100)
InitVelL: 12.0(30/100)
InitVelH: 48.0(75/100)
InkConsume: 0.18(60/100)
MoveSpeed: 0.2(49/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 1.0(83/100)
FullChargeDamage: 1.6(88/100)


Splatterscope / Kelp Splatterscope


MinDistance: 90.0(45/100)
MaxDistance: 275.0(73/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 60.0(60/100)
EmptyChargeTimes: 3.0(60/100)
InitVelL: 12.0(30/100)
InitVelH: 48.0(75/100)
InkConsume: 0.18(60/100)
MoveSpeed: 0.2(49/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 1.0(83/100)
FullChargeDamage: 1.6(88/100)

Classic Squiffer / New Squiffer


MinDistance: 90.0(45/100)
MaxDistance: 180.0(48/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 45.0(45/100)
EmptyChargeTimes: 4.0(80/100)
InitVelL: 12.0(30/100)
InitVelH: 36.0(56/100)
InkConsume: 0.105(34/100)
MoveSpeed: 0.3(75/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 0.8(66/100)
FullChargeDamage: 1.399(77/100)

**Shooting Weapons**
Your fast shootig weapons. Attribute description taken from NWPlayer.

RepeatFrame - how many frames between each bullet. 1 frame = 60BPS (blobs per second)
TripleShotSpan - balances out mRepeatFrame for L-3 and H-3 Nozzlenose. EG 4 frames and 8 span, shots at 0, 4, and 8.
InitVel - pretty simple. Initial velocity for blobs.
DegRandom - width of angle a blob can be shot from. 180 degrees means it can shoot anywhere from straight ahead to either side.
DegJumpRandom - number of degrees a blob can go when jumping
SplashSplitNum - how many ways a blob can split within mDeg(Jump)Random
Knockback - also pretty simple, pushes you back with every blob fired
InkConsume - amount of ink consumed per blob, out of 1.0
InkRecoverStop - number of frames after you stop shooting until
MoveSpeed - movement speed while "firing"(charging on chargers). Used for mobility purposes in shop stats.
DamageMax - max damage dealt (when right next to an enemy)
DamageMin - min damage dealt (when just barely reaching them)
DamageMinFrame - Number of frames from when a blob is fired until the impact is at min damage.
StraightFrame - Number of frames a blob goes straight before it starts falling to the ground.
GuideCheckCollisionFrame - ???
CreateSplashNum - When a bullet is shot it can drip down as it's flying to create splashes. In the case of the .96 Gal which is set at 4.0, you can clearly see 4 blob splats when you fire once.
CreateSplashLength - The max distance a blob can go minus other factors (see: mInitVel)
DrawRadius - Probably the draw radius for your weapon spray
ColRadius - Probably the collision radius for your weapon spray
PaintNearDistance - distance ink can spray in front of you
PaintFarDistance - distance ink can splash from where a blob/splat lands
PaintNearRadius - degree ink can spray in front of you
PaintFarRadius - degree ink can splash from where a blob/splat lands
SplashDrawRadius - draw radius for blobs/splats
SplashColRadius - collision radius for blobs/splats
SplashPaintRadius - radius blobs/splats can paint from where they land


Aerospray MG/Aerospray RG

RepeatFrame: 4.0(6/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 12.0(100/100)
DegJumpRandom: 18.0(100/100)
InkConsume: 0.005(5/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.245(19/100)
DamageMin: 0.122(9/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 3.0(27/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.0(8/100)
CreateSplashLength: 117.0(100/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(91/100)
PaintFarRadius: 19.0(86/100)

Splattershot Pro/Forge Splattershot Pro

RepeatFrame: 8.0(13/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(25/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.02(20/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.5(69/100)
DamageMax: 0.419(33/100)
DamageMin: 0.209(16/100)
DamageMinFrame: 18.0(100/100)
StraightFrame: 6.0(54/100)
GuideCheckCollisionFrame: 9.0(60/100)
CreateSplashNum: 3.0(25/100)
CreateSplashLength: 70.0(59/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Rapid Blaster/Rapid Blaster Deco

RepeatFrame: 35.0(58/100)
TripleShotSpan: 0.0(0/100)
InitVel: 12.0(54/100)
DegRandom: 0.0(0/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.08(80/100)
InkRecoverStop: 25.0(50/100)
MoveSpeed: 0.55(76/100)
DamageMax: 0.8(64/100)
DamageMin: 0.8(64/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 11.0(100/100)
GuideCheckCollisionFrame: 15.0(100/100)
CreateSplashNum: 10.0(83/100)
CreateSplashLength: 15.399(13/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Blaster/Custom Blaster

RepeatFrame: 50.0(83/100)
TripleShotSpan: 0.0(0/100)
InitVel: 9.399(42/100)
DegRandom: 0.0(0/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.08(80/100)
InkRecoverStop: 40.0(80/100)
MoveSpeed: 0.449(62/100)
DamageMax: 1.25(100/100)
DamageMin: 1.25(100/100)
DamageMinFrame: 10.0(55/100)
StraightFrame: 9.0(81/100)
GuideCheckCollisionFrame: 13.0(86/100)
CreateSplashNum: 9.0(75/100)
CreateSplashLength: 11.0(9/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Luna Blaster

RepeatFrame: 40.0(66/100)
TripleShotSpan: 0.0(0/100)
InitVel: 8.5(38/100)
DegRandom: 0.0(0/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.06(60/100)
InkRecoverStop: 30.0(60/100)
MoveSpeed: 0.5(69/100)
DamageMax: 1.25(100/100)
DamageMin: 1.25(100/100)
DamageMinFrame: 10.0(55/100)
StraightFrame: 7.0(63/100)
GuideCheckCollisionFrame: 11.0(73/100)
CreateSplashNum: 6.0(50/100)
CreateSplashLength: 13.0(11/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Splattershot Jr./Custom Splattershot Jr.

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 12.0(100/100)
DegJumpRandom: 18.0(100/100)
InkConsume: 0.005(5/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.28(22/100)
DamageMin: 0.14(11/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 3.0(27/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 80.0(68/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

.52 Gal/.52 Gal Deco

RepeatFrame: 9.0(15/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 6.0(50/100)
DegJumpRandom: 15.0(83/100)
InkConsume: 0.012(11/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.6(83/100)
DamageMax: 0.519(41/100)
DamageMin: 0.259(20/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 4.0(36/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 3.0(25/100)
CreateSplashLength: 50.0(42/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

.96 Gal/.96 Gal Deco

RepeatFrame: 12.0(20/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 4.5(37/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.025(25/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.4(55/100)
DamageMax: 0.62(49/100)
DamageMin: 0.31(24/100)
DamageMinFrame: 18.0(100/100)
StraightFrame: 6.0(54/100)
GuideCheckCollisionFrame: 9.0(60/100)
CreateSplashNum: 4.0(33/100)
CreateSplashLength: 50.0(42/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

Jet Squelcher/Custom Jet Squelcher

RepeatFrame: 8.0(13/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(25/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.017(17/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.4(55/100)
DamageMax: 0.31(24/100)
DamageMin: 0.155(12/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 8.0(72/100)
GuideCheckCollisionFrame: 11.0(73/100)
CreateSplashNum: 3.0(25/100)
CreateSplashLength: 85.0(72/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Splattershot/Tentatek Splattershot/Hero Splattershot Replica

RepeatFrame: 6.0(10/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 6.0(50/100)
DegJumpRandom: 15.0(83/100)
InkConsume: 0.009(8/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.36(28/100)
DamageMin: 0.18(14/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 4.0(36/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 2.0(16/100)
CreateSplashLength: 75.0(64/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Splash-o-matic

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(25/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.007(7/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.259(20/100)
DamageMin: 0.13(10/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 3.0(27/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 80.0(68/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(91/100)
PaintFarRadius: 19.0(86/100)

Dual Squelcher

RepeatFrame: 6.0(10/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 4.0(33/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.012(11/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.5(69/100)
DamageMax: 0.28(22/100)
DamageMin: 0.14(11/100)
DamageMinFrame: 18.0(100/100)
StraightFrame: 6.0(54/100)
GuideCheckCollisionFrame: 9.0(60/100)
CreateSplashNum: 2.0(16/100)
CreateSplashLength: 105.0(89/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

N-ZAP '85

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 6.0(50/100)
DegJumpRandom: 15.0(83/100)
InkConsume: 0.008(8/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.28(22/100)
DamageMin: 0.14(11/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 4.0(36/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 110.0(94/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

L-3 Nozzlenose

RepeatFrame: 4.0(6/100)
TripleShotSpan: 8.0(40/100)
InitVel: 22.0(100/100)
DegRandom: 1.0(8/100)
DegJumpRandom: 6.0(33/100)
InkConsume: 0.01(10/100)
InkRecoverStop: 25.0(50/100)
MoveSpeed: 0.5(69/100)
DamageMax: 0.289(23/100)
DamageMin: 0.145(11/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 5.0(45/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 116.0(99/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(91/100)
PaintFarRadius: 22.0(100/100)

Sploosh-o-matic

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 20.0(90/100)
DegRandom: 12.0(100/100)
DegJumpRandom: 18.0(100/100)
InkConsume: 0.007(7/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.38(30/100)
DamageMin: 0.19(15/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 2.0(18/100)
GuideCheckCollisionFrame: 6.0(40/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 55.0(47/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 24.0(100/100)
PaintFarRadius: 19.0(86/100)


**Rollers**
Attributes TBD.
Inkbrush

SwingLiftFrame: 1.0(2/100)
SplashNum: 2.0(12/100)
SplashInitSpeedBase: 5.5(55/100)
SplashInitSpeedRandomZ: 1.0(20/100)
SplashInitSpeedRandomX: 0.8(100/100)
SplashInitVecYRate: -0.02
SplashDeg: 1.5(53/100)
SplashSubNum: 1.0(50/100)
SplashSubInitSpeedBase: 3.2(18/100)
SplashSubInitSpeedRandomZ: 0.8(22/100)
SplashSubInitSpeedRandomX: 1.2(100/100)
SplashSubInitVecYRate: -0.02
SplashSubDeg: 1.5(21/100)
SplashPositionWidth: 1.0(12/100)
CorePaintWidthHalf: 6.0(20/100)
CorePaintSlowMoveWidthHalf: 6.0(46/100)
SlowMoveSpeed: 1.2(100/100)
CoreColWidthHalf: 4.0(40/100)
InkConsumeCore: 0.001(83/100)
InkConsumeSplash: 0.02(10/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 30.0(60/100)
MoveSpeed: 1.919(100/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 0.2(12/100)
TargetEffectScale: 1.2(60/100)
TargetEffectVelRate: 0.699(50/100)
SplashStraightFrame: 5.0(71/100)
SplashDamageMaxDist: 50.0(71/100)
SplashDamageMinDist: 100.0(58/100)
SplashDamageMaxValue: 0.28(22/100)
SplashDamageMinValue: 0.14(56/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 3.5(58/100)
SplashPaintNearD: 100.0(100/100)
SplashPaintNearR: 22.0(100/100)
SplashPaintFarD: 100.0(50/100)
SplashPaintFarR: 22.0(100/100)
SplashCollsionRadiusForField: 8.0(100/100)
SplashCollsionRadiusForPlayer: 12.0(100/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 3.0(75/100)
SplashSubDamageMaxDist: 50.0(100/100)
SplashSubDamageMinDist: 100.0(66/100)
SplashSubDamageMaxValue: 0.28(20/100)
SplashSubDamageMinValue: 0.14(46/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 2.0(66/100)
SplashSubPaintNearD: 100.0(100/100)
SplashSubPaintNearR: 12.0(66/100)
SplashSubPaintFarD: 100.0(50/100)
SplashSubPaintFarR: 12.0(80/100)
SplashSubCollsionRadiusForField: 4.0(44/100)
SplashSubCollsionRadiusForPlayer: 6.0(66/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushRotYDegree: 10.0(100/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

Carbon Roller

SwingLiftFrame: 9.0(20/100)
SplashNum: 10.0(62/100)
SplashInitSpeedBase: 7.0(70/100)
SplashInitSpeedRandomZ: 2.0(40/100)
SplashInitSpeedRandomX: 0.228(28/100)
SplashInitVecYRate: 0.0
SplashDeg: 1.799(64/100)
SplashSubNum: 0.0
SplashSubInitSpeedBase: 17.5(100/100)
SplashSubInitSpeedRandomZ: 3.5(100/100)
SplashSubInitSpeedRandomX: 0.0(0/100)
SplashSubInitVecYRate: 0.0(0/100)
SplashSubDeg: 7.0(100/100)
SplashPositionWidth: 6.0(75/100)
CorePaintWidthHalf: 22.0(73/100)
CorePaintSlowMoveWidthHalf: 13.0(100/100)
SlowMoveSpeed: 0.0(0/100)
CoreColWidthHalf: 10.0(100/100)
InkConsumeCore: 0.001(55/100)
InkConsumeSplash: 0.05(25/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 40.0(80/100)
MoveSpeed: 1.44(75/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 0.699(43/100)
TargetEffectScale: 0.0(0/100)
TargetEffectVelRate: 0.0(0/100)
SplashStraightFrame: 3.0(42/100)
SplashDamageMaxDist: 30.0(42/100)
SplashDamageMinDist: 75.0(44/100)
SplashDamageMaxValue: 1.25(100/100)
SplashDamageMinValue: 0.25(100/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 3.0(50/100)
SplashPaintNearD: 10.0(10/100)
SplashPaintNearR: 20.0(90/100)
SplashPaintFarD: 200.0(100/100)
SplashPaintFarR: 15.0(68/100)
SplashCollsionRadiusForField: 5.0(62/100)
SplashCollsionRadiusForPlayer: 7.5(62/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 4.0(100/100)
SplashSubDamageMaxDist: 30.0(60/100)
SplashSubDamageMinDist: 75.0(50/100)
SplashSubDamageMaxValue: 1.25(89/100)
SplashSubDamageMinValue: 0.25(83/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 3.0(100/100)
SplashSubPaintNearD: 10.0(10/100)
SplashSubPaintNearR: 18.0(100/100)
SplashSubPaintFarD: 200.0(100/100)
SplashSubPaintFarR: 15.0(100/100)
SplashSubCollsionRadiusForField: 9.0(100/100)
SplashSubCollsionRadiusForPlayer: 9.0(100/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushRotYDegree: 0.0(0/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

Dynamo Roller/Gold Dynamo Roller

SwingLiftFrame: 45.0(100/100)
SplashNum: 16.0(100/100)
SplashInitSpeedBase: 10.0(100/100)
SplashInitSpeedRandomZ: 5.0(100/100)
SplashInitSpeedRandomX: 0.571(71/100)
SplashInitVecYRate: 0.0(0/100)
SplashDeg: 2.5(89/100)
SplashSubNum: 0.0(0/100)
SplashSubInitSpeedBase: 17.5(100/100)
SplashSubInitSpeedRandomZ: 3.5(100/100)
SplashSubInitSpeedRandomX: 0.0(0/100)
SplashSubInitVecYRate: 0.0(0/100)
SplashSubDeg: 7.0(100/100)
SplashPositionWidth: 8.0(100/100)
CorePaintWidthHalf: 30.0(100/100)
CorePaintSlowMoveWidthHalf: 13.0(100/100)
SlowMoveSpeed: 0.0(0/100)
CoreColWidthHalf: 10.0(100/100)
InkConsumeCore: 0.001(55/100)
InkConsumeSplash: 0.2(100/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 50.0(100/100)
MoveSpeed: 0.959(50/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 1.6(100/100)
TargetEffectScale: 2.0(100/100)
TargetEffectVelRate: 1.399(100/100)
SplashStraightFrame: 6.0(85/100)
SplashDamageMaxDist: 70.0(100/100)
SplashDamageMinDist: 170.0(100/100)
SplashDamageMaxValue: 1.25(100/100)
SplashDamageMinValue: 0.25(100/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 6.0(100/100)
SplashPaintNearD: 10.0(10/100)
SplashPaintNearR: 22.0(100/100)
SplashPaintFarD: 200.0(100/100)
SplashPaintFarR: 22.0(100/100)
SplashCollsionRadiusForField: 8.0(100/100)
SplashCollsionRadiusForPlayer: 12.0(100/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 4.0(100/100)
SplashSubDamageMaxDist: 10.0(20/100)
SplashSubDamageMinDist: 80.0(53/100)
SplashSubDamageMaxValue: 1.399(100/100)
SplashSubDamageMinValue: 0.3(100/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 3.0(100/100)
SplashSubPaintNearD: 10.0(10/100)
SplashSubPaintNearR: 18.0(100/100)
SplashSubPaintFarD: 200.0(100/100)
SplashSubPaintFarR: 15.0(100/100)
SplashSubCollsionRadiusForField: 9.0(100/100)
SplashSubCollsionRadiusForPlayer: 9.0(100/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushType: 0.0(0/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

Splat Roller/Krak-On Splat Roller

SwingLiftFrame: 20.0(44/100)
SplashNum: 12.0(75/100)
SplashInitSpeedBase: 8.199(81/100)
SplashInitSpeedRandomZ: 3.0(60/100)
SplashInitSpeedRandomX: 0.4(50/100)
SplashInitVecYRate: 0.0(0/100)
SplashDeg: 2.2(78/100)
SplashSubNum: 0.0(0/100)
SplashSubInitSpeedBase: 17.5(100/100)
SplashSubInitSpeedRandomZ: 3.5(100/100)
SplashSubInitSpeedRandomX: 0.0(0/100)
SplashSubInitVecYRate: 0.0(0/100)
SplashSubDeg: 7.0(100/100)
SplashPositionWidth: 8.0(100/100)
CorePaintWidthHalf: 26.0(86/100)
CorePaintSlowMoveWidthHalf: 13.0(100/100)
SlowMoveSpeed: 0.0(0/100)
CoreColWidthHalf: 10.0(100/100)
InkConsumeCore: 0.001(55/100)
InkConsumeSplash: 0.09(45/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 45.0(90/100)
MoveSpeed: 1.2(62/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 1.399(87/100)
TargetEffectScale: 1.5(75/100)
TargetEffectVelRate: 1.2(85/100)
SplashStraightFrame: 4.0(57/100)
SplashDamageMaxDist: 45.0(64/100)
SplashDamageMinDist: 100.0(58/100)
SplashDamageMaxValue: 1.25(100/100)
SplashDamageMinValue: 0.25(100/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 3.0(50/100)
SplashPaintNearD: 10.0(10/100)
SplashPaintNearR: 20.0(90/100)
SplashPaintFarD: 200.0(100/100)
SplashPaintFarR: 17.0(77/100)
SplashCollsionRadiusForField: 6.0(75/100)
SplashCollsionRadiusForPlayer: 8.5(70/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 4.0(100/100)
SplashSubDamageMaxDist: 45.0(90/100)
SplashSubDamageMinDist: 100.0(66/100)
SplashSubDamageMaxValue: 1.25(89/100)
SplashSubDamageMinValue: 0.25(83/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 3.0(100/100)
SplashSubPaintNearD: 10.0(10/100)
SplashSubPaintNearR: 18.0(100/100)
SplashSubPaintFarD: 200.0(100/100)
SplashSubPaintFarR: 15.0(100/100)
SplashSubCollsionRadiusForField: 9.0(100/100)
SplashSubCollsionRadiusForPlayer: 9.0(100/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushType: 0.0(0/100)
PaintBrushRotYDegree: 0.0(0/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

**Slosher Weapons**
Your everyday bucket. Attributes TBD.

Slosher

SwingLiftFrame: 15.0(100/100)
SwingRepeatFrame: 30.0(100/100)
FirstGroupBulletNum: 2.0(100/100)
FirstGroupBulletFirstInitSpeedBase: 12.0(90/100)
FirstGroupBulletFirstInitSpeedJumpingBase: 10.0(84/100)
FirstGroupBulletAfterInitSpeedOffset: 4.0(100/100)
FirstGroupBulletInitSpeedRandomZ: 0.0(0/100)
FirstGroupBulletInitSpeedRandomX: 0.0(0/100)
FirstGroupBulletInitVecYRate: 0.1(100/100)
FirstGroupBulletFirstDrawRadius: 12.0(85/100)
FirstGroupBulletAfterDrawRadiusOffset: 4.0(100/100)
FirstGroupBulletFirstPaintNearD: 50.0(100/100)
FirstGroupBulletFirstPaintNearR: 13.0(43/100)
FirstGroupBulletFirstPaintNearRate: 1.2(100/100)
FirstGroupBulletFirstPaintFarD: 150.0(100/100)
FirstGroupBulletFirstPaintFarR: 13.0(52/100)
FirstGroupBulletFirstPaintFarRate: 1.2(100/100)
FirstGroupBulletSecondAfterPaintNearD: 50.0(100/100)
FirstGroupBulletSecondAfterPaintNearR: 19.0(100/100)
FirstGroupBulletSecondAfterPaintNearRate: 1.0(100/100)
FirstGroupBulletSecondAfterPaintFarD: 150.0(100/100)
FirstGroupBulletSecondAfterPaintFarR: 19.0(100/100)
FirstGroupBulletSecondAfterPaintFarRate: 1.0(100/100)
FirstGroupBulletFirstCollsionRadiusForField: 5.0(71/100)
FirstGroupBulletAfterCollsionRadiusForFieldOffset: 1.0(100/100)
FirstGroupBulletFirstCollsionRadiusForPlayer: 7.0(77/100)
FirstGroupBulletAfterCollsionRadiusForPlayerOffset: 1.0(100/100)
FirstGroupBulletFirstDamageMaxValue: 0.699(100/100)
FirstGroupBulletFirstDamageMinValue: 0.3(100/100)
FirstGroupBulletDamageRateBias: 1.0(100/100)
FirstGroupBulletAfterDamageRateOffset: 0.0(0/100)
FirstGroupSplashFirstOccur: 0.0(0/100)
FirstGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
FirstGroupSplashLastOccur: 0.0(0/100)
FirstGroupSplashMaxNum: 0.0(0/100)
FirstGroupSplashDrawRadius: 3.0(100/100)
FirstGroupSplashColRadius: 1.5(100/100)
FirstGroupSplashPaintRadius: 9.0(100/100)
FirstGroupSplashDepthScaleRateByWidth: 2.0(100/100)
FirstGroupSplashBetween: 25.0(2/100)
FirstGroupSplashFirstDropRandomRateMin: 0.5(50/100)
FirstGroupSplashFirstDropRandomRateMax: 0.55(55/100)
FirstGroupBulletUnuseOneEmitterBulletNum: 0.0(0/100)
FirstGroupCenterLine: 1.0(100/100)
FirstGroupSideLine: 0.0(0/100)
SecondGroupBulletNum: 3.0(100/100)
SecondGroupBulletFirstInitSpeedBase: 18.0(100/100)
SecondGroupBulletFirstInitSpeedJumpingBase: 16.0(100/100)
SecondGroupBulletAfterInitSpeedOffset: -3.5(-2147483648/100)
SecondGroupBulletInitSpeedRandomZ: 0.0(0/100)
SecondGroupBulletInitSpeedRandomX: 0.0(0/100)
SecondGroupBulletInitVecYRate: 0.1(100/100)
SecondGroupBulletFirstDrawRadius: 21.0(100/100)
SecondGroupBulletAfterDrawRadiusOffset: -6.5(-2147483648/100)
SecondGroupBulletFirstPaintNearD: 50.0(100/100)
SecondGroupBulletFirstPaintNearR: 37.0(100/100)
SecondGroupBulletFirstPaintNearRate: 1.0(66/100)
SecondGroupBulletFirstPaintFarD: 150.0(100/100)
SecondGroupBulletFirstPaintFarR: 32.0(100/100)
SecondGroupBulletFirstPaintFarRate: 1.0(58/100)
SecondGroupBulletSecondAfterPaintNearD: 85.0(100/100)
SecondGroupBulletSecondAfterPaintNearR: 12.0(100/100)
SecondGroupBulletSecondAfterPaintNearRate: 1.299(59/100)
SecondGroupBulletSecondAfterPaintFarD: 120.0(100/100)
SecondGroupBulletSecondAfterPaintFarR: 16.0(100/100)
SecondGroupBulletSecondAfterPaintFarRate: 1.2(63/100)
SecondGroupBulletFirstCollsionRadiusForField: 8.0(100/100)
SecondGroupBulletAfterCollsionRadiusForFieldOffset: -2.0(-2147483648/100)
SecondGroupBulletFirstCollsionRadiusForPlayer: 10.0(100/100)
SecondGroupBulletAfterCollsionRadiusForPlayerOffset: -2.0(-2147483648/100)
SecondGroupBulletFirstDamageMaxValue: 0.699(100/100)
SecondGroupBulletFirstDamageMinValue: 0.3(100/100)
SecondGroupBulletDamageRateBias: 1.0(100/100)
SecondGroupBulletAfterDamageRateOffset: 0.0(0/100)
SecondGroupSplashFirstOccur: 1.0(100/100)
SecondGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
SecondGroupSplashLastOccur: 0.0(0/100)
SecondGroupSplashMaxNum: 4.0(100/100)
SecondGroupSplashDrawRadius: 3.0(100/100)
SecondGroupSplashColRadius: 1.5(100/100)
SecondGroupSplashPaintRadius: 0.0(0/100)
SecondGroupSplashDepthScaleRateByWidth: 1.0(35/100)
SecondGroupSplashBetween: 1000.0(100/100)
SecondGroupSplashFirstDropRandomRateMin: 1.0(100/100)
SecondGroupSplashFirstDropRandomRateMax: 1.0(100/100)
SecondGroupBulletUnuseOneEmitterBulletNum: 1.0(100/100)
SecondGroupCenterLine: 1.0(100/100)
SecondGroupSideLine: 0.0(0/100)
ThirdGroupBulletNum: 4.0(100/100)
ThirdGroupBulletFirstInitSpeedBase: 9.0(94/100)
ThirdGroupBulletFirstInitSpeedJumpingBase: 8.5(100/100)
ThirdGroupBulletAfterInitSpeedOffset: -2.0(-2147483648/100)
ThirdGroupBulletInitSpeedRandomZ: 0.0(0/100)
ThirdGroupBulletInitSpeedRandomX: 0.0(0/100)
ThirdGroupBulletInitVecYRate: 0.1(100/100)
ThirdGroupBulletFirstDrawRadius: 6.0(60/100)
ThirdGroupBulletAfterDrawRadiusOffset: -1.0(-2147483648/100)
ThirdGroupBulletFirstPaintNearD: 20.0(40/100)
ThirdGroupBulletFirstPaintNearR: 10.0(71/100)
ThirdGroupBulletFirstPaintNearRate: 1.399(100/100)
ThirdGroupBulletFirstPaintFarD: 80.0(100/100)
ThirdGroupBulletFirstPaintFarR: 10.0(71/100)
ThirdGroupBulletFirstPaintFarRate: 1.399(100/100)
ThirdGroupBulletSecondAfterPaintNearD: 20.0(40/100)
ThirdGroupBulletSecondAfterPaintNearR: 8.0(94/100)
ThirdGroupBulletSecondAfterPaintNearRate: 1.399(87/100)
ThirdGroupBulletSecondAfterPaintFarD: 80.0(100/100)
ThirdGroupBulletSecondAfterPaintFarR: 9.5(100/100)
ThirdGroupBulletSecondAfterPaintFarRate: 1.399(87/100)
ThirdGroupBulletFirstCollsionRadiusForField: 4.0(80/100)
ThirdGroupBulletAfterCollsionRadiusForFieldOffset: -1.0(-2147483648/100)
ThirdGroupBulletFirstCollsionRadiusForPlayer: 6.0(85/100)
ThirdGroupBulletAfterCollsionRadiusForPlayerOffset: -1.0(-2147483648/100)
ThirdGroupBulletFirstDamageMaxValue: 0.4(64/100)
ThirdGroupBulletFirstDamageMinValue: 0.2(66/100)
ThirdGroupBulletDamageRateBias: 1.0(100/100)
ThirdGroupBulletAfterDamageRateOffset: 0.0(0/100)
ThirdGroupSplashFirstOccur: 0.0(0/100)
ThirdGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
ThirdGroupSplashLastOccur: 1.0(100/100)
ThirdGroupSplashMaxNum: 2.0(100/100)
ThirdGroupSplashDrawRadius: 3.0(100/100)
ThirdGroupSplashColRadius: 1.5(100/100)
ThirdGroupSplashPaintRadius: 7.0(100/100)
ThirdGroupSplashDepthScaleRateByWidth: 2.0(100/100)
ThirdGroupSplashBetween: 15.0(23/100)
ThirdGroupSplashFirstDropRandomRateMin: 0.0(0/100)
ThirdGroupSplashFirstDropRandomRateMax: 0.3(30/100)
ThirdGroupBulletUnuseOneEmitterBulletNum: 0.0(0/100)
ThirdGroupCenterLine: 1.0(100/100)
ThirdGroupSideLine: 0.0(0/100)
FirstGroupBulletAfterFrameOffset: 1.0(100/100)
SecondGroupBulletFirstFrameOffset: 2.0(100/100)
SecondGroupBulletAfterFrameOffset: 1.0(50/100)
ThirdGroupBulletFirstFrameOffset: 6.0(100/100)
ThirdGroupBulletAfterFrameOffset: 2.0(100/100)
FrameOffsetMaxMoveLength: 30.0(100/100)
FrameOffsetMaxDegree: 10.0(100/100)
LineNum: 1.0(33/100)
LineDegree: 0.0(0/100)
GuideCenterGroup: 2.0(100/100)
GuideCenterBulletNumInGroup: 1.0(100/100)
GuideCenterCheckCollisionFrame: 12.0(92/100)
GuideSideGroup: 1.0(100/100)
GuideSideBulletNumInGroup: 1.0(100/100)
GuideSideCheckCollisionFrame: 8.0(100/100)
ShotRandomDegreeExceptBulletForGuide: 4.5(100/100)
ShotRandomBiasExceptBulletForGuide: 0.4(80/100)
DropSplashDrawRadius: 2.0(100/100)
DropSplashColRadius: 2.0(100/100)
DropSplashPaintRadius: 0.0(0/100)
DropSplashPaintRate: 3.0(100/100)
DropSplashOffsetX: 3.0(100/100)
DropSplashOffsetZ: -7.0(-2147483648/100)
TailSolidFrame: 5.0(100/100)
TailMaxLength: 40.0(100/100)
TailMinLength: 5.0(100/100)
SpiralSplashGroup: 0.0(0/100)
SpiralSplashBulletNumInGroup: 1.0(100/100)
SpiralSplashInitSpeed: 5.0(100/100)
SpiralSplashLifeFrame: 7.0(100/100)
SpiralSplashMinSpanFrame: 1.0(100/100)
SpiralSplashMinSpanBulletCounter: 40.0(100/100)
SpiralSplashMaxSpanFrame: 1.0(100/100)
SpiralSplashMaxSpanBulletCounter: 1.0(100/100)
SpiralSplashSameTimeBulletNum: 2.0(100/100)
SpiralSplashRoundSplitNum: 8.0(100/100)
SpiralSplashColRadiusForField: 3.0(100/100)
SpiralSplashColRadiusForPlayer: 3.0(100/100)
SpiralSplashMaxDamage: 0.6(100/100)
SpiralSplashMinDamage: 0.2(100/100)
SpiralSplashMaxDamageDist: 10.0(100/100)
SpiralSplashMinDamageDist: 40.0(100/100)
ScatterSplashGroup: 0.0(0/100)
ScatterSplashBulletNumInGroup: 1.0(100/100)
ScatterSplashInitSpeed: 5.0(100/100)
ScatterSplashMinSpanBulletCounter: 1.0(100/100)
ScatterSplashMinSpanFrame: 1.0(100/100)
ScatterSplashMaxSpanBulletCounter: 1.0(100/100)
ScatterSplashMaxSpanFrame: 2.0(100/100)
ScatterSplashMaxNum: 25.0(100/100)
ScatterSplashUpDegree: 60.0(100/100)
ScatterSplashDownDegree: 70.0(100/100)
ScatterSplashDegreeBias: 0.5(100/100)
ScatterSplashColRadius: 3.0(100/100)
ScatterSplashPaintRadius: 6.0(100/100)
ScatterSplashInitPosMinOffset: 2.0(100/100)
ScatterSplashInitPosMaxOffset: 15.0(100/100)
InkConsume: 0.07(100/100)
InkRecoverStop: 40.0(100/100)
MoveSpeed: 0.5(71/100)
BulletStraightFrame: 2.0(66/100)
BulletPaintBaseDist: -15.0(-2147483648/100)
BulletPaintMaxDist: -85.0(-2147483648/100)
BulletPaintMaxRate: 0.8(88/100)
PaintTextureCenterOffsetRate: 0.0(0/100)
BulletDamageMaxDist: -15.0(-2147483648/100)
BulletDamageMinDist: -85.0(-2147483648/100)
BulletCollisionRadiusForPlayerInitRate: 0.1(100/100)
BulletCollisionRadiusForPlayerSwellFrame: 5.0(100/100)
BulletCollisionPlayerSameTeamNotHitFrame: 2.0(100/100)
BulletCollisionRadiusForFieldInitRate: 0.1(100/100)
BulletCollisionRadiusForFieldSwellFrame: 4.0(100/100)
HitWallSplashOnlyCenter: 1.0(100/100)
HitWallSplashFirstLength: 24.0(100/100)
HitWallSplashBetweenLength: 13.0(86/100)
HitWallSplashMinusYRate: 0.449(100/100)
HitWallSplashDistanceRate: 1.333(99/100)

Tri-Slosher
SwingLiftFrame: 12.0(80/100)
SwingRepeatFrame: 26.0(86/100)
FirstGroupBulletNum: 1.0(50/100)
FirstGroupBulletFirstInitSpeedBase: 13.3(100/100)
FirstGroupBulletFirstInitSpeedJumpingBase: 11.8(100/100)
FirstGroupBulletAfterInitSpeedOffset: 0.0(0/100)
FirstGroupBulletInitSpeedRandomZ: 0.0(0/100)
FirstGroupBulletInitSpeedRandomX: 0.0(0/100)
FirstGroupBulletInitVecYRate: 0.1(100/100)
FirstGroupBulletFirstDrawRadius: 14.0(100/100)
FirstGroupBulletAfterDrawRadiusOffset: 0.0(0/100)
FirstGroupBulletFirstPaintNearD: 50.0(100/100)
FirstGroupBulletFirstPaintNearR: 30.0(100/100)
FirstGroupBulletFirstPaintNearRate: 1.0(83/100)
FirstGroupBulletFirstPaintFarD: 120.0(80/100)
FirstGroupBulletFirstPaintFarR: 25.0(100/100)
FirstGroupBulletFirstPaintFarRate: 1.0(83/100)
FirstGroupBulletSecondAfterPaintNearD: 50.0(100/100)
FirstGroupBulletSecondAfterPaintNearR: 0.0(0/100)
FirstGroupBulletSecondAfterPaintNearRate: 1.0(100/100)
FirstGroupBulletSecondAfterPaintFarD: 150.0(100/100)
FirstGroupBulletSecondAfterPaintFarR: 0.0(0/100)
FirstGroupBulletSecondAfterPaintFarRate: 1.0(100/100)
FirstGroupBulletFirstCollsionRadiusForField: 7.0(100/100)
FirstGroupBulletAfterCollsionRadiusForFieldOffset: 0.0(0/100)
FirstGroupBulletFirstCollsionRadiusForPlayer: 9.0(100/100)
FirstGroupBulletAfterCollsionRadiusForPlayerOffset: 0.0(0/100)
FirstGroupBulletFirstDamageMaxValue: 0.62(88/100)
FirstGroupBulletFirstDamageMinValue: 0.3(100/100)
FirstGroupBulletDamageRateBias: 1.0(100/100)
FirstGroupBulletAfterDamageRateOffset: 0.0(0/100)
FirstGroupSplashFirstOccur: 1.0(100/100)
FirstGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
FirstGroupSplashLastOccur: 0.0(0/100)
FirstGroupSplashMaxNum: 3.0(100/100)
FirstGroupSplashDrawRadius: 3.0(100/100)
FirstGroupSplashColRadius: 1.5(100/100)
FirstGroupSplashPaintRadius: 8.0(88/100)
FirstGroupSplashDepthScaleRateByWidth: 1.5(75/100)
FirstGroupSplashBetween: 1000.0(100/100)
FirstGroupSplashFirstDropRandomRateMin: 1.0(100/100)
FirstGroupSplashFirstDropRandomRateMax: 1.0(100/100)
FirstGroupBulletUnuseOneEmitterBulletNum: 1.0(100/100)
FirstGroupCenterLine: 1.0(100/100)
FirstGroupSideLine: 0.0(0/100)
SecondGroupBulletNum: 3.0(100/100)
SecondGroupBulletFirstInitSpeedBase: 10.0(55/100)
SecondGroupBulletFirstInitSpeedJumpingBase: 8.6(53/100)
SecondGroupBulletAfterInitSpeedOffset: -3.0(-2147483648/100)
SecondGroupBulletInitSpeedRandomZ: 0.0(0/100)
SecondGroupBulletInitSpeedRandomX: 0.0(0/100)
SecondGroupBulletInitVecYRate: 0.1(100/100)
SecondGroupBulletFirstDrawRadius: 8.0(38/100)
SecondGroupBulletAfterDrawRadiusOffset: -1.0(-2147483648/100)
SecondGroupBulletFirstPaintNearD: 50.0(100/100)
SecondGroupBulletFirstPaintNearR: 14.0(37/100)
SecondGroupBulletFirstPaintNearRate: 1.5(100/100)
SecondGroupBulletFirstPaintFarD: 85.0(56/100)
SecondGroupBulletFirstPaintFarR: 12.0(37/100)
SecondGroupBulletFirstPaintFarRate: 1.7(100/100)
SecondGroupBulletSecondAfterPaintNearD: 31.0(36/100)
SecondGroupBulletSecondAfterPaintNearR: 8.0(66/100)
SecondGroupBulletSecondAfterPaintNearRate: 2.2(100/100)
SecondGroupBulletSecondAfterPaintFarD: 58.0(48/100)
SecondGroupBulletSecondAfterPaintFarR: 9.0(56/100)
SecondGroupBulletSecondAfterPaintFarRate: 1.899(100/100)
SecondGroupBulletFirstCollsionRadiusForField: 7.0(87/100)
SecondGroupBulletAfterCollsionRadiusForFieldOffset: -1.0(-2147483648/100)
SecondGroupBulletFirstCollsionRadiusForPlayer: 8.0(80/100)
SecondGroupBulletAfterCollsionRadiusForPlayerOffset: -1.0(-2147483648/100)
SecondGroupBulletFirstDamageMaxValue: 0.62(88/100)
SecondGroupBulletFirstDamageMinValue: 0.3(100/100)
SecondGroupBulletDamageRateBias: 1.0(100/100)
SecondGroupBulletAfterDamageRateOffset: 0.0(0/100)
SecondGroupSplashFirstOccur: 0.0(0/100)
SecondGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
SecondGroupSplashLastOccur: 1.0(100/100)
SecondGroupSplashMaxNum: 1.0(25/100)
SecondGroupSplashDrawRadius: 2.0(66/100)
SecondGroupSplashColRadius: 1.5(100/100)
SecondGroupSplashPaintRadius: 7.0(100/100)
SecondGroupSplashDepthScaleRateByWidth: 2.799(100/100)
SecondGroupSplashBetween: 25.0(2/100)
SecondGroupSplashFirstDropRandomRateMin: 1.0(100/100)
SecondGroupSplashFirstDropRandomRateMax: 1.0(100/100)
SecondGroupBulletUnuseOneEmitterBulletNum: 0.0(0/100)
SecondGroupCenterLine: 1.0(100/100)
SecondGroupSideLine: 0.0(0/100)
ThirdGroupBulletNum: 1.0(25/100)
ThirdGroupBulletFirstInitSpeedBase: 9.5(100/100)
ThirdGroupBulletFirstInitSpeedJumpingBase: 8.0(94/100)
ThirdGroupBulletAfterInitSpeedOffset: -2.0(-2147483648/100)
ThirdGroupBulletInitSpeedRandomZ: 0.0(0/100)
ThirdGroupBulletInitSpeedRandomX: 0.0(0/100)
ThirdGroupBulletInitVecYRate: 0.1(100/100)
ThirdGroupBulletFirstDrawRadius: 10.0(100/100)
ThirdGroupBulletAfterDrawRadiusOffset: 0.0(0/100)
ThirdGroupBulletFirstPaintNearD: 50.0(100/100)
ThirdGroupBulletFirstPaintNearR: 14.0(100/100)
ThirdGroupBulletFirstPaintNearRate: 1.2(85/100)
ThirdGroupBulletFirstPaintFarD: 80.0(100/100)
ThirdGroupBulletFirstPaintFarR: 14.0(100/100)
ThirdGroupBulletFirstPaintFarRate: 1.2(85/100)
ThirdGroupBulletSecondAfterPaintNearD: 50.0(100/100)
ThirdGroupBulletSecondAfterPaintNearR: 8.5(100/100)
ThirdGroupBulletSecondAfterPaintNearRate: 1.6(100/100)
ThirdGroupBulletSecondAfterPaintFarD: 80.0(100/100)
ThirdGroupBulletSecondAfterPaintFarR: 8.5(89/100)
ThirdGroupBulletSecondAfterPaintFarRate: 1.6(100/100)
ThirdGroupBulletFirstCollsionRadiusForField: 5.0(100/100)
ThirdGroupBulletAfterCollsionRadiusForFieldOffset: 0.0(0/100)
ThirdGroupBulletFirstCollsionRadiusForPlayer: 7.0(100/100)
ThirdGroupBulletAfterCollsionRadiusForPlayerOffset: 0.0(0/100)
ThirdGroupBulletFirstDamageMaxValue: 0.62(100/100)
ThirdGroupBulletFirstDamageMinValue: 0.3(100/100)
ThirdGroupBulletDamageRateBias: 1.0(100/100)
ThirdGroupBulletAfterDamageRateOffset: 0.0(0/100)
ThirdGroupSplashFirstOccur: 1.0(100/100)
ThirdGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
ThirdGroupSplashLastOccur: 0.0(0/100)
ThirdGroupSplashMaxNum: 1.0(50/100)
ThirdGroupSplashDrawRadius: 3.0(100/100)
ThirdGroupSplashColRadius: 1.5(100/100)
ThirdGroupSplashPaintRadius: 6.5(92/100)
ThirdGroupSplashDepthScaleRateByWidth: 1.899(94/100)
ThirdGroupSplashBetween: 63.0(100/100)
ThirdGroupSplashFirstDropRandomRateMin: 0.5(100/100)
ThirdGroupSplashFirstDropRandomRateMax: 1.0(100/100)
ThirdGroupBulletUnuseOneEmitterBulletNum: 1.0(100/100)
ThirdGroupCenterLine: 0.0(0/100)
ThirdGroupSideLine: 1.0(100/100)
FirstGroupBulletAfterFrameOffset: 0.0(0/100)
SecondGroupBulletFirstFrameOffset: 2.0(100/100)
SecondGroupBulletAfterFrameOffset: 2.0(100/100)
ThirdGroupBulletFirstFrameOffset: 3.0(50/100)
ThirdGroupBulletAfterFrameOffset: 0.0(0/100)
FrameOffsetMaxMoveLength: 5.0(16/100)
FrameOffsetMaxDegree: 1.5(15/100)
LineNum: 3.0(100/100)
LineDegree: 30.0(100/100)
GuideCenterGroup: 1.0(50/100)
GuideCenterBulletNumInGroup: 1.0(100/100)
GuideCenterCheckCollisionFrame: 13.0(100/100)
GuideSideGroup: 0.0(0/100)
GuideSideBulletNumInGroup: 1.0(100/100)
GuideSideCheckCollisionFrame: 8.0(100/100)
ShotRandomDegreeExceptBulletForGuide: 3.0(66/100)
ShotRandomBiasExceptBulletForGuide: 0.5(100/100)
DropSplashDrawRadius: 2.0(100/100)
DropSplashColRadius: 2.0(100/100)
DropSplashPaintRadius: 7.5(100/100)
DropSplashPaintRate: 2.0(66/100)
DropSplashOffsetX: 2.0(66/100)
DropSplashOffsetZ: -7.0(-2147483648/100)
TailSolidFrame: 5.0(100/100)
TailMaxLength: 20.0(50/100)
TailMinLength: 5.0(100/100)
SpiralSplashGroup: 0.0(0/100)
SpiralSplashBulletNumInGroup: 1.0(100/100)
SpiralSplashInitSpeed: 5.0(100/100)
SpiralSplashLifeFrame: 7.0(100/100)
SpiralSplashMinSpanFrame: 1.0(100/100)
SpiralSplashMinSpanBulletCounter: 40.0(100/100)
SpiralSplashMaxSpanFrame: 1.0(100/100)
SpiralSplashMaxSpanBulletCounter: 1.0(100/100)
SpiralSplashSameTimeBulletNum: 2.0(100/100)
SpiralSplashRoundSplitNum: 8.0(100/100)
SpiralSplashColRadiusForField: 3.0(100/100)
SpiralSplashColRadiusForPlayer: 3.0(100/100)
SpiralSplashMaxDamage: 0.6(100/100)
SpiralSplashMinDamage: 0.2(100/100)
SpiralSplashMaxDamageDist: 10.0(100/100)
SpiralSplashMinDamageDist: 40.0(100/100)
ScatterSplashGroup: 0.0(0/100)
ScatterSplashBulletNumInGroup: 1.0(100/100)
ScatterSplashInitSpeed: 5.0(100/100)
ScatterSplashMinSpanBulletCounter: 1.0(100/100)
ScatterSplashMinSpanFrame: 1.0(100/100)
ScatterSplashMaxSpanBulletCounter: 1.0(100/100)
ScatterSplashMaxSpanFrame: 2.0(100/100)
ScatterSplashMaxNum: 25.0(100/100)
ScatterSplashUpDegree: 60.0(100/100)
ScatterSplashDownDegree: 70.0(100/100)
ScatterSplashDegreeBias: 0.5(100/100)
ScatterSplashColRadius: 3.0(100/100)
ScatterSplashPaintRadius: 6.0(100/100)
ScatterSplashInitPosMinOffset: 2.0(100/100)
ScatterSplashInitPosMaxOffset: 15.0(100/100)
InkConsume: 0.06(85/100)
InkRecoverStop: 35.0(87/100)
MoveSpeed: 0.699(100/100)
BulletStraightFrame: 3.0(100/100)
BulletPaintBaseDist: -15.0(-2147483648/100)
BulletPaintMaxDist: -85.0(-2147483648/100)
BulletPaintMaxRate: 0.899(100/100)
PaintTextureCenterOffsetRate: 0.0(0/100)
BulletDamageMaxDist: -15.0(-2147483648/100)
BulletDamageMinDist: -85.0(-2147483648/100)
BulletCollisionRadiusForPlayerInitRate: 0.1(100/100)
BulletCollisionRadiusForPlayerSwellFrame: 5.0(100/100)
BulletCollisionPlayerSameTeamNotHitFrame: 2.0(100/100)
BulletCollisionRadiusForFieldInitRate: 0.1(100/100)
BulletCollisionRadiusForFieldSwellFrame: 4.0(100/100)
HitWallSplashOnlyCenter: 0.0(0/100)
HitWallSplashFirstLength: 22.0(91/100)
HitWallSplashBetweenLength: 15.0(100/100)
HitWallSplashMinusYRate: 0.449(100/100)
HitWallSplashDistanceRate: 1.333(99/100)

**Gatling Weapons**
Your fastshooting minigun. Attributes TBD.

Heavy Splatling

RepeatFrame: 4.0(100/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.5(87/100)
DegJumpRandom: 7.0(87/100)
SplashSplitNum: 8.0(100/100)
KnockBack: 0.0(0/100)
InkConsume: 0.25(71/100)
InkRecoverStop: 40.0(100/100)
MoveSpeed: 0.699(87/100)
DamageMax: 0.28(100/100)
DamageMin: 0.14(100/100)
DamageMinFrame: 8.0(100/100)
StraightFrame: 8.0(100/100)
GuideCheckCollisionFrame: 11.0(100/100)
CreateSplashNum: 1.0(55/100)
CreateSplashLength: 200.0(85/100)
DrawRadius: 1.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(87/100)
PaintFarRadius: 18.0(85/100)
SplashDrawRadius: 3.0(100/100)
SplashColRadius: 1.5(100/100)
SplashPaintRadius: 14.0(100/100)
DegBias: 0.3(100/100)
DegBiasKf: 0.02(100/100)
DegJumpBias: 0.3(100/100)
DegJumpBiasFrame: 45.0(100/100)
MinChargeFrame: 8.0(100/100)
FirstPeriodMaxChargeFrame: 50.0(46/100)
SecondPeriodMaxChargeFrame: 75.0(55/100)
FirstPeriodMaxChargeShootingFrame: 72.0(66/100)
SecondPeriodMaxChargeShootingFrame: 144.0(66/100)
WaitShootingFrame: 0.0(0/100)
EmptyChargeTimes: 4.0(66/100)
InitVelMinCharge: 10.5(100/100)
InitVelFirstPeriodMaxCharge: 21.0(87/100)
InitVelSecondPeriodMinCharge: 21.0(87/100)
InitVelSecondPeriodMaxCharge: 21.0(87/100)
MoveSpeed_Charge: 0.55(78/100)
VelGnd_DownRt_Charge: 0.05(100/100)
VelGnd_Bias_Charge: 0.899(100/100)
JumpGnd_Charge: 0.8(88/100)
InitVelSpeedRateRandom: 0.12(85/100)
InitVelSpeedBias: 0.2(100/100)
InitVelDegRandom: 1.6(80/100)
InitVelDegBias: 0.4(100/100)
PaintDepthScaleRate: 1.399(100/100)

Unreleased Gatlings:
Hydra Splatling

RepeatFrame: 4.0(100/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(75/100)
DegJumpRandom: 6.0(75/100)
SplashSplitNum: 8.0(100/100)
KnockBack: 0.0(0/100)
InkConsume: 0.349(99/100)
InkRecoverStop: 40.0(100/100)
MoveSpeed: 0.6(75/100)
DamageMax: 0.28(100/100)
DamageMin: 0.14(100/100)
DamageMinFrame: 8.0(100/100)
StraightFrame: 8.0(100/100)
GuideCheckCollisionFrame: 11.0(100/100)
CreateSplashNum: 1.0(55/100)
CreateSplashLength: 235.0(100/100)
DrawRadius: 1.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(87/100)
PaintFarRadius: 18.0(85/100)
SplashDrawRadius: 3.0(100/100)
SplashColRadius: 1.5(100/100)
SplashPaintRadius: 12.0(85/100)
DegBias: 0.3(100/100)
DegBiasKf: 0.02(100/100)
DegJumpBias: 0.3(100/100)
DegJumpBiasFrame: 45.0(100/100)
MinChargeFrame: 8.0(100/100)
FirstPeriodMaxChargeFrame: 108.0(100/100)
SecondPeriodMaxChargeFrame: 135.0(100/100)
FirstPeriodMaxChargeShootingFrame: 108.0(100/100)
SecondPeriodMaxChargeShootingFrame: 216.0(100/100)
WaitShootingFrame: 0.0(0/100)
EmptyChargeTimes: 3.0(50/100)
InitVelMinCharge: 10.5(100/100)
InitVelFirstPeriodMaxCharge: 24.0(100/100)
InitVelSecondPeriodMinCharge: 24.0(100/100)
InitVelSecondPeriodMaxCharge: 24.0(100/100)
MoveSpeed_Charge: 0.4(57/100)
VelGnd_DownRt_Charge: 0.05(100/100)
VelGnd_Bias_Charge: 0.899(100/100)
JumpGnd_Charge: 0.6(66/100)
InitVelSpeedRateRandom: 0.14(100/100)
InitVelSpeedBias: 0.2(100/100)
InitVelDegRandom: 2.0(100/100)
InitVelDegBias: 0.4(100/100)
PaintDepthScaleRate: 1.2(85/100)

Mini Splatling

RepeatFrame: 4.0(100/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 4.0(100/100)
DegJumpRandom: 8.0(100/100)
SplashSplitNum: 5.0(62/100)
KnockBack: 0.0(0/100)
InkConsume: 0.15(42/100)
InkRecoverStop: 30.0(75/100)
MoveSpeed: 0.8(100/100)
DamageMax: 0.28(100/100)
DamageMin: 0.14(100/100)
DamageMinFrame: 8.0(100/100)
StraightFrame: 8.0(100/100)
GuideCheckCollisionFrame: 11.0(100/100)
CreateSplashNum: 1.799(100/100)
CreateSplashLength: 85.0(36/100)
DrawRadius: 1.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 10.0(90/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(100/100)
PaintFarRadius: 21.0(100/100)
SplashDrawRadius: 3.0(100/100)
SplashColRadius: 1.5(100/100)
SplashPaintRadius: 14.0(100/100)
DegBias: 0.3(100/100)
DegBiasKf: 0.02(100/100)
DegJumpBias: 0.3(100/100)
DegJumpBiasFrame: 45.0(100/100)
MinChargeFrame: 8.0(100/100)
FirstPeriodMaxChargeFrame: 20.0(18/100)
SecondPeriodMaxChargeFrame: 30.0(22/100)
FirstPeriodMaxChargeShootingFrame: 36.0(33/100)
SecondPeriodMaxChargeShootingFrame: 72.0(33/100)
WaitShootingFrame: 0.0(0/100)
EmptyChargeTimes: 6.0(100/100)
InitVelMinCharge: 10.5(100/100)
InitVelFirstPeriodMaxCharge: 15.0(62/100)
InitVelSecondPeriodMinCharge: 15.0(62/100)
InitVelSecondPeriodMaxCharge: 15.0(62/100)
MoveSpeed_Charge: 0.699(100/100)
VelGnd_DownRt_Charge: 0.05(100/100)
VelGnd_Bias_Charge: 0.899(100/100)
JumpGnd_Charge: 0.899(100/100)
InitVelSpeedRateRandom: 0.1(71/100)
InitVelSpeedBias: 0.2(100/100)
InitVelDegRandom: 1.2(60/100)
InitVelDegBias: 0.4(100/100)
PaintDepthScaleRate: 0.0(0/100)
  • Like
Reactions: flc
Author
Leanny
Views
736
First release
Last update
Rating
5.00 star(s) 2 ratings

Latest updates

  1. Slosher and Gatling added

    Yeah, I'm still kinda lazy, but I added the two new weapon types and the unreleased ones here.
  2. Added Roller and Sploosh-o-matic

    Attribute description to be done soon!
  3. Shooting Weapons added

    Added shooting weapons. Explanation for attributes tbd.

Latest reviews

A really good thing to strive to finish.
Awesome now everyone will be able to see the whole specs of every weapon! Thanks for doing this keep it up.
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