Everyone who plays Splatoon should know about the 3 Weapon Classes: Shooter, Charger, and Roller
Well, not everyone knows exactly what has gone on in designing the weapon classes
In this guide, I will discuss some of each classes strengths, weaknesses, and basic pointers for each weapon class
The Shooters have quite the arsenal... But their "Flagship Weapon" is the... you guessed it... 'Blaster'. The signature weapons of the Shooters are the Splattershot line, not surprisingly.
- Mid-range weapons in most of the arsenal
- Amazing Versatility
- Is able to tackle a lot of situations
- Covers a lot of in in a short time
- Has drastic changes within each shooter
- a lot of spread within each shot in most shooters
- Horrible at long range combatThere are exceptions to the Shooters... Some shooters have major range, but at the cost of either firepower or fire rate... or vice versa
The main pointer for this class, is that you need to ink as much area as you can. This weapon class is mainly for combat and the front-lines. This class usually makes a lot of BP
Chargers are basically the opposite of the Blasters... they're slow, but have long range. Not to mention instant KO's for whoever gets hit with a fully charged shot! Nintendo? You made yourself a Sniper Class
The Main pointer for this one is that this is mainly for taking out opponents at long distances (like a typical sniper class). Never go into close combat with this weapon. You are destined to lose that fight if you do so.
- Super Long Range
- Instant KO's
- Great from High Vantage Points
- Covers a lot of ink in a straight line
- horrible at close quarters combat
- clunky to move around with
- Takes a long time to charge
This is my favourite Weapon Class
There are exceptions to the Charger class, one charger that I can think of is the Squiffer. It has a faster reload time at the cost of less damage and range...
Rollers are a whole 'nother class all together. They're fast, cover loads of ink, and give instant KO's no matter the attack
The main pointer in this one is that this should be for mostly ink coverage and defensive maneuvers only. If you can, make sure you have covering fire with you at all times
- Really Fast
- Instant KO's (melee and fling)
- Covers Loads of Ink as you move
- Bad for moving around
- Close Quarters Combat only
- Loses at range (no question)
- Uses ink terribly fast
Some Rollers (like the Carbon Roller and the Inkbrush) don't do OHKO's most of the time. So, that's an exception. The inkbrush is actually the antithesis to the Roller class... so, that's an exception. and the Carbon Roller is the middle ground between the brush and the roller
That's it for now. Thanks for reading!
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The Weapon Classes and Their Roles
3 Classes, 3 Strengths, 3 Roles