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The Proper Application of Damage Up.

The Proper Application of Damage Up.

Very detailed, concise guide about Damage Up!
Where is the team combos (your teammate needs to do less damage and thus kills faster)
Grimlai
Grimlai
This guide mainly works around your gear, not just the gear of your teammates. This is how one player may improve his or her gameplay by using Damage Up, rather than how a team might inkorperate Damage Up into their playstyle.
It really clarified the purpose of this skill and gave the uses of it, I can guarantee that it works since I saw a lot of setups based that fits with the things explained here.
Helped me to understand why for me is a worthless skill but is deadly in hands of chargers or certain rollers.

Still miss a section about rollers and the slosher.
Grimlai
Grimlai
There's a section in the guide for both rollers and sloshers, as well as rollers and sloshers being tested in the video I made. Otherwise, I'm glad you found this useful!
You've done a good job of explaining the basics of Damage Up, but I believe this guide has potential to be improved further. There are also a few inaccuracies and points that I think could use some clarification. (I'll post about these in the discussion section.) Overall, though, this is a good start; keep it up!
Amazing, super succinct and helpful on such a non-specific subject.
Grimlai
Grimlai
Thank you very much! And I learned a new word, too, so thanks for the new word! (The word was succinct.)
I thought damage up reduced charge time on chargers.
Grimlai
Grimlai
Not quite; it instead makes it so that you don't have to charge as long to get a splat. The charge time itself remains unchanged, but you require less of a charge to get a splat.
The wording of this sentence is really confusing and is really easy to misinterpret : "While the time it takes to charge a lethal blow is lowered by Damage Up, Damage Up will NOT help you kill in less uncharged shots." Ive used damage up with splatterscopes for a while and im aware of what it can do to help but something about this sentence irks me.
Grimlai
Grimlai
Good to know! I think my phrasing with some of the new information could have been a lot better...I'll have to take a look through and make some edits.
Good accessible overview of an underappreciated perk.
Very useful, I'm a Splattershot main and I'll be keeping that in mine since my sub/specials are all Burst Bombs. I'm also trying to pick up a Dynamo and my tidal wave seems to not be killing as I'd like it to.
Grimlai
Grimlai
Glad I could help! Dynamo is actually one of my guilty pleasures (not the gold one, the regular one with Sprinkler and Echolocater), and Damage Up was the big thing I would run on Dynamo because of reasons mentioned in this guide. I wish you luck on your experience!
You mention chargers but did not mention how they are the only exception to the splats to kill rule. They have base 40 dmg on uncharged shots, but with 3 main and 2 subs of dmg up, this will increase it to 50.05 dmg; going from 3HKO to 2HKO.

Another important aspect to using dmg ups is the burst bomb. With dmg ups you can combo burst bomb + 1 shot with neo splash, custom jet, splatshot. Burst bombs also have 3 different hitboxes, with enough dmg ups you can combo strongest hitbox + weakest hitbox acting as a sort of pseudo exception to the splat to kill rule as well.
Grimlai
Grimlai
OK, the charger thing is interesting. I'll update that in the guide, since I see you provided video to back it up. (Which, for those playing at home, can be found here: https://www.youtube.com/watch?v=zBcy2Wl5jR8 )
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