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I noticed this playing in the tutorial originally, but weapon accuracy has RNG; it's especially noticable when trying to climb walls from a distance with the Splattershot Jr.
I didn't think too much of it until I was looking at different weapons in testing. Each one has a recticle, and a larger...
Michael Goldfish beat me and we also found one more new strat, but this probably isn't that far off what speedrunning is going to look like, only it'll have combat elements as well. Still, for sheer movement, we were doing this a solid hour and a half without getting bored at all, on a one...
If the run is fun, you can expect to see me working on it as well. Depends on how it shakes out, but no denying that it has potential, as a lot of games do.
Unless your whole team gets wiped in a span of 5 seconds, you can always super jump to safety; there's a barrier in front of the spawn portal. If a whole team wipes and can't break through a blockade, that's an incredible blockade and a viable teams strategy.
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