• Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!

    Start on your journey in the Splatoon community!

  • Hey Guest, the Side Order expansion is now available!

    If you're playing the new DLC, please remember to keep your thread titles spoiler free, and use [spoiler] tags for any relevant spoilers in your posts.

Resource icon

Weapon Stats v0.9

Hello! My name is Leanny and I want to post a list of all availible weapons in splatoon with their corresponding states and the relation of this value to the other weapons in this class. As I want to post as spoilerfree as possible, I will only post stats of weapons offically announced for a specific date or included in the game. I hope that this list will help some of you for choosing their weapons. This also helps to learn the pro and cons of each weapon, so you can find a way to counter them. Also feel free to correct me, if there are some mistakes or if can confirm what is statet with (nc).

**Charger**
Chargers are long distance weapons.

Attributes for chargers:
MinDistance: The distance this weapon can shot uncharged.
MaxDistance: The distance this weapon can shot fully charged.
MinChargeFrame: The number of frames this weapon needs to shot an uncharged shot.
MaxChargeFrame: The number of frames this weapon needs to fully charge this weapon.
EmptyChargeTime: Multiplier for each frame when no you are out of ink.
InitVelL/H: Velocity of the shot (length/height). (nc)
InkConsume: Ink consumation. Your inital capacity is 1.
MoveSpeed: Mobility.
MaxChargeSplashPaintRadius: Explosion radius after killing an enemy fully charged. (nc)
MinChargeDamage: Damage for an uncharged shot. Your initial HP is 1.
MaxChrgeDamage: Damage for a maximum charged shot.
MaxChrgeDamage: Damage for a fully charged shot. (You hear a sound when fully charged.)

E-Liter 3K / Custom E-Liter 3K


MinDistance: 90.0(45/100)
MaxDistance: 340.0(90/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 100.0(100/100)
EmptyChargeTimes: 3.0(60/100)
InitVelL: 12.0(30/100)
InitVelH: 64.0(100/100)
InkConsume: 0.3(100/100)
MoveSpeed: 0.15(37/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 1.2(100/100)
FullChargeDamage: 1.8(100/100)

Splat Charger/Kelp Splat Charger/Hero Charger Replica


MinDistance: 90.0(45/100)
MaxDistance: 250.0(66/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 60.0(60/100)
EmptyChargeTimes: 3.0(60/100)
InitVelL: 12.0(30/100)
InitVelH: 48.0(75/100)
InkConsume: 0.18(60/100)
MoveSpeed: 0.2(49/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 1.0(83/100)
FullChargeDamage: 1.6(88/100)


Splatterscope / Kelp Splatterscope


MinDistance: 90.0(45/100)
MaxDistance: 275.0(73/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 60.0(60/100)
EmptyChargeTimes: 3.0(60/100)
InitVelL: 12.0(30/100)
InitVelH: 48.0(75/100)
InkConsume: 0.18(60/100)
MoveSpeed: 0.2(49/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 1.0(83/100)
FullChargeDamage: 1.6(88/100)

Classic Squiffer / New Squiffer


MinDistance: 90.0(45/100)
MaxDistance: 180.0(48/100)
MinChargeFrame: 8.0(100/100)
MaxChargeFrame: 45.0(45/100)
EmptyChargeTimes: 4.0(80/100)
InitVelL: 12.0(30/100)
InitVelH: 36.0(56/100)
InkConsume: 0.105(34/100)
MoveSpeed: 0.3(75/100)
MaxChargeSplashPaintRadius: 18.5(100/100)
MinChargeDamage: 0.4(100/100)
MaxChargeDamage: 0.8(66/100)
FullChargeDamage: 1.399(77/100)

**Shooting Weapons**
Your fast shootig weapons. Attribute description taken from NWPlayer.

RepeatFrame - how many frames between each bullet. 1 frame = 60BPS (blobs per second)
TripleShotSpan - balances out mRepeatFrame for L-3 and H-3 Nozzlenose. EG 4 frames and 8 span, shots at 0, 4, and 8.
InitVel - pretty simple. Initial velocity for blobs.
DegRandom - width of angle a blob can be shot from. 180 degrees means it can shoot anywhere from straight ahead to either side.
DegJumpRandom - number of degrees a blob can go when jumping
SplashSplitNum - how many ways a blob can split within mDeg(Jump)Random
Knockback - also pretty simple, pushes you back with every blob fired
InkConsume - amount of ink consumed per blob, out of 1.0
InkRecoverStop - number of frames after you stop shooting until
MoveSpeed - movement speed while "firing"(charging on chargers). Used for mobility purposes in shop stats.
DamageMax - max damage dealt (when right next to an enemy)
DamageMin - min damage dealt (when just barely reaching them)
DamageMinFrame - Number of frames from when a blob is fired until the impact is at min damage.
StraightFrame - Number of frames a blob goes straight before it starts falling to the ground.
GuideCheckCollisionFrame - ???
CreateSplashNum - When a bullet is shot it can drip down as it's flying to create splashes. In the case of the .96 Gal which is set at 4.0, you can clearly see 4 blob splats when you fire once.
CreateSplashLength - The max distance a blob can go minus other factors (see: mInitVel)
DrawRadius - Probably the draw radius for your weapon spray
ColRadius - Probably the collision radius for your weapon spray
PaintNearDistance - distance ink can spray in front of you
PaintFarDistance - distance ink can splash from where a blob/splat lands
PaintNearRadius - degree ink can spray in front of you
PaintFarRadius - degree ink can splash from where a blob/splat lands
SplashDrawRadius - draw radius for blobs/splats
SplashColRadius - collision radius for blobs/splats
SplashPaintRadius - radius blobs/splats can paint from where they land


Aerospray MG/Aerospray RG

RepeatFrame: 4.0(6/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 12.0(100/100)
DegJumpRandom: 18.0(100/100)
InkConsume: 0.005(5/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.245(19/100)
DamageMin: 0.122(9/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 3.0(27/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.0(8/100)
CreateSplashLength: 117.0(100/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(91/100)
PaintFarRadius: 19.0(86/100)

Splattershot Pro/Forge Splattershot Pro

RepeatFrame: 8.0(13/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(25/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.02(20/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.5(69/100)
DamageMax: 0.419(33/100)
DamageMin: 0.209(16/100)
DamageMinFrame: 18.0(100/100)
StraightFrame: 6.0(54/100)
GuideCheckCollisionFrame: 9.0(60/100)
CreateSplashNum: 3.0(25/100)
CreateSplashLength: 70.0(59/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Rapid Blaster/Rapid Blaster Deco

RepeatFrame: 35.0(58/100)
TripleShotSpan: 0.0(0/100)
InitVel: 12.0(54/100)
DegRandom: 0.0(0/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.08(80/100)
InkRecoverStop: 25.0(50/100)
MoveSpeed: 0.55(76/100)
DamageMax: 0.8(64/100)
DamageMin: 0.8(64/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 11.0(100/100)
GuideCheckCollisionFrame: 15.0(100/100)
CreateSplashNum: 10.0(83/100)
CreateSplashLength: 15.399(13/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Blaster/Custom Blaster

RepeatFrame: 50.0(83/100)
TripleShotSpan: 0.0(0/100)
InitVel: 9.399(42/100)
DegRandom: 0.0(0/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.08(80/100)
InkRecoverStop: 40.0(80/100)
MoveSpeed: 0.449(62/100)
DamageMax: 1.25(100/100)
DamageMin: 1.25(100/100)
DamageMinFrame: 10.0(55/100)
StraightFrame: 9.0(81/100)
GuideCheckCollisionFrame: 13.0(86/100)
CreateSplashNum: 9.0(75/100)
CreateSplashLength: 11.0(9/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Luna Blaster

RepeatFrame: 40.0(66/100)
TripleShotSpan: 0.0(0/100)
InitVel: 8.5(38/100)
DegRandom: 0.0(0/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.06(60/100)
InkRecoverStop: 30.0(60/100)
MoveSpeed: 0.5(69/100)
DamageMax: 1.25(100/100)
DamageMin: 1.25(100/100)
DamageMinFrame: 10.0(55/100)
StraightFrame: 7.0(63/100)
GuideCheckCollisionFrame: 11.0(73/100)
CreateSplashNum: 6.0(50/100)
CreateSplashLength: 13.0(11/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Splattershot Jr./Custom Splattershot Jr.

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 12.0(100/100)
DegJumpRandom: 18.0(100/100)
InkConsume: 0.005(5/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.28(22/100)
DamageMin: 0.14(11/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 3.0(27/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 80.0(68/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

.52 Gal/.52 Gal Deco

RepeatFrame: 9.0(15/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 6.0(50/100)
DegJumpRandom: 15.0(83/100)
InkConsume: 0.012(11/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.6(83/100)
DamageMax: 0.519(41/100)
DamageMin: 0.259(20/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 4.0(36/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 3.0(25/100)
CreateSplashLength: 50.0(42/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

.96 Gal/.96 Gal Deco

RepeatFrame: 12.0(20/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 4.5(37/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.025(25/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.4(55/100)
DamageMax: 0.62(49/100)
DamageMin: 0.31(24/100)
DamageMinFrame: 18.0(100/100)
StraightFrame: 6.0(54/100)
GuideCheckCollisionFrame: 9.0(60/100)
CreateSplashNum: 4.0(33/100)
CreateSplashLength: 50.0(42/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

Jet Squelcher/Custom Jet Squelcher

RepeatFrame: 8.0(13/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(25/100)
DegJumpRandom: 10.0(55/100)
InkConsume: 0.017(17/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.4(55/100)
DamageMax: 0.31(24/100)
DamageMin: 0.155(12/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 8.0(72/100)
GuideCheckCollisionFrame: 11.0(73/100)
CreateSplashNum: 3.0(25/100)
CreateSplashLength: 85.0(72/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Splattershot/Tentatek Splattershot/Hero Splattershot Replica

RepeatFrame: 6.0(10/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 6.0(50/100)
DegJumpRandom: 15.0(83/100)
InkConsume: 0.009(8/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.36(28/100)
DamageMin: 0.18(14/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 4.0(36/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 2.0(16/100)
CreateSplashLength: 75.0(64/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

Splash-o-matic

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(25/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.007(7/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.259(20/100)
DamageMin: 0.13(10/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 3.0(27/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 80.0(68/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(91/100)
PaintFarRadius: 19.0(86/100)

Dual Squelcher

RepeatFrame: 6.0(10/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 4.0(33/100)
DegJumpRandom: 12.0(66/100)
InkConsume: 0.012(11/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.5(69/100)
DamageMax: 0.28(22/100)
DamageMin: 0.14(11/100)
DamageMinFrame: 18.0(100/100)
StraightFrame: 6.0(54/100)
GuideCheckCollisionFrame: 9.0(60/100)
CreateSplashNum: 2.0(16/100)
CreateSplashLength: 105.0(89/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 21.0(87/100)
PaintFarRadius: 18.5(84/100)

N-ZAP '85

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 6.0(50/100)
DegJumpRandom: 15.0(83/100)
InkConsume: 0.008(8/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.28(22/100)
DamageMin: 0.14(11/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 4.0(36/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 110.0(94/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(80/100)
PaintFarRadius: 18.0(81/100)

L-3 Nozzlenose

RepeatFrame: 4.0(6/100)
TripleShotSpan: 8.0(40/100)
InitVel: 22.0(100/100)
DegRandom: 1.0(8/100)
DegJumpRandom: 6.0(33/100)
InkConsume: 0.01(10/100)
InkRecoverStop: 25.0(50/100)
MoveSpeed: 0.5(69/100)
DamageMax: 0.289(23/100)
DamageMin: 0.145(11/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 5.0(45/100)
GuideCheckCollisionFrame: 8.0(53/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 116.0(99/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(91/100)
PaintFarRadius: 22.0(100/100)

Sploosh-o-matic

RepeatFrame: 5.0(8/100)
TripleShotSpan: 0.0(0/100)
InitVel: 20.0(90/100)
DegRandom: 12.0(100/100)
DegJumpRandom: 18.0(100/100)
InkConsume: 0.007(7/100)
InkRecoverStop: 20.0(40/100)
MoveSpeed: 0.72(100/100)
DamageMax: 0.38(30/100)
DamageMin: 0.19(15/100)
DamageMinFrame: 15.0(83/100)
StraightFrame: 2.0(18/100)
GuideCheckCollisionFrame: 6.0(40/100)
CreateSplashNum: 1.5(12/100)
CreateSplashLength: 55.0(47/100)
DrawRadius: 2.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 24.0(100/100)
PaintFarRadius: 19.0(86/100)


**Rollers**
Attributes TBD.
Inkbrush

SwingLiftFrame: 1.0(2/100)
SplashNum: 2.0(12/100)
SplashInitSpeedBase: 5.5(55/100)
SplashInitSpeedRandomZ: 1.0(20/100)
SplashInitSpeedRandomX: 0.8(100/100)
SplashInitVecYRate: -0.02
SplashDeg: 1.5(53/100)
SplashSubNum: 1.0(50/100)
SplashSubInitSpeedBase: 3.2(18/100)
SplashSubInitSpeedRandomZ: 0.8(22/100)
SplashSubInitSpeedRandomX: 1.2(100/100)
SplashSubInitVecYRate: -0.02
SplashSubDeg: 1.5(21/100)
SplashPositionWidth: 1.0(12/100)
CorePaintWidthHalf: 6.0(20/100)
CorePaintSlowMoveWidthHalf: 6.0(46/100)
SlowMoveSpeed: 1.2(100/100)
CoreColWidthHalf: 4.0(40/100)
InkConsumeCore: 0.001(83/100)
InkConsumeSplash: 0.02(10/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 30.0(60/100)
MoveSpeed: 1.919(100/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 0.2(12/100)
TargetEffectScale: 1.2(60/100)
TargetEffectVelRate: 0.699(50/100)
SplashStraightFrame: 5.0(71/100)
SplashDamageMaxDist: 50.0(71/100)
SplashDamageMinDist: 100.0(58/100)
SplashDamageMaxValue: 0.28(22/100)
SplashDamageMinValue: 0.14(56/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 3.5(58/100)
SplashPaintNearD: 100.0(100/100)
SplashPaintNearR: 22.0(100/100)
SplashPaintFarD: 100.0(50/100)
SplashPaintFarR: 22.0(100/100)
SplashCollsionRadiusForField: 8.0(100/100)
SplashCollsionRadiusForPlayer: 12.0(100/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 3.0(75/100)
SplashSubDamageMaxDist: 50.0(100/100)
SplashSubDamageMinDist: 100.0(66/100)
SplashSubDamageMaxValue: 0.28(20/100)
SplashSubDamageMinValue: 0.14(46/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 2.0(66/100)
SplashSubPaintNearD: 100.0(100/100)
SplashSubPaintNearR: 12.0(66/100)
SplashSubPaintFarD: 100.0(50/100)
SplashSubPaintFarR: 12.0(80/100)
SplashSubCollsionRadiusForField: 4.0(44/100)
SplashSubCollsionRadiusForPlayer: 6.0(66/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushRotYDegree: 10.0(100/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

Carbon Roller

SwingLiftFrame: 9.0(20/100)
SplashNum: 10.0(62/100)
SplashInitSpeedBase: 7.0(70/100)
SplashInitSpeedRandomZ: 2.0(40/100)
SplashInitSpeedRandomX: 0.228(28/100)
SplashInitVecYRate: 0.0
SplashDeg: 1.799(64/100)
SplashSubNum: 0.0
SplashSubInitSpeedBase: 17.5(100/100)
SplashSubInitSpeedRandomZ: 3.5(100/100)
SplashSubInitSpeedRandomX: 0.0(0/100)
SplashSubInitVecYRate: 0.0(0/100)
SplashSubDeg: 7.0(100/100)
SplashPositionWidth: 6.0(75/100)
CorePaintWidthHalf: 22.0(73/100)
CorePaintSlowMoveWidthHalf: 13.0(100/100)
SlowMoveSpeed: 0.0(0/100)
CoreColWidthHalf: 10.0(100/100)
InkConsumeCore: 0.001(55/100)
InkConsumeSplash: 0.05(25/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 40.0(80/100)
MoveSpeed: 1.44(75/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 0.699(43/100)
TargetEffectScale: 0.0(0/100)
TargetEffectVelRate: 0.0(0/100)
SplashStraightFrame: 3.0(42/100)
SplashDamageMaxDist: 30.0(42/100)
SplashDamageMinDist: 75.0(44/100)
SplashDamageMaxValue: 1.25(100/100)
SplashDamageMinValue: 0.25(100/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 3.0(50/100)
SplashPaintNearD: 10.0(10/100)
SplashPaintNearR: 20.0(90/100)
SplashPaintFarD: 200.0(100/100)
SplashPaintFarR: 15.0(68/100)
SplashCollsionRadiusForField: 5.0(62/100)
SplashCollsionRadiusForPlayer: 7.5(62/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 4.0(100/100)
SplashSubDamageMaxDist: 30.0(60/100)
SplashSubDamageMinDist: 75.0(50/100)
SplashSubDamageMaxValue: 1.25(89/100)
SplashSubDamageMinValue: 0.25(83/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 3.0(100/100)
SplashSubPaintNearD: 10.0(10/100)
SplashSubPaintNearR: 18.0(100/100)
SplashSubPaintFarD: 200.0(100/100)
SplashSubPaintFarR: 15.0(100/100)
SplashSubCollsionRadiusForField: 9.0(100/100)
SplashSubCollsionRadiusForPlayer: 9.0(100/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushRotYDegree: 0.0(0/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

Dynamo Roller/Gold Dynamo Roller

SwingLiftFrame: 45.0(100/100)
SplashNum: 16.0(100/100)
SplashInitSpeedBase: 10.0(100/100)
SplashInitSpeedRandomZ: 5.0(100/100)
SplashInitSpeedRandomX: 0.571(71/100)
SplashInitVecYRate: 0.0(0/100)
SplashDeg: 2.5(89/100)
SplashSubNum: 0.0(0/100)
SplashSubInitSpeedBase: 17.5(100/100)
SplashSubInitSpeedRandomZ: 3.5(100/100)
SplashSubInitSpeedRandomX: 0.0(0/100)
SplashSubInitVecYRate: 0.0(0/100)
SplashSubDeg: 7.0(100/100)
SplashPositionWidth: 8.0(100/100)
CorePaintWidthHalf: 30.0(100/100)
CorePaintSlowMoveWidthHalf: 13.0(100/100)
SlowMoveSpeed: 0.0(0/100)
CoreColWidthHalf: 10.0(100/100)
InkConsumeCore: 0.001(55/100)
InkConsumeSplash: 0.2(100/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 50.0(100/100)
MoveSpeed: 0.959(50/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 1.6(100/100)
TargetEffectScale: 2.0(100/100)
TargetEffectVelRate: 1.399(100/100)
SplashStraightFrame: 6.0(85/100)
SplashDamageMaxDist: 70.0(100/100)
SplashDamageMinDist: 170.0(100/100)
SplashDamageMaxValue: 1.25(100/100)
SplashDamageMinValue: 0.25(100/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 6.0(100/100)
SplashPaintNearD: 10.0(10/100)
SplashPaintNearR: 22.0(100/100)
SplashPaintFarD: 200.0(100/100)
SplashPaintFarR: 22.0(100/100)
SplashCollsionRadiusForField: 8.0(100/100)
SplashCollsionRadiusForPlayer: 12.0(100/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 4.0(100/100)
SplashSubDamageMaxDist: 10.0(20/100)
SplashSubDamageMinDist: 80.0(53/100)
SplashSubDamageMaxValue: 1.399(100/100)
SplashSubDamageMinValue: 0.3(100/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 3.0(100/100)
SplashSubPaintNearD: 10.0(10/100)
SplashSubPaintNearR: 18.0(100/100)
SplashSubPaintFarD: 200.0(100/100)
SplashSubPaintFarR: 15.0(100/100)
SplashSubCollsionRadiusForField: 9.0(100/100)
SplashSubCollsionRadiusForPlayer: 9.0(100/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushType: 0.0(0/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

Splat Roller/Krak-On Splat Roller

SwingLiftFrame: 20.0(44/100)
SplashNum: 12.0(75/100)
SplashInitSpeedBase: 8.199(81/100)
SplashInitSpeedRandomZ: 3.0(60/100)
SplashInitSpeedRandomX: 0.4(50/100)
SplashInitVecYRate: 0.0(0/100)
SplashDeg: 2.2(78/100)
SplashSubNum: 0.0(0/100)
SplashSubInitSpeedBase: 17.5(100/100)
SplashSubInitSpeedRandomZ: 3.5(100/100)
SplashSubInitSpeedRandomX: 0.0(0/100)
SplashSubInitVecYRate: 0.0(0/100)
SplashSubDeg: 7.0(100/100)
SplashPositionWidth: 8.0(100/100)
CorePaintWidthHalf: 26.0(86/100)
CorePaintSlowMoveWidthHalf: 13.0(100/100)
SlowMoveSpeed: 0.0(0/100)
CoreColWidthHalf: 10.0(100/100)
InkConsumeCore: 0.001(55/100)
InkConsumeSplash: 0.09(45/100)
InkRecoverCoreStop: 20.0(100/100)
InkRecoverSplashStop: 45.0(90/100)
MoveSpeed: 1.2(62/100)
CoreColRadius: 4.0(100/100)
CoreDamage: 1.399(87/100)
TargetEffectScale: 1.5(75/100)
TargetEffectVelRate: 1.2(85/100)
SplashStraightFrame: 4.0(57/100)
SplashDamageMaxDist: 45.0(64/100)
SplashDamageMinDist: 100.0(58/100)
SplashDamageMaxValue: 1.25(100/100)
SplashDamageMinValue: 0.25(100/100)
SplashDamageRateBias: 1.0(100/100)
SplashDrawRadius: 3.0(50/100)
SplashPaintNearD: 10.0(10/100)
SplashPaintNearR: 20.0(90/100)
SplashPaintFarD: 200.0(100/100)
SplashPaintFarR: 17.0(77/100)
SplashCollsionRadiusForField: 6.0(75/100)
SplashCollsionRadiusForPlayer: 8.5(70/100)
SplashCoverApertureFreeFrame: -1.0
SplashSubStraightFrame: 4.0(100/100)
SplashSubDamageMaxDist: 45.0(90/100)
SplashSubDamageMinDist: 100.0(66/100)
SplashSubDamageMaxValue: 1.25(89/100)
SplashSubDamageMinValue: 0.25(83/100)
SplashSubDamageRateBias: 1.0(100/100)
SplashSubDrawRadius: 3.0(100/100)
SplashSubPaintNearD: 10.0(10/100)
SplashSubPaintNearR: 18.0(100/100)
SplashSubPaintFarD: 200.0(100/100)
SplashSubPaintFarR: 15.0(100/100)
SplashSubCollsionRadiusForField: 9.0(100/100)
SplashSubCollsionRadiusForPlayer: 9.0(100/100)
SplashSubCoverApertureFreeFrame: -1.0
PaintBrushType: 0.0(0/100)
PaintBrushRotYDegree: 0.0(0/100)
PaintBrushSwingRepeatFrame: 6.0(60/100)
DropSplashDrawRadius: 0.5(100/100)
DropSplashPaintRadius: 0.0(0/100)

**Slosher Weapons**
Your everyday bucket. Attributes TBD.

Slosher

SwingLiftFrame: 15.0(100/100)
SwingRepeatFrame: 30.0(100/100)
FirstGroupBulletNum: 2.0(100/100)
FirstGroupBulletFirstInitSpeedBase: 12.0(90/100)
FirstGroupBulletFirstInitSpeedJumpingBase: 10.0(84/100)
FirstGroupBulletAfterInitSpeedOffset: 4.0(100/100)
FirstGroupBulletInitSpeedRandomZ: 0.0(0/100)
FirstGroupBulletInitSpeedRandomX: 0.0(0/100)
FirstGroupBulletInitVecYRate: 0.1(100/100)
FirstGroupBulletFirstDrawRadius: 12.0(85/100)
FirstGroupBulletAfterDrawRadiusOffset: 4.0(100/100)
FirstGroupBulletFirstPaintNearD: 50.0(100/100)
FirstGroupBulletFirstPaintNearR: 13.0(43/100)
FirstGroupBulletFirstPaintNearRate: 1.2(100/100)
FirstGroupBulletFirstPaintFarD: 150.0(100/100)
FirstGroupBulletFirstPaintFarR: 13.0(52/100)
FirstGroupBulletFirstPaintFarRate: 1.2(100/100)
FirstGroupBulletSecondAfterPaintNearD: 50.0(100/100)
FirstGroupBulletSecondAfterPaintNearR: 19.0(100/100)
FirstGroupBulletSecondAfterPaintNearRate: 1.0(100/100)
FirstGroupBulletSecondAfterPaintFarD: 150.0(100/100)
FirstGroupBulletSecondAfterPaintFarR: 19.0(100/100)
FirstGroupBulletSecondAfterPaintFarRate: 1.0(100/100)
FirstGroupBulletFirstCollsionRadiusForField: 5.0(71/100)
FirstGroupBulletAfterCollsionRadiusForFieldOffset: 1.0(100/100)
FirstGroupBulletFirstCollsionRadiusForPlayer: 7.0(77/100)
FirstGroupBulletAfterCollsionRadiusForPlayerOffset: 1.0(100/100)
FirstGroupBulletFirstDamageMaxValue: 0.699(100/100)
FirstGroupBulletFirstDamageMinValue: 0.3(100/100)
FirstGroupBulletDamageRateBias: 1.0(100/100)
FirstGroupBulletAfterDamageRateOffset: 0.0(0/100)
FirstGroupSplashFirstOccur: 0.0(0/100)
FirstGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
FirstGroupSplashLastOccur: 0.0(0/100)
FirstGroupSplashMaxNum: 0.0(0/100)
FirstGroupSplashDrawRadius: 3.0(100/100)
FirstGroupSplashColRadius: 1.5(100/100)
FirstGroupSplashPaintRadius: 9.0(100/100)
FirstGroupSplashDepthScaleRateByWidth: 2.0(100/100)
FirstGroupSplashBetween: 25.0(2/100)
FirstGroupSplashFirstDropRandomRateMin: 0.5(50/100)
FirstGroupSplashFirstDropRandomRateMax: 0.55(55/100)
FirstGroupBulletUnuseOneEmitterBulletNum: 0.0(0/100)
FirstGroupCenterLine: 1.0(100/100)
FirstGroupSideLine: 0.0(0/100)
SecondGroupBulletNum: 3.0(100/100)
SecondGroupBulletFirstInitSpeedBase: 18.0(100/100)
SecondGroupBulletFirstInitSpeedJumpingBase: 16.0(100/100)
SecondGroupBulletAfterInitSpeedOffset: -3.5(-2147483648/100)
SecondGroupBulletInitSpeedRandomZ: 0.0(0/100)
SecondGroupBulletInitSpeedRandomX: 0.0(0/100)
SecondGroupBulletInitVecYRate: 0.1(100/100)
SecondGroupBulletFirstDrawRadius: 21.0(100/100)
SecondGroupBulletAfterDrawRadiusOffset: -6.5(-2147483648/100)
SecondGroupBulletFirstPaintNearD: 50.0(100/100)
SecondGroupBulletFirstPaintNearR: 37.0(100/100)
SecondGroupBulletFirstPaintNearRate: 1.0(66/100)
SecondGroupBulletFirstPaintFarD: 150.0(100/100)
SecondGroupBulletFirstPaintFarR: 32.0(100/100)
SecondGroupBulletFirstPaintFarRate: 1.0(58/100)
SecondGroupBulletSecondAfterPaintNearD: 85.0(100/100)
SecondGroupBulletSecondAfterPaintNearR: 12.0(100/100)
SecondGroupBulletSecondAfterPaintNearRate: 1.299(59/100)
SecondGroupBulletSecondAfterPaintFarD: 120.0(100/100)
SecondGroupBulletSecondAfterPaintFarR: 16.0(100/100)
SecondGroupBulletSecondAfterPaintFarRate: 1.2(63/100)
SecondGroupBulletFirstCollsionRadiusForField: 8.0(100/100)
SecondGroupBulletAfterCollsionRadiusForFieldOffset: -2.0(-2147483648/100)
SecondGroupBulletFirstCollsionRadiusForPlayer: 10.0(100/100)
SecondGroupBulletAfterCollsionRadiusForPlayerOffset: -2.0(-2147483648/100)
SecondGroupBulletFirstDamageMaxValue: 0.699(100/100)
SecondGroupBulletFirstDamageMinValue: 0.3(100/100)
SecondGroupBulletDamageRateBias: 1.0(100/100)
SecondGroupBulletAfterDamageRateOffset: 0.0(0/100)
SecondGroupSplashFirstOccur: 1.0(100/100)
SecondGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
SecondGroupSplashLastOccur: 0.0(0/100)
SecondGroupSplashMaxNum: 4.0(100/100)
SecondGroupSplashDrawRadius: 3.0(100/100)
SecondGroupSplashColRadius: 1.5(100/100)
SecondGroupSplashPaintRadius: 0.0(0/100)
SecondGroupSplashDepthScaleRateByWidth: 1.0(35/100)
SecondGroupSplashBetween: 1000.0(100/100)
SecondGroupSplashFirstDropRandomRateMin: 1.0(100/100)
SecondGroupSplashFirstDropRandomRateMax: 1.0(100/100)
SecondGroupBulletUnuseOneEmitterBulletNum: 1.0(100/100)
SecondGroupCenterLine: 1.0(100/100)
SecondGroupSideLine: 0.0(0/100)
ThirdGroupBulletNum: 4.0(100/100)
ThirdGroupBulletFirstInitSpeedBase: 9.0(94/100)
ThirdGroupBulletFirstInitSpeedJumpingBase: 8.5(100/100)
ThirdGroupBulletAfterInitSpeedOffset: -2.0(-2147483648/100)
ThirdGroupBulletInitSpeedRandomZ: 0.0(0/100)
ThirdGroupBulletInitSpeedRandomX: 0.0(0/100)
ThirdGroupBulletInitVecYRate: 0.1(100/100)
ThirdGroupBulletFirstDrawRadius: 6.0(60/100)
ThirdGroupBulletAfterDrawRadiusOffset: -1.0(-2147483648/100)
ThirdGroupBulletFirstPaintNearD: 20.0(40/100)
ThirdGroupBulletFirstPaintNearR: 10.0(71/100)
ThirdGroupBulletFirstPaintNearRate: 1.399(100/100)
ThirdGroupBulletFirstPaintFarD: 80.0(100/100)
ThirdGroupBulletFirstPaintFarR: 10.0(71/100)
ThirdGroupBulletFirstPaintFarRate: 1.399(100/100)
ThirdGroupBulletSecondAfterPaintNearD: 20.0(40/100)
ThirdGroupBulletSecondAfterPaintNearR: 8.0(94/100)
ThirdGroupBulletSecondAfterPaintNearRate: 1.399(87/100)
ThirdGroupBulletSecondAfterPaintFarD: 80.0(100/100)
ThirdGroupBulletSecondAfterPaintFarR: 9.5(100/100)
ThirdGroupBulletSecondAfterPaintFarRate: 1.399(87/100)
ThirdGroupBulletFirstCollsionRadiusForField: 4.0(80/100)
ThirdGroupBulletAfterCollsionRadiusForFieldOffset: -1.0(-2147483648/100)
ThirdGroupBulletFirstCollsionRadiusForPlayer: 6.0(85/100)
ThirdGroupBulletAfterCollsionRadiusForPlayerOffset: -1.0(-2147483648/100)
ThirdGroupBulletFirstDamageMaxValue: 0.4(64/100)
ThirdGroupBulletFirstDamageMinValue: 0.2(66/100)
ThirdGroupBulletDamageRateBias: 1.0(100/100)
ThirdGroupBulletAfterDamageRateOffset: 0.0(0/100)
ThirdGroupSplashFirstOccur: 0.0(0/100)
ThirdGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
ThirdGroupSplashLastOccur: 1.0(100/100)
ThirdGroupSplashMaxNum: 2.0(100/100)
ThirdGroupSplashDrawRadius: 3.0(100/100)
ThirdGroupSplashColRadius: 1.5(100/100)
ThirdGroupSplashPaintRadius: 7.0(100/100)
ThirdGroupSplashDepthScaleRateByWidth: 2.0(100/100)
ThirdGroupSplashBetween: 15.0(23/100)
ThirdGroupSplashFirstDropRandomRateMin: 0.0(0/100)
ThirdGroupSplashFirstDropRandomRateMax: 0.3(30/100)
ThirdGroupBulletUnuseOneEmitterBulletNum: 0.0(0/100)
ThirdGroupCenterLine: 1.0(100/100)
ThirdGroupSideLine: 0.0(0/100)
FirstGroupBulletAfterFrameOffset: 1.0(100/100)
SecondGroupBulletFirstFrameOffset: 2.0(100/100)
SecondGroupBulletAfterFrameOffset: 1.0(50/100)
ThirdGroupBulletFirstFrameOffset: 6.0(100/100)
ThirdGroupBulletAfterFrameOffset: 2.0(100/100)
FrameOffsetMaxMoveLength: 30.0(100/100)
FrameOffsetMaxDegree: 10.0(100/100)
LineNum: 1.0(33/100)
LineDegree: 0.0(0/100)
GuideCenterGroup: 2.0(100/100)
GuideCenterBulletNumInGroup: 1.0(100/100)
GuideCenterCheckCollisionFrame: 12.0(92/100)
GuideSideGroup: 1.0(100/100)
GuideSideBulletNumInGroup: 1.0(100/100)
GuideSideCheckCollisionFrame: 8.0(100/100)
ShotRandomDegreeExceptBulletForGuide: 4.5(100/100)
ShotRandomBiasExceptBulletForGuide: 0.4(80/100)
DropSplashDrawRadius: 2.0(100/100)
DropSplashColRadius: 2.0(100/100)
DropSplashPaintRadius: 0.0(0/100)
DropSplashPaintRate: 3.0(100/100)
DropSplashOffsetX: 3.0(100/100)
DropSplashOffsetZ: -7.0(-2147483648/100)
TailSolidFrame: 5.0(100/100)
TailMaxLength: 40.0(100/100)
TailMinLength: 5.0(100/100)
SpiralSplashGroup: 0.0(0/100)
SpiralSplashBulletNumInGroup: 1.0(100/100)
SpiralSplashInitSpeed: 5.0(100/100)
SpiralSplashLifeFrame: 7.0(100/100)
SpiralSplashMinSpanFrame: 1.0(100/100)
SpiralSplashMinSpanBulletCounter: 40.0(100/100)
SpiralSplashMaxSpanFrame: 1.0(100/100)
SpiralSplashMaxSpanBulletCounter: 1.0(100/100)
SpiralSplashSameTimeBulletNum: 2.0(100/100)
SpiralSplashRoundSplitNum: 8.0(100/100)
SpiralSplashColRadiusForField: 3.0(100/100)
SpiralSplashColRadiusForPlayer: 3.0(100/100)
SpiralSplashMaxDamage: 0.6(100/100)
SpiralSplashMinDamage: 0.2(100/100)
SpiralSplashMaxDamageDist: 10.0(100/100)
SpiralSplashMinDamageDist: 40.0(100/100)
ScatterSplashGroup: 0.0(0/100)
ScatterSplashBulletNumInGroup: 1.0(100/100)
ScatterSplashInitSpeed: 5.0(100/100)
ScatterSplashMinSpanBulletCounter: 1.0(100/100)
ScatterSplashMinSpanFrame: 1.0(100/100)
ScatterSplashMaxSpanBulletCounter: 1.0(100/100)
ScatterSplashMaxSpanFrame: 2.0(100/100)
ScatterSplashMaxNum: 25.0(100/100)
ScatterSplashUpDegree: 60.0(100/100)
ScatterSplashDownDegree: 70.0(100/100)
ScatterSplashDegreeBias: 0.5(100/100)
ScatterSplashColRadius: 3.0(100/100)
ScatterSplashPaintRadius: 6.0(100/100)
ScatterSplashInitPosMinOffset: 2.0(100/100)
ScatterSplashInitPosMaxOffset: 15.0(100/100)
InkConsume: 0.07(100/100)
InkRecoverStop: 40.0(100/100)
MoveSpeed: 0.5(71/100)
BulletStraightFrame: 2.0(66/100)
BulletPaintBaseDist: -15.0(-2147483648/100)
BulletPaintMaxDist: -85.0(-2147483648/100)
BulletPaintMaxRate: 0.8(88/100)
PaintTextureCenterOffsetRate: 0.0(0/100)
BulletDamageMaxDist: -15.0(-2147483648/100)
BulletDamageMinDist: -85.0(-2147483648/100)
BulletCollisionRadiusForPlayerInitRate: 0.1(100/100)
BulletCollisionRadiusForPlayerSwellFrame: 5.0(100/100)
BulletCollisionPlayerSameTeamNotHitFrame: 2.0(100/100)
BulletCollisionRadiusForFieldInitRate: 0.1(100/100)
BulletCollisionRadiusForFieldSwellFrame: 4.0(100/100)
HitWallSplashOnlyCenter: 1.0(100/100)
HitWallSplashFirstLength: 24.0(100/100)
HitWallSplashBetweenLength: 13.0(86/100)
HitWallSplashMinusYRate: 0.449(100/100)
HitWallSplashDistanceRate: 1.333(99/100)

Tri-Slosher
SwingLiftFrame: 12.0(80/100)
SwingRepeatFrame: 26.0(86/100)
FirstGroupBulletNum: 1.0(50/100)
FirstGroupBulletFirstInitSpeedBase: 13.3(100/100)
FirstGroupBulletFirstInitSpeedJumpingBase: 11.8(100/100)
FirstGroupBulletAfterInitSpeedOffset: 0.0(0/100)
FirstGroupBulletInitSpeedRandomZ: 0.0(0/100)
FirstGroupBulletInitSpeedRandomX: 0.0(0/100)
FirstGroupBulletInitVecYRate: 0.1(100/100)
FirstGroupBulletFirstDrawRadius: 14.0(100/100)
FirstGroupBulletAfterDrawRadiusOffset: 0.0(0/100)
FirstGroupBulletFirstPaintNearD: 50.0(100/100)
FirstGroupBulletFirstPaintNearR: 30.0(100/100)
FirstGroupBulletFirstPaintNearRate: 1.0(83/100)
FirstGroupBulletFirstPaintFarD: 120.0(80/100)
FirstGroupBulletFirstPaintFarR: 25.0(100/100)
FirstGroupBulletFirstPaintFarRate: 1.0(83/100)
FirstGroupBulletSecondAfterPaintNearD: 50.0(100/100)
FirstGroupBulletSecondAfterPaintNearR: 0.0(0/100)
FirstGroupBulletSecondAfterPaintNearRate: 1.0(100/100)
FirstGroupBulletSecondAfterPaintFarD: 150.0(100/100)
FirstGroupBulletSecondAfterPaintFarR: 0.0(0/100)
FirstGroupBulletSecondAfterPaintFarRate: 1.0(100/100)
FirstGroupBulletFirstCollsionRadiusForField: 7.0(100/100)
FirstGroupBulletAfterCollsionRadiusForFieldOffset: 0.0(0/100)
FirstGroupBulletFirstCollsionRadiusForPlayer: 9.0(100/100)
FirstGroupBulletAfterCollsionRadiusForPlayerOffset: 0.0(0/100)
FirstGroupBulletFirstDamageMaxValue: 0.62(88/100)
FirstGroupBulletFirstDamageMinValue: 0.3(100/100)
FirstGroupBulletDamageRateBias: 1.0(100/100)
FirstGroupBulletAfterDamageRateOffset: 0.0(0/100)
FirstGroupSplashFirstOccur: 1.0(100/100)
FirstGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
FirstGroupSplashLastOccur: 0.0(0/100)
FirstGroupSplashMaxNum: 3.0(100/100)
FirstGroupSplashDrawRadius: 3.0(100/100)
FirstGroupSplashColRadius: 1.5(100/100)
FirstGroupSplashPaintRadius: 8.0(88/100)
FirstGroupSplashDepthScaleRateByWidth: 1.5(75/100)
FirstGroupSplashBetween: 1000.0(100/100)
FirstGroupSplashFirstDropRandomRateMin: 1.0(100/100)
FirstGroupSplashFirstDropRandomRateMax: 1.0(100/100)
FirstGroupBulletUnuseOneEmitterBulletNum: 1.0(100/100)
FirstGroupCenterLine: 1.0(100/100)
FirstGroupSideLine: 0.0(0/100)
SecondGroupBulletNum: 3.0(100/100)
SecondGroupBulletFirstInitSpeedBase: 10.0(55/100)
SecondGroupBulletFirstInitSpeedJumpingBase: 8.6(53/100)
SecondGroupBulletAfterInitSpeedOffset: -3.0(-2147483648/100)
SecondGroupBulletInitSpeedRandomZ: 0.0(0/100)
SecondGroupBulletInitSpeedRandomX: 0.0(0/100)
SecondGroupBulletInitVecYRate: 0.1(100/100)
SecondGroupBulletFirstDrawRadius: 8.0(38/100)
SecondGroupBulletAfterDrawRadiusOffset: -1.0(-2147483648/100)
SecondGroupBulletFirstPaintNearD: 50.0(100/100)
SecondGroupBulletFirstPaintNearR: 14.0(37/100)
SecondGroupBulletFirstPaintNearRate: 1.5(100/100)
SecondGroupBulletFirstPaintFarD: 85.0(56/100)
SecondGroupBulletFirstPaintFarR: 12.0(37/100)
SecondGroupBulletFirstPaintFarRate: 1.7(100/100)
SecondGroupBulletSecondAfterPaintNearD: 31.0(36/100)
SecondGroupBulletSecondAfterPaintNearR: 8.0(66/100)
SecondGroupBulletSecondAfterPaintNearRate: 2.2(100/100)
SecondGroupBulletSecondAfterPaintFarD: 58.0(48/100)
SecondGroupBulletSecondAfterPaintFarR: 9.0(56/100)
SecondGroupBulletSecondAfterPaintFarRate: 1.899(100/100)
SecondGroupBulletFirstCollsionRadiusForField: 7.0(87/100)
SecondGroupBulletAfterCollsionRadiusForFieldOffset: -1.0(-2147483648/100)
SecondGroupBulletFirstCollsionRadiusForPlayer: 8.0(80/100)
SecondGroupBulletAfterCollsionRadiusForPlayerOffset: -1.0(-2147483648/100)
SecondGroupBulletFirstDamageMaxValue: 0.62(88/100)
SecondGroupBulletFirstDamageMinValue: 0.3(100/100)
SecondGroupBulletDamageRateBias: 1.0(100/100)
SecondGroupBulletAfterDamageRateOffset: 0.0(0/100)
SecondGroupSplashFirstOccur: 0.0(0/100)
SecondGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
SecondGroupSplashLastOccur: 1.0(100/100)
SecondGroupSplashMaxNum: 1.0(25/100)
SecondGroupSplashDrawRadius: 2.0(66/100)
SecondGroupSplashColRadius: 1.5(100/100)
SecondGroupSplashPaintRadius: 7.0(100/100)
SecondGroupSplashDepthScaleRateByWidth: 2.799(100/100)
SecondGroupSplashBetween: 25.0(2/100)
SecondGroupSplashFirstDropRandomRateMin: 1.0(100/100)
SecondGroupSplashFirstDropRandomRateMax: 1.0(100/100)
SecondGroupBulletUnuseOneEmitterBulletNum: 0.0(0/100)
SecondGroupCenterLine: 1.0(100/100)
SecondGroupSideLine: 0.0(0/100)
ThirdGroupBulletNum: 1.0(25/100)
ThirdGroupBulletFirstInitSpeedBase: 9.5(100/100)
ThirdGroupBulletFirstInitSpeedJumpingBase: 8.0(94/100)
ThirdGroupBulletAfterInitSpeedOffset: -2.0(-2147483648/100)
ThirdGroupBulletInitSpeedRandomZ: 0.0(0/100)
ThirdGroupBulletInitSpeedRandomX: 0.0(0/100)
ThirdGroupBulletInitVecYRate: 0.1(100/100)
ThirdGroupBulletFirstDrawRadius: 10.0(100/100)
ThirdGroupBulletAfterDrawRadiusOffset: 0.0(0/100)
ThirdGroupBulletFirstPaintNearD: 50.0(100/100)
ThirdGroupBulletFirstPaintNearR: 14.0(100/100)
ThirdGroupBulletFirstPaintNearRate: 1.2(85/100)
ThirdGroupBulletFirstPaintFarD: 80.0(100/100)
ThirdGroupBulletFirstPaintFarR: 14.0(100/100)
ThirdGroupBulletFirstPaintFarRate: 1.2(85/100)
ThirdGroupBulletSecondAfterPaintNearD: 50.0(100/100)
ThirdGroupBulletSecondAfterPaintNearR: 8.5(100/100)
ThirdGroupBulletSecondAfterPaintNearRate: 1.6(100/100)
ThirdGroupBulletSecondAfterPaintFarD: 80.0(100/100)
ThirdGroupBulletSecondAfterPaintFarR: 8.5(89/100)
ThirdGroupBulletSecondAfterPaintFarRate: 1.6(100/100)
ThirdGroupBulletFirstCollsionRadiusForField: 5.0(100/100)
ThirdGroupBulletAfterCollsionRadiusForFieldOffset: 0.0(0/100)
ThirdGroupBulletFirstCollsionRadiusForPlayer: 7.0(100/100)
ThirdGroupBulletAfterCollsionRadiusForPlayerOffset: 0.0(0/100)
ThirdGroupBulletFirstDamageMaxValue: 0.62(100/100)
ThirdGroupBulletFirstDamageMinValue: 0.3(100/100)
ThirdGroupBulletDamageRateBias: 1.0(100/100)
ThirdGroupBulletAfterDamageRateOffset: 0.0(0/100)
ThirdGroupSplashFirstOccur: 1.0(100/100)
ThirdGroupSplashFromSecondToLastOneOccur: 0.0(0/100)
ThirdGroupSplashLastOccur: 0.0(0/100)
ThirdGroupSplashMaxNum: 1.0(50/100)
ThirdGroupSplashDrawRadius: 3.0(100/100)
ThirdGroupSplashColRadius: 1.5(100/100)
ThirdGroupSplashPaintRadius: 6.5(92/100)
ThirdGroupSplashDepthScaleRateByWidth: 1.899(94/100)
ThirdGroupSplashBetween: 63.0(100/100)
ThirdGroupSplashFirstDropRandomRateMin: 0.5(100/100)
ThirdGroupSplashFirstDropRandomRateMax: 1.0(100/100)
ThirdGroupBulletUnuseOneEmitterBulletNum: 1.0(100/100)
ThirdGroupCenterLine: 0.0(0/100)
ThirdGroupSideLine: 1.0(100/100)
FirstGroupBulletAfterFrameOffset: 0.0(0/100)
SecondGroupBulletFirstFrameOffset: 2.0(100/100)
SecondGroupBulletAfterFrameOffset: 2.0(100/100)
ThirdGroupBulletFirstFrameOffset: 3.0(50/100)
ThirdGroupBulletAfterFrameOffset: 0.0(0/100)
FrameOffsetMaxMoveLength: 5.0(16/100)
FrameOffsetMaxDegree: 1.5(15/100)
LineNum: 3.0(100/100)
LineDegree: 30.0(100/100)
GuideCenterGroup: 1.0(50/100)
GuideCenterBulletNumInGroup: 1.0(100/100)
GuideCenterCheckCollisionFrame: 13.0(100/100)
GuideSideGroup: 0.0(0/100)
GuideSideBulletNumInGroup: 1.0(100/100)
GuideSideCheckCollisionFrame: 8.0(100/100)
ShotRandomDegreeExceptBulletForGuide: 3.0(66/100)
ShotRandomBiasExceptBulletForGuide: 0.5(100/100)
DropSplashDrawRadius: 2.0(100/100)
DropSplashColRadius: 2.0(100/100)
DropSplashPaintRadius: 7.5(100/100)
DropSplashPaintRate: 2.0(66/100)
DropSplashOffsetX: 2.0(66/100)
DropSplashOffsetZ: -7.0(-2147483648/100)
TailSolidFrame: 5.0(100/100)
TailMaxLength: 20.0(50/100)
TailMinLength: 5.0(100/100)
SpiralSplashGroup: 0.0(0/100)
SpiralSplashBulletNumInGroup: 1.0(100/100)
SpiralSplashInitSpeed: 5.0(100/100)
SpiralSplashLifeFrame: 7.0(100/100)
SpiralSplashMinSpanFrame: 1.0(100/100)
SpiralSplashMinSpanBulletCounter: 40.0(100/100)
SpiralSplashMaxSpanFrame: 1.0(100/100)
SpiralSplashMaxSpanBulletCounter: 1.0(100/100)
SpiralSplashSameTimeBulletNum: 2.0(100/100)
SpiralSplashRoundSplitNum: 8.0(100/100)
SpiralSplashColRadiusForField: 3.0(100/100)
SpiralSplashColRadiusForPlayer: 3.0(100/100)
SpiralSplashMaxDamage: 0.6(100/100)
SpiralSplashMinDamage: 0.2(100/100)
SpiralSplashMaxDamageDist: 10.0(100/100)
SpiralSplashMinDamageDist: 40.0(100/100)
ScatterSplashGroup: 0.0(0/100)
ScatterSplashBulletNumInGroup: 1.0(100/100)
ScatterSplashInitSpeed: 5.0(100/100)
ScatterSplashMinSpanBulletCounter: 1.0(100/100)
ScatterSplashMinSpanFrame: 1.0(100/100)
ScatterSplashMaxSpanBulletCounter: 1.0(100/100)
ScatterSplashMaxSpanFrame: 2.0(100/100)
ScatterSplashMaxNum: 25.0(100/100)
ScatterSplashUpDegree: 60.0(100/100)
ScatterSplashDownDegree: 70.0(100/100)
ScatterSplashDegreeBias: 0.5(100/100)
ScatterSplashColRadius: 3.0(100/100)
ScatterSplashPaintRadius: 6.0(100/100)
ScatterSplashInitPosMinOffset: 2.0(100/100)
ScatterSplashInitPosMaxOffset: 15.0(100/100)
InkConsume: 0.06(85/100)
InkRecoverStop: 35.0(87/100)
MoveSpeed: 0.699(100/100)
BulletStraightFrame: 3.0(100/100)
BulletPaintBaseDist: -15.0(-2147483648/100)
BulletPaintMaxDist: -85.0(-2147483648/100)
BulletPaintMaxRate: 0.899(100/100)
PaintTextureCenterOffsetRate: 0.0(0/100)
BulletDamageMaxDist: -15.0(-2147483648/100)
BulletDamageMinDist: -85.0(-2147483648/100)
BulletCollisionRadiusForPlayerInitRate: 0.1(100/100)
BulletCollisionRadiusForPlayerSwellFrame: 5.0(100/100)
BulletCollisionPlayerSameTeamNotHitFrame: 2.0(100/100)
BulletCollisionRadiusForFieldInitRate: 0.1(100/100)
BulletCollisionRadiusForFieldSwellFrame: 4.0(100/100)
HitWallSplashOnlyCenter: 0.0(0/100)
HitWallSplashFirstLength: 22.0(91/100)
HitWallSplashBetweenLength: 15.0(100/100)
HitWallSplashMinusYRate: 0.449(100/100)
HitWallSplashDistanceRate: 1.333(99/100)

**Gatling Weapons**
Your fastshooting minigun. Attributes TBD.

Heavy Splatling

RepeatFrame: 4.0(100/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.5(87/100)
DegJumpRandom: 7.0(87/100)
SplashSplitNum: 8.0(100/100)
KnockBack: 0.0(0/100)
InkConsume: 0.25(71/100)
InkRecoverStop: 40.0(100/100)
MoveSpeed: 0.699(87/100)
DamageMax: 0.28(100/100)
DamageMin: 0.14(100/100)
DamageMinFrame: 8.0(100/100)
StraightFrame: 8.0(100/100)
GuideCheckCollisionFrame: 11.0(100/100)
CreateSplashNum: 1.0(55/100)
CreateSplashLength: 200.0(85/100)
DrawRadius: 1.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(87/100)
PaintFarRadius: 18.0(85/100)
SplashDrawRadius: 3.0(100/100)
SplashColRadius: 1.5(100/100)
SplashPaintRadius: 14.0(100/100)
DegBias: 0.3(100/100)
DegBiasKf: 0.02(100/100)
DegJumpBias: 0.3(100/100)
DegJumpBiasFrame: 45.0(100/100)
MinChargeFrame: 8.0(100/100)
FirstPeriodMaxChargeFrame: 50.0(46/100)
SecondPeriodMaxChargeFrame: 75.0(55/100)
FirstPeriodMaxChargeShootingFrame: 72.0(66/100)
SecondPeriodMaxChargeShootingFrame: 144.0(66/100)
WaitShootingFrame: 0.0(0/100)
EmptyChargeTimes: 4.0(66/100)
InitVelMinCharge: 10.5(100/100)
InitVelFirstPeriodMaxCharge: 21.0(87/100)
InitVelSecondPeriodMinCharge: 21.0(87/100)
InitVelSecondPeriodMaxCharge: 21.0(87/100)
MoveSpeed_Charge: 0.55(78/100)
VelGnd_DownRt_Charge: 0.05(100/100)
VelGnd_Bias_Charge: 0.899(100/100)
JumpGnd_Charge: 0.8(88/100)
InitVelSpeedRateRandom: 0.12(85/100)
InitVelSpeedBias: 0.2(100/100)
InitVelDegRandom: 1.6(80/100)
InitVelDegBias: 0.4(100/100)
PaintDepthScaleRate: 1.399(100/100)

Unreleased Gatlings:
Hydra Splatling

RepeatFrame: 4.0(100/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 3.0(75/100)
DegJumpRandom: 6.0(75/100)
SplashSplitNum: 8.0(100/100)
KnockBack: 0.0(0/100)
InkConsume: 0.349(99/100)
InkRecoverStop: 40.0(100/100)
MoveSpeed: 0.6(75/100)
DamageMax: 0.28(100/100)
DamageMin: 0.14(100/100)
DamageMinFrame: 8.0(100/100)
StraightFrame: 8.0(100/100)
GuideCheckCollisionFrame: 11.0(100/100)
CreateSplashNum: 1.0(55/100)
CreateSplashLength: 235.0(100/100)
DrawRadius: 1.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 11.0(100/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 19.2(87/100)
PaintFarRadius: 18.0(85/100)
SplashDrawRadius: 3.0(100/100)
SplashColRadius: 1.5(100/100)
SplashPaintRadius: 12.0(85/100)
DegBias: 0.3(100/100)
DegBiasKf: 0.02(100/100)
DegJumpBias: 0.3(100/100)
DegJumpBiasFrame: 45.0(100/100)
MinChargeFrame: 8.0(100/100)
FirstPeriodMaxChargeFrame: 108.0(100/100)
SecondPeriodMaxChargeFrame: 135.0(100/100)
FirstPeriodMaxChargeShootingFrame: 108.0(100/100)
SecondPeriodMaxChargeShootingFrame: 216.0(100/100)
WaitShootingFrame: 0.0(0/100)
EmptyChargeTimes: 3.0(50/100)
InitVelMinCharge: 10.5(100/100)
InitVelFirstPeriodMaxCharge: 24.0(100/100)
InitVelSecondPeriodMinCharge: 24.0(100/100)
InitVelSecondPeriodMaxCharge: 24.0(100/100)
MoveSpeed_Charge: 0.4(57/100)
VelGnd_DownRt_Charge: 0.05(100/100)
VelGnd_Bias_Charge: 0.899(100/100)
JumpGnd_Charge: 0.6(66/100)
InitVelSpeedRateRandom: 0.14(100/100)
InitVelSpeedBias: 0.2(100/100)
InitVelDegRandom: 2.0(100/100)
InitVelDegBias: 0.4(100/100)
PaintDepthScaleRate: 1.2(85/100)

Mini Splatling

RepeatFrame: 4.0(100/100)
TripleShotSpan: 0.0(0/100)
InitVel: 22.0(100/100)
DegRandom: 4.0(100/100)
DegJumpRandom: 8.0(100/100)
SplashSplitNum: 5.0(62/100)
KnockBack: 0.0(0/100)
InkConsume: 0.15(42/100)
InkRecoverStop: 30.0(75/100)
MoveSpeed: 0.8(100/100)
DamageMax: 0.28(100/100)
DamageMin: 0.14(100/100)
DamageMinFrame: 8.0(100/100)
StraightFrame: 8.0(100/100)
GuideCheckCollisionFrame: 11.0(100/100)
CreateSplashNum: 1.799(100/100)
CreateSplashLength: 85.0(36/100)
DrawRadius: 1.5(100/100)
ColRadius: 2.0(100/100)
PaintNearDistance: 10.0(90/100)
PaintFarDistance: 200.0(100/100)
PaintNearRadius: 22.0(100/100)
PaintFarRadius: 21.0(100/100)
SplashDrawRadius: 3.0(100/100)
SplashColRadius: 1.5(100/100)
SplashPaintRadius: 14.0(100/100)
DegBias: 0.3(100/100)
DegBiasKf: 0.02(100/100)
DegJumpBias: 0.3(100/100)
DegJumpBiasFrame: 45.0(100/100)
MinChargeFrame: 8.0(100/100)
FirstPeriodMaxChargeFrame: 20.0(18/100)
SecondPeriodMaxChargeFrame: 30.0(22/100)
FirstPeriodMaxChargeShootingFrame: 36.0(33/100)
SecondPeriodMaxChargeShootingFrame: 72.0(33/100)
WaitShootingFrame: 0.0(0/100)
EmptyChargeTimes: 6.0(100/100)
InitVelMinCharge: 10.5(100/100)
InitVelFirstPeriodMaxCharge: 15.0(62/100)
InitVelSecondPeriodMinCharge: 15.0(62/100)
InitVelSecondPeriodMaxCharge: 15.0(62/100)
MoveSpeed_Charge: 0.699(100/100)
VelGnd_DownRt_Charge: 0.05(100/100)
VelGnd_Bias_Charge: 0.899(100/100)
JumpGnd_Charge: 0.899(100/100)
InitVelSpeedRateRandom: 0.1(71/100)
InitVelSpeedBias: 0.2(100/100)
InitVelDegRandom: 1.2(60/100)
InitVelDegBias: 0.4(100/100)
PaintDepthScaleRate: 0.0(0/100)
  • Like
Reactions: flc
Author
Leanny
Views
723
First release
Last update
Rating
5.00 star(s) 2 ratings

Latest updates

  1. Slosher and Gatling added

    Yeah, I'm still kinda lazy, but I added the two new weapon types and the unreleased ones here.
  2. Added Roller and Sploosh-o-matic

    Attribute description to be done soon!
  3. Shooting Weapons added

    Added shooting weapons. Explanation for attributes tbd.

Latest reviews

A really good thing to strive to finish.
Awesome now everyone will be able to see the whole specs of every weapon! Thanks for doing this keep it up.
Top Bottom