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:sprinkler: is bad even if it is the right weapon to get the sub
it uses too much ink for it's benefits. the either need to reduce it's cost or actually make it worth 5/6 of a tank
stage dependent would be my argument
unplayable isn't the right word. it's more like outdated and tedious
I will admit I was impressed they were able to fit an open map like FE8/FE13 into the game, but that's probably the reason why there is so few lines in the game
everyone loves FE4
FE5 is if you like seeing your protagonist thrown around like a rag doll
The GBAs are always nice to play again
FE2 is not worth playing though in my opinion
FE1/3 both had remakes (you'll need to emulate 3 or 12 either way though). I have not played the original ones...
you think I go balls to the wall on a dynamo? not really my style. I like playing as a wall
most cases gold, standard is better at walling which will make it preferred on maps with more open area and less high points (dynamo is arguably one of the best weapons at warehouse).
Where as gold is...
can't help but to think this thread should be in the social
Dynamo: :splatbomb::bubbler: or :splashwall::echolocator:
Inkbrush::suctionbomb::bubbler:
all the other rollers have sets I can get behind... once they come out :mad:
I really didn't want another roller type weapon with :squidbeacon:, really doesn't feel right. :kraken: is always decent though
I feel this weapon overall will be easier to play compared to the other brush. it's less punishing to be caught out of range, seems like you can't get caught in enemy...
I thought it was common knowledge they suck, just cause they cost so much
you can still build "walls" with them in turf wars/splat zones (map dependent though)
In my personal opinion, the .96 gal is a bigger problem
wrong thread for your question,
but anyways, if I recall correctly it should be the number of posts you make on threads (not counting profile posts, the shoutbox and private messages/conversations) and I don't think it updates instantly
does it help it immensely? no
does it bring consistency to your close range fights? yes
the main thing it does is it guarantees your opponent to die in four swings (an opponent with three defense up subs will take 5 hits occasionally)
it doesn't do much for those with out defense up
despite what a lot of people say this weapon can still 1v1, but you really need to space it out correctly
more specifically the swing of the brush itself deals damage along with the ink it flings (perfect spacing will allow both of these to hit, but that is unreliable), so in hectic close fights...
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