• Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!

    Start on your journey in the Splatoon community!

Recent content by FoxenMcBoxen

  1. FoxenMcBoxen

    Splatoon 2 Proof That Analog Controls Are Competitively Viable

    Ok... Well I mean if this whole thing was to just say 'Analogue controls are viable' then; yeah they are. Sorry I think I'm over-analyzing stuff here. I'm on the same page that in rare cases that you can play competitive with either control method. But I felt like the original post glorified...
  2. FoxenMcBoxen

    Splatoon 2 Proof That Analog Controls Are Competitively Viable

    Forgive me, you must be mistaken. I have. And good for her, if she genuinely cannot play well with motion controls she's probably better off doing what she does. Yeah but there's my problem. It's possible to play charger with stick controls; that's really never been debated. But I feel that...
  3. FoxenMcBoxen

    Splatoon 2 Proof That Analog Controls Are Competitively Viable

    I mean yeah there's always exceptions, but then it's a case of whether you could vs whether you should. You can adjust the sensitivity of the analogue's horizontal sensitivity and the motion control's sensitivity to allow for a more fine-tuned experience to motion controls. Generally if you're...
  4. FoxenMcBoxen

    Splatoon 2 Proof That Analog Controls Are Competitively Viable

    A lot of the weapons in Splatoon 1 and 2 tend to have unique traits about them that lend themselves to different play-styles, and as a result, some require better aims than others. For example, if you are trying to use a Splat Charger with stick controls then you're obviously doing something...
  5. FoxenMcBoxen

    Obligatory Greetings to you all!

    Hi, nice to meet you all. I've been playing Splatoon 2 since it's release date and I have to say I'm super interested in learning more about the game!
Top Bottom