Flying_Tortoise
Sushi Chef
Hey everybody!
Yes there was a thread that talked about splatdashing before, however people were getting extremely confused as to what splatdashing actually was and how it was faster than splatterhopping.
Here is a video of splatdashing being performed properly. I am going to also quote @Snacks 's description of it from the former thread because it was a great description and I am tired of writing it myself.
"When you swim out of your ink you continue your momentum for a short while, real splatdashing abuses this by timing the moment before momentum ends to turn into a human and shoot some ink to begin swimming again, to emulate the speed a squid would go if it was just swimming normally. It doesn't emulate that speed perfectly, but it's still pretty fast, much faster than any variant of a splatterhopping video has shown so far. "
How to perform:
To s-dash= shoot a paint by your feet (when starting the s-dash your feet need to start in the ink) -> squid (ZL) and keep holding that squid trigger -> swim outside of your paint (you will carry momentum) -> as you start losing momentum or slowing down , ZR and paint your feet
-> repeat the cycle.
-benefits= its easier to perform than splatterhopping, faster, allows for the opportunity to react to surroundings
Note: You may also perform it diagonal, so you could serpentine away from an opponent.
I will edit the OP if I feel I have forgotten anything
edit 1: grammar and made message clearer
edit 2:
I was actually going to post about this, but I only timed the difference betw. s-hop and s-dash the previous time I was in tutorial mode. [During the last Testfire] I timed s-dash against regular well-timed making a path and then swimming through it. I had myself performing the two movements and my bro timing with his phone so although this of course creates some error we were well-coordinated and so I am going to say we were within +- 0.3 seconds of what it actually was.
*Note: when performing the regular trail ->squid I did not jump. Just trail -> as far as I could go -> trail -> repeat
We timed the two many times in two different scenarios: no ink on ground & enemy ink on the ground.
For no ink on the ground the times were basically even. It all depended on how well you were timing either one.
For enemy ink on the ground. The times seemed to favor s-dash, but tbh I am not sure why. More professional timing will probably confirm that they are extremely similar.
However what I am certain is that s-dash is your best escape option when surrounded in enemy ink and an enemy is firing at you. Also when fighting an enemy in a location where few ink has been laid (the very beginning of match, upon rollout). You start moving as fast as you can tilt at 45 degrees and shoot (so very fast). You wouldn't have time to make a trail then swim if the opponent was shooting at you. In the scenario when you and opponent have limited ink anywhere, I s-dash to the side -> shoot ->s-dash to the side -> shoot (can also do it diagonally towards opponent).
So yep I would say the use of s-dash is fairly limited in use but calling it useless is a bit much. Or maybe someone has optimized s-dash better than I was able to figure out? id, we don't have the game yet lol.
Yes there was a thread that talked about splatdashing before, however people were getting extremely confused as to what splatdashing actually was and how it was faster than splatterhopping.
Here is a video of splatdashing being performed properly. I am going to also quote @Snacks 's description of it from the former thread because it was a great description and I am tired of writing it myself.
"When you swim out of your ink you continue your momentum for a short while, real splatdashing abuses this by timing the moment before momentum ends to turn into a human and shoot some ink to begin swimming again, to emulate the speed a squid would go if it was just swimming normally. It doesn't emulate that speed perfectly, but it's still pretty fast, much faster than any variant of a splatterhopping video has shown so far. "
How to perform:
To s-dash= shoot a paint by your feet (when starting the s-dash your feet need to start in the ink) -> squid (ZL) and keep holding that squid trigger -> swim outside of your paint (you will carry momentum) -> as you start losing momentum or slowing down , ZR and paint your feet
-> repeat the cycle.
-benefits= its easier to perform than splatterhopping, faster, allows for the opportunity to react to surroundings
Note: You may also perform it diagonal, so you could serpentine away from an opponent.
I will edit the OP if I feel I have forgotten anything
edit 1: grammar and made message clearer
edit 2:
I was actually going to post about this, but I only timed the difference betw. s-hop and s-dash the previous time I was in tutorial mode. [During the last Testfire] I timed s-dash against regular well-timed making a path and then swimming through it. I had myself performing the two movements and my bro timing with his phone so although this of course creates some error we were well-coordinated and so I am going to say we were within +- 0.3 seconds of what it actually was.
*Note: when performing the regular trail ->squid I did not jump. Just trail -> as far as I could go -> trail -> repeat
We timed the two many times in two different scenarios: no ink on ground & enemy ink on the ground.
For no ink on the ground the times were basically even. It all depended on how well you were timing either one.
For enemy ink on the ground. The times seemed to favor s-dash, but tbh I am not sure why. More professional timing will probably confirm that they are extremely similar.
However what I am certain is that s-dash is your best escape option when surrounded in enemy ink and an enemy is firing at you. Also when fighting an enemy in a location where few ink has been laid (the very beginning of match, upon rollout). You start moving as fast as you can tilt at 45 degrees and shoot (so very fast). You wouldn't have time to make a trail then swim if the opponent was shooting at you. In the scenario when you and opponent have limited ink anywhere, I s-dash to the side -> shoot ->s-dash to the side -> shoot (can also do it diagonally towards opponent).
So yep I would say the use of s-dash is fairly limited in use but calling it useless is a bit much. Or maybe someone has optimized s-dash better than I was able to figure out? id, we don't have the game yet lol.
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