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The Firing Range - A basic guide to weapons.

Hey there my fellow Squiddies, and welcome to the Firing Range!
Welcome to part 1 of my weapons guide, where I will be going into a little more detail about each weapon than is given in the game's statistics screens by showing off each weapon's range and power.
I have put the range example images in spoilers to help condense this page, as it's very long.
To see details on Weapons not listed, check out Part 2!
To see details on Sub and Special Weapons, check out Part 3!
See the table of contents below for shortcuts to each specific weapons, or parts. (Use Ctrl+F!)
1. The Absolute Basics [ABC1]
2. Main Weapon [MWP1]
Splattershot JR [SJR1]
Splattershot [SSH1]
Splat Roller [ROL1]
Splat Charger [CHG1]
.52 Gal [52G1]
Squiffer [SQF1]
Aerospray [AER1]
Jet Squelcher [JET1]
Blaster [BLS1]
Splattershot Pro [PRO1]
.96 Gal [96G1]
Splatterscope [SCP1]
Rapid Blaster [RBS1]
Dynamo Roller [DRL1]
Dual Squelcher [DSQ1]
E-Liter 3K [E3K1]
N-Zap 85 [ZAP1]
Inkbrush [IBH1]
Splash-o-Matic [SOM1]
L3-Nozzlenose [NOS1]
Luna Blaster [LUN1]
Carbon Roller [CBR1]
Sploosh-o-Matic [SOM2]
Octobrush [OCT1]
E-Liter 3K Scope [E3K2]
Range Blaster [RGB1]
Heavy Splatling [HSP1]
Bamboozler 14 MK I [BAM1]
Mini Splatling [MSP1]
H3-Nozzlenose [NOS2]
5. Ending Notes [END1]

The Absolute Basics [ABC]
First of all, in case you're absolutely new to the game...
Splatoon has 5 different weapon classes as of 2.0.
Shooter
The Shooter class is comprised of mostly SMG/Machine Gun-esque super soaker weapons, from mid to long range, slow to fast firing, these weapons will most likely be the most familiar from other shooters.

Charger
The Charger class is comprised of Sniper Rifle-esque long ranged tactical support weapons, which are great at picking off more distant targets and inking straight lines.​
Roller
The Roller class is comprised of low ranged painting utensils. Their damage is powerful to compliment their small range. Standard roller flicks are considered a melee attack, dealing a flat 125 damage to any inkling who happens to be right in front of you. This doesn't apply to Inkbrush or Octobrush!
Slosher
The Slosher weapons are buckets of ink. These weapons have fairly decent range and damage, but are not automatic, requiring multiple inputs.
Due to the ink's trajectory with this weapon, it's great for taking out enemies behind walls!

Splatling
The Splatling weapons are gatling guns. Similar to a charger, you have to hold ZR to spin your weapon, before unleashing a torrent of ink at high speed and range towards your foe!​

Each Weapon Set is made up of 3 weapons, the Main Weapon, the Sub Weapon, and the Special Weapon.
Main Weapon
The Main Weapon is the weapon you'll likely be firing the most, and is what determines what class your set falls under. Examples include the Splattershot, the Splat Charger and the Splat Roller.

Sub Weapon
The Sub Weapon is a weapon to compliment your main weapon, these generally cost a lot of ink to use, so are more to be saved for tactical situations. These weapons include Bombs, Mines and deployables/

Special Weapon
The Special Weapon is a powerful weapon that can only be used when your Special Gauge is full from Inking turf. The Special Weapons have a limited or one time use, and can provide powerful advantages to you or your team mates.

That's the very basic of weapons. For further info on each different weapon, keep reading below!
For range testing, I will be firing at default aim, from where you enter the firing range:

Damage Tiers
Due to the guide's length, I've shortened the damage portion to tiers. I will show a base damage for each weapon in their descriptions, and below I will list each weapon in each tier, and basic damage calculation for each.
Inkbrush - Rolling
20.0 - 5 shots to splat
Vs 1 Defense: 18.9
Vs 2 Defense: 18.1
Vs 3 Defense: 17.5
1 Attack +: 21.8
2 Attack +: 23.3
3 Attack +: 24.4
Aerospray
24.5 - 5 shots to splat
Vs 1 Defense: 23.2
Vs 2 Defense: 22.2
Vs 3 Defense: 21.4
1 Attack +: 24.9
2 Attack +: 24.9
3 Attack +: 24.9
Octobrush - Rolling
Damage: 25.0
Vs 1 Defense: 23.7
Vs 2 Defense: 22.6
Vs 3 Defense: 21.8
1 Attack +:
2 Attack +:
3 Attack +:
Splash-o-Matic
26.0 - 4 shots to splat
Vs 1 Defense: 24.6 - 5 shots to splat
Vs 2 Defense: 23.6
Vs 3 Defense: 22.7
1 Attack +: 28.3
2 Attack +: 30.3
3 Attack +: 31.8
Splattershot Jr.
Dual Squelcher
N-Zap85
Inkbrush - Flicking
Heavy Splatling
Mini Splatling
28.0 - 4 shots to splat
Vs 1 Defense: 26.5
Vs 2 Defense: 25.4
Vs 3 Defense: 24.5 - 5 shots to splat.
1 Attack +: 30.5
2 Attack +: 32.6
3 Attack +: 33.3
L3-Nozzlenose
29.0 - 4 shots to splat
Vs 1 Defense: 27.5 (84.0)
Vs 2 Defense: 26.3 (80.3)
Vs 3 Defense: 25.3 (77.5)
1 Attack +:
2 Attack +:
3 Attack +:
Bamboozler 14 MK I - Uncharged
30.0 - 3 shots to splat.
Vs 1 Defense: 28.4
Vs 2 Defense: 27.2
Vs 3 Defense: 26.2
1 Attack +: 32.7
2 Attack +: 33.3
3 Attack +: 33.3
Jet Squelcher
31.0 - 4 Shots to splat
Vs 1 Defense: 29.4
Vs 2 Defense: 28.1
Vs 3 Defense: 27.1
1 Attack +: 33.3
2 Attack +: 33.3
3 Attack +: 33.3
Splattershot
36.0 - 3 shots to splat
Vs 1 Defense: 34.1
Vs 2 Defense: 32.6 - 4 shots to splat
Vs 3 Defense: 31.5
1 Attack +: 39.2
2 Attack +: 41.9
3 Attack +: 44.0
Octobrush - Flick
Damage: 37.0 - 3 swings to splat
Vs 1 Defense: 35.1
Vs 2 Defense: 33.5
Vs 3 Defense: 32.3 - 4 swings to splat.
1 Attack +:
2 Attack +:
3 Attack +:
Sploosh-o-Matic
38.0 - 3 shots to splat
Vs 1 Defense: 36.0
Vs 2 Defense: 34.5
Vs 3 Defense: 33.2
1 Attack +:
2 Attack +:
3 Attack +:
Splat Charger - Uncharged
Squiffer - Uncharged
Splatterscope - Uncharged
E-Liter 3K - Uncharged
E-Liter 3K Scope - Uncharged
Slosher - Trail
40.0 - 3 shots to splat.
Vs 1 Defense: 37.9
Vs 2 Defense: 36.3
Vs 3 Defense: 35.0
1 Attack +: 43.6
2 Attack +: 46.6
3 Attack +: 48.9
H3-Nozzlenose
41.0 - 3 shots to splat
Vs 1 Defense: 38.9
Vs 2 Defense: 37.2
Vs 3 Defense: 35.8
1 Attack +:
2 Attack +:
3 Attack +:
Splattershot Pro
42.0 - 3 Shots to splat
Vs 1 Defense: 39.8
Vs 2 Defense: 38.1
Vs 3 Defense: 36.7
1 Attack +: 45.8
2 Attack +: 48.9
3 Attack +: 49.9
.52 Gal
52.0 - 2 shots to splat.
Vs 1 Defense: 49.3 - 3 shots to splat.
Vs 2 Defense: 47.2
Vs 3 Defense: 45.5
1 Attack +: 56.7
2 Attack +: 60.6
3 Attack +: 63.6
.96 Gal
62.0 - 2 shots to splat.
Vs 1 Defense: 58.8
Vs 2 Defense: 56.2
Vs 3 Defense: 54.2
1 Attack +: 67.6
2 Attack +: 72.2
3 Attack +: 75.8
Carbon Roller - Rolling
Slosher
70.0 - 2 shots to splat.
Vs 1 Defense: 66.4
Vs 2 Defense: 63.5
Vs 3 Defense: 61.2
1 Attack +:
2 Attack +:
3 Attack +:
Rapid Blaster
Bamboozler 14 Mk l
80.0 - 2 shots to splat.
Vs 1 Defense: 75.9
Vs 2 Defense: 72.6
Vs 3 Defense: 70.0
1 Attack +: 87.2
2 Attack +: 93.2
3 Attack +: 97.9
Splat Roller - Swing
Blaster - Direct hit
Dynamo Roller - Swing
Luna Blaster - Direct hit
Range Blaster - Direct hit
Carbon Roller - Swing
125.0
Vs 1 Defense: 118.6
Vs 2 Defense: 113.4
Vs 3 Defense: 109.4
1 Attack +: 136.3
2 Attack +: 145.7
3 Attack +: 153.0
Splat Roller - Rolling
Squiffer - Fully Charged
140.0
Vs 1 Defense: 132.9
Vs 2 Defense: 127.1
Vs 3 Defense: 122.5
1 Attack +: 152.7
2 Attack +: 163.1
3 Attack +: 171.3
Splat Charger - Fully Charged
Splatterscope - Fully Charged
Dynamo Roller - Rolling
160.0
Vs 1 Defense: 151.9
Vs 2 Defense: 145.2
Vs 3 Defense: 140.0
1 Attack +: 174.5
2 Attack +: 186.4
3 Attack +: 195.8
E-Liter 3K - Fully Charged
E-Liter 3K Scope - Fully Charged
180.0
Vs 1 Defense: 170.9
Vs 2 Defense: 163.4
Vs 3 Defense: 157.5
1 Attack +: 196.3
2 Attack +: 209.8
3 Attack +: 220.3

Main Weapons
Splattershot Jr. [SJR1]
The starting weapon, everysquid has used this bad boy. This is the new kid friendly machine gun type weapon. It comes with the decent Splat Bombs, and the highly coveted Bubbler, making this weapon a relatively safe gun to use.
As you can see from the stats, its range and damage are relatively low, but it has a very good fire rate - fire spread is generally a fairly wide cone shape from your position. The Custom Splattershot Jr brings more team utility in the Disruptor Sub and Echolocator Special.
Damage Tier
28.0



Splattershot [SSH1]
The big brother of Splattershot Jr. With better range and damage at the cost of it's firing rate, this weapon is a great basic shooter. The weapon fires more straight than it's Jr counterpart, allowing for more accurate shots, too. This weapon comes with Burst Bombs and Bomb Rush, whilst it's Tentatek Splattershot version replaces Burst Bombs with Suction Bombs, and adds the powerful Inkzooka to your repertoire!
Damage Tier
36.0



Splat Roller [ROL1]
The "Melee" weapon of Splatoon, the roller's range is obviously not that great, however with great ink spread, a powerful flick, and fairly decent (to borderline OP) sub/specials, a good roller can be a nightmare to the enemy team. The standard set uses the Suction Bombs and the Killer Wail special, whilst the (more often used) Krak-On variant features Squid Beakons and the Kraken Special Weapon.
Damage Tier
140.0 - Rolling
125.0 - Swing




Splat Charger [CHG1]
Chargers - the highest ranged and most powerful weapons in the game. These weapons ink massive amounts of turf in a huge line, and dish out tons of damage - great support for team mates trying to get to the Splattlefield. The Splat Charger is the default weapon, it comes with Splat Bombs and the Bomb Rush ability. The custom variant of the Splat Charger - The Kelp Splat Charger, removes bombs from your arsenal in place of the Sprinkler and the Killer Wail.
Damage Tier
40.0 - Uncharged
160.0 - Fully charged



.52 Gal [52G1]
The .52 Gal is a strong but slow machine gun styled weapon. It's rate of fire is lacking, but it's range just comes ahead of the Splattershots. The damage however puts both of them to shame. There are two variants of the 52 Gal, the standard set includes a Splash Wall and the Killer Wail, whilst the 52 Gal Deco brings the Seeker bombs and the Inkstrike! Both powerful options.
Damage Tier
52.0



Squiffer [SQF1]
The first new Charger you will unlock, the Squiffer's faster charge time lets you scope in and take fire faster at the cost of the great range of other Chargers. The standard set, the Classic Squiffer, comes with Splat Bombs and the Bubbler, giving you a relatively safe option of retreat to make up for the loss of range. The custom variant, the New Squiffer, comes with Inkmines and the Inkzooka - sacrificing the protection of the Bubbler for raw power.
Damage Tier
40.0 - Uncharged
140.0 - Fully Charged




Aerospray [AER1]
Most people already know this weapon. These two weapons are no joke, with amazing fire rate, fire spread, ok range and decent all around sets. It's the weakest weapon in a fighting scenario, however, taking 5 shots to splat an opponent. Its lacking range and wide shot spread makes this gun very unreliable at long distance. The downside is eased by it's amazing firing rate, making these weapons decent in close range fights or in an ambush. The standard set contains the Seeker Bombs and Inkzooka, the custom Aerospray RG brings Ink Mines and Inkstrike to the table.
Damage Tier
24.5



Jet Squelcher [JET1]
The Jet Squelcher is an average firing machine gun whose range rivals that of chargers - even outranging the Squiffer. This range can catch people off guard, as well as force shorter ranged weapons into unfavourable fights or to outright flee the area. The standard Squelcher uses a Splash Wall as it's sub, and an Inkstrike for it's special weapon, whereas the custom variant - the Custom Jet Squelcher - replaces utility for damage with Burst Bombs and a Kraken.
Damage Tier
31.0

Damage

Blaster [BLS1]
The Blaster is an extremely powerful weapon, able to oneshot anyone caught in it's blast. It's speed and range are both very low to accommodate the raw power this weapon brings. The blasts this weapon fires explode at the end of their trail, causing splash damage to anyone in the small vicinity. The blast is not as powerful as a direct hit, but still potent. The projectile itself drips paint - It will always paint the floor directly beneath the projectile - no matter what height you fire at. The higher up the weaker the paint spread, however. The standard Blaster packs Disruptor bombs and the Killer Wail, whilst the custom variant, the Custom Blaster, brings Point Sensors and the Bubbler.
Damage Tier
125.0



Splattershot Pro [PRO1]
The pro of the Splattershot family, he leaves his brothers in the dust when it comes to range, being another fairly long ranged shooter type weapon with powerful shots and average firing speed. The Pro is a great fighting weapon, being able to pick off lower ranged foes with ease. The standard variant comes with Splat Bombs and the Inkstrike, whereas the custom variant, the Forge Splattershot Pro enables access to Point Sensors and the Inkzooka.
Damage Tier
42.0



.96 Gal [96G1]
The .52 Gal's beefier cousin, the .96 Gal boasts both longer range and higher firepower, but lacks the firing rate of it's less bulky counterpart. The .96 Gal is a great weapon for fighting off other players, needing only 2 shots to splat any foe in the game, unlike the .56 Gal which can be pushed to 3 with Defense +. The standard set brings a Sprinkler and an Echolocator to the table, whilst it's Deco variant brings the Splash Wall and the Kraken.
Damage Tier
62.0



Splatterscope [SCP1]
The Sniper Rifle of the Charger family, visibly identical to the Splat Charger - with an added Scope on the weapon. Statistically however, the Splatterscope has just slightly better range than the Splat Charger, giving it more than just a zooming advantage. Like most weapons, this comes in two variants, the standard set brings Splat Bombs and Bomb Rush, whilst the Kelp Splatter Scope replaces offensive bombs with a point controlling Sprinkler and Killer Wail.
Damage Tier
40.0 - Uncharged
160.0 - Fully Charged



Rapid Blaster [RBS1]
The Rapid Blaster, as it's name implies, is a much faster and longer ranged variant of the Blaster. It's shots come out further, fly for longer, and explode faster. The weapon is not as strong as it's clunkier cousin, however, and it usually needs twice as many shots for each occasion to splat foes. It does have better ink coverage to compensate this. The standard Rapid Blaster comes with the Ink Mine and the Bubbler, whilst the custom variant - the Rapid Blaster Deco - uses Suction Bombs and Bomb Rush.
Damage Tier
80.0

Like the Blaster, this weapon deals damage in the radius of it's explosion, from a range of 25.0 - 50.0

Dynamo Roller [DRL1]
The Dynamo Roller is the big, beefy cousin of the Splat Roller. This thing is very slow in comparison to the Splat Roller, including delayed flick time and decreased run speed whilst rolling. To make up for it, it's flick is incredibly powerful, with a surprising range and ink spread, aswell as the handy ability to deflect enemy fire on the swing. The roll spread itself is also alot larger than the standard Roller. That said, it runs out of ink fairly quickly, so be careful where you roll! The standard Dynamo set contains a Sprinkler and an Echolocator for extra team utility, meanwhile it's custom variant, the glorious Gold Dynamo Roller, replaces the team utility with raw power in Splat Bombs and Inkstrike.
Damage Tier
160.0 - Rolling
125.0 - Swing





Dual Squelcher [DSQ1]
A variant of the Jet Squelcher, the Dual Squelcher sacrifices range and damage for increased firing rate. It fires roughly around the same speed as the standard Splattershot, but still outranges all the smaller shooter types. This weapon is accompanied by Splat Bombs and an Echolocator.
Damage Tier
28.0



E-Liter 3K [E3K1]
This weapon sacrifices speed for both raw power and range - outranging every weapon in the game, and outdamaging all of the other Charger weapons currently in the game. Burst Bombs and an Echolocator accompany the default set, whilst the Custom allows use of Squid Beakons and the Kraken.
Damage Tier
40.0 - Uncharged
180.0 - Fully Charged




N-Zap 85 [ZAP1]
The first weapon to be added through the free updates coming to Splatoon, it's a mixture between the Splattershot and Splattershot Jr, it's damage is the same as the Jr, with range equal to that of the Splattershot. To top it off, it brings Splat Bombs and Echolocator, whereas it's bright orange counterpart - the '89 - makes use of Sprinklers and Inkstrikes.
Damage Tier
28.0



Inkbrush [IBH1]
The Ink Brush is a roller-style weapon flipped on it's head. It's flick is extremely fast allowing you to spam it as fast as your fingers are able. By contrast, it's actual rolling - or in this case painting - is EXTREMELY weak compared to rollers, with an extremely thin line and pitiful damage. You run almost (if not exactly) as fast as a squid swimming, though, so it's great for advancing to a key location, or retreating through enemy ink.
Damage Tier
20 - Rolling
28 - Flick

The Brush's melee is ALL based on it's ink splatter. This means you can hit 1-3 times in a single swipe depending on positioning and luck!


Splash-o-Matic [SOM1]
Details soon.

Damage
26.0 - 4 shots to splat
Vs 1 Defense: 24.6 - 5 shots to splat
Vs 2 Defense: 23.6
Vs 3 Defense: 22.7
1 Attack +: 28.3
2 Attack +: 30.3
3 Attack +: 31.8

L3-Nozzlenose [NOS1]
The first semi-automatic weapon in the game. The Nozzlenose fires in spurts of 3 ink blobs, and you suffer next to zero movement reduction whilst firing this weapon, but you have to remember to keep pressing the fire button after each shot! The standard set is complimented by Disruptors and the Killer Wail, whilst the Nozzlenose D brings Burst Bombs and the Kraken.
Damage Tier
29.0​



Luna Blaster [LUN1]

Space Squids. Fear them.​
This weapon is an extremely powerful Blaster. Whilst it lacks range, it's faster than and it's indirect splash damage is a tad stronger than the standard Blaster, allowing for excellent close quarter combat. This weapon warps in with Ink Mines and an Inkzooka to boot.
Damage Tier
125.0​



Carbon Roller [CBR1]
This Roller is similar in scope to the Inkbrush, but to a far less extreme scale. It's rolling is faster and weaker than a standard roller, but it's swing speed is insanely fast. To top it off, the initial swing ISN'T weaker than a standard roller - this weapon oneshots in melee. Rolling with this weapon you'll have access to Burst Bombs and an Inkzooka.
Damage Tier
70.0 - Rolling
125.0 - Swing​




Sploosh-o-Matic [SOM2]
Details coming soon!
Damage Tier
38.0



Octobrush [OCT1]
Image soon!​
The beefier cousin of the Ink Brush. The Octobrush features increased movement speed whilst rolling like it's sleeker counterpart. However - as the look of the weapon implies, it won't match an Inkbrush in speed. This is true for both rolling and swing speed. It makes up for this through it's power! The Octobrush is significantly stronger in it's swing, allowing for easier 2-shot splats, with 3-shot splat being the norm for this beast. It's slower overall swing speed is also going to help those out there (like me) that get achey or tiring fingers/hands with the Inkbrush!



E-Liter 3K Scope [E3K2]
Image soon!​
This weapon is similar to the Splatterscope, it is just an E-Liter 3K with an added Scope and boosted range. Also like the Splatterscope, this weapon sacrifices even more movement speed for a zoom function. Below to give this example I had to move back to the line behind the spawn point! It's sub and special weapons, aswell as it's damage, are identical to the E-liter 3K, so the choice between them lies in maneuverability vs range!
Damage Tier
40.0 - Uncharged
180.0 - Fully Charged





Range Blaster [RGB1]
Image soon​
What do you get if you cross the destructive power of the Blaster with the average range of the Rapid Blaster?
At the expense of slower firing rate, this powerhouse pulls ahead of the Blaster in range - but with all the explosive, powerful glory intact - shooting a bit slower is a fair price to pay when your shots reach as far as the Rapid Blaster, and pack as much punch as the original. The standard set includes a Splash Wall and an Inkstrike.
Damage Tier
125.0​



Slosher [SLS1]​
Image soon!
Details soon!
Damage Tier
70.0
40.0 - Trail​



Heavy Splatling [HSP1]
Image soon!​
The first of it's category, this weapon boasts great range, amazing firing rate, and decent damage taking both of those into account. However, as a Splatling, this weapon requires you to spin the weapon's barrel to charge up it's shot. The longer you charge, the more ink you'll shoot! This can leave you exposed and helpless if careless! The standard Heavy Splatling set includes a Splash Wall and an Inkstrike.
Damage Tier
28.0​



Bamboozler 14 Mk l [BAM1]
Image soon!​
Captain Teemo on duty! This charger sports a bamboo blow dart look, and is alot different from a standard charger. The speed on this weapon's charge puts even the Squiffer to shame, and even outranges it. It's uncharged shots also have almost identical range to fully charged shots. The trade off for this is that this Charger is even weaker than the Squiffer, and the first charger to date that DOESN'T splat in one-shot with a fully charged splat. The Bamboozler comes with a Splash Wall and Killer Wail.
Damage Tier
30.0 - Uncharged
80.0 - Fully Charged​




Mini Splatling [MSP1]
Image soon!​
As if the victory pose for Inklings using Splatlings wasn't cute enough, now they have a mini.. minigun! This gun charges at an insanely fast rate. Almost as fast as the Bamboozler, if not equally so! To make up for it, the range is shortened and it fires for alot less time than it's heavier alternative. Still, with the same damage as the Heavy Splatling, and lightning fast spin up, this gun can be quite the powerhouse in close to medium range gun fights! Suction Bombs and Inkzooka join the Mini Splatling to finish the standard set.
Damage Tier
28.0


H3-Nozzlenose [NOS2]​
Image soon
Details soon!
Damage Tier
41.0​

Like it's smaller cousin, the H3-Nozzlenose fires 3 ink blobs at once. If all three hit, you'll splat your enemy, no question!


Ending Notes [END1]
Thank you for reading part 1 of this guide! I hope this guide has helped you in some way or another!
Check out part 2 for more weapons, or part 3 for info on Specials or Subs!
Click here to Super-jump to The Firing Range Part 2!
Click here to Super-jump to The Firing Range Part 3 - Subs and Specials!
(Links will be added when the guides are made!)
Author
Meloetta
Views
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First release
Last update
Rating
4.89 star(s) 9 ratings

Latest updates

  1. The Firing Range 2.2.2

    Overhauled Damage, put them into tiers at the start. Removed sub and special weapon data...
  2. The Firing Range 2.2.1

    Fixed some errors, wrongly labelled sub/special weapons. Added Sub/Special Weapons to certain...
  3. The Firing Range - 2.2

    Added info on Mini Splatling! Had to shave off some of the text in the guide, it's gotten TOO...

Latest reviews

It's pretty good! It's helped me with deciding weapons! Thought I'd do you a favour and proofread though, just to get it as good as it can be:

- Krak-On Roller's sub weapons aren't Ink Mines - they're Squid Beakons.
-In the introduction to Chargers under Splat Charger, you say that every Charger when fully charged will one-shot you. This isn't true now. The Bamboozler 14 MK I (and soon MK II) won't one-shot you when fully charged.
-You're missing the .96 Gal Deco. Its specials are Splash Wall and Kraken.
-You call the E-Liter 3K the final Charger in the set. With the addition of the Bamboozler 14 I, it isn't true anymore. In addition, you're missing the Custom E-Liter 3K. It has the Squid Beakon and the Kraken.
-You're missing the custom variant of the N-ZAP '85, the N-ZAP '89. It has the Sprinkler and the Inkstrike.
-In the description of the Inkbrush, you don't mention its subweapon or specials, which are the Sprinkler and the Inkstrike. In addition, there's the Inkbrush Nouveau, which has the Ink Mine and the Bubbler.
-Splash-o-matic, well...I'm sure you'll get to that. I can't do what you do with the testing of this, otherwise I'd be writing the guide. Also I'm lazy.
-You don't mention the L-3 Nozzlenose's specials, which are the Disruptor and the Killer Wail. There is also the L-3 Nozzlenose D, which has the Burst Bomb and the Kraken.
-The Luna Blaster's specials are the Ink Mine and the Inkzooka.
-The Carbon Roller's specials are Burst Bomb and Inkzooka.
-The E-Liter 3K Scope's specials are Burst Bomb and Echolocator.
-The Range Blaster's specials are the Splash Wall and Inkstrike.
-The Heavy Splatling's specials are the Splash Wall and Inkstrike.
-The Bamboozler 14 MK I's specials are the Splash Wall and Killer Wail.
-The Mini Splatling's specials are the Suction Bomb and Inkzooka.

You've put a lot of work into this. Good freakin' job!
This guide goes into detail, giving differences in damage due to abilities and in game pictures to show range or blast radius.
Stop reading this review, you need to spend the time retaining the information given in this guide.
Really in-depth and full of useful stats, especially on what makes different weapons unique! I'm definitely using this as a field guide for my next Splatoon outing, and I cannot wait to see more weapons added to this guide as they become available!
Simple but awesome since I haven't seen it done elsewhere. Eye-opening for certain aspects. Top effort with all the screenies too!
Very well done and very informative. Pictures do really well for lazy readers like me who don't feel like reading every single line.
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