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Recent content by halpenstance

  1. halpenstance

    Primary Abilities: What's the Best Set Up?

    Personally, I tend to think the Primary Abilities should be (what I call) the gear type's perks. So things like Bomb Sniffer, Ninja Squid, etc. Right now I'm Using: Tenacity Ninja Squid Ink Resistance
  2. halpenstance

    Crazy tactics

    Recently got the Dynamo Roller, and I have really been upset with the Sprinkler sub. I feel like it has absolutely no place on a kit that both requires lots of ink for the main weapon, and who's entire job is laying down paint. That being said, your suggestions on using the Sprinkler might help...
  3. halpenstance

    You Cannot Decelerate Naturally in Air

    Just tested this today and... HOLY CRAP THIS MIGHT BE THE BEST 'HIDDEN' TECH SO FAR. This is just bonkers with the Dynamo roller. Not only do you get the increased ranged from jumping and swinging, but keeping your speed lets you follow or close a wide gap. You can just splat so many unknowing...
  4. halpenstance

    Best Strategic Advice

    For Turf Wars, what has really helped my game is this: Find a place on the map where you REALLY want to be, according to your weapon, and RUSH there as soon as you spawn. For example, with the Krakon Roller on Harbor, the upper areas are great for beacons. So instead of taking time to paint...
  5. halpenstance

    Game Lingo Thread

    Splat hopping, or splopping. That made me laugh! From my small time playing I've used these terms: Peekaboo. Just means to hide in the ink and wait to pop up and kill the first person you see. Zoning. This is what I call it when you don't really have much map left to ink, so you sit and 'zone...
  6. halpenstance

    When is it right to turn around to stop someone in your base? (Turf wars)

    Alright. There shouldn't be anyone on this site with this one. Drawn by a friend. That's another good point. Sometimes I'll be using a weapon that is either equal or less-good against the said roller/whoever. The times when I've gone back just to die feels awful, 'cause now the pressure is off...
  7. halpenstance

    When is it right to turn around to stop someone in your base? (Turf wars)

    Haha, oh boy. I just grabbed the first picture I liked. Well be changing it tomorrow then. Makes sense. Super jumping back to an ally is a good point, one I keep forgetting is possible outside of spawn, like you said.
  8. halpenstance

    What is considered a "support" role in this game?

    I've been looking to try to find a good support weapon. And slowly I'm realizing that the Ink Roller type weapons are surprisingly support-y. I used to think they were the tanks, then men in the front line, but because of how easy they are to pick off, and the lack of range, they really don't...
  9. halpenstance

    When is it right to turn around to stop someone in your base? (Turf wars)

    I see this situation all the time, but I'm never sure how to handle it. You run into the middle, start your firefight with the enemies. All is going well, you start to press forward. You toss a glance down at your map and realize in horror that a roller has slipped by and is now in your base...
  10. halpenstance

    OOS-Out of Squid Moves

    I think it's worth mentioning that Kraken out of squid is pretty huge. Getting a kill with Kraken can sometimes be difficult, since they can run away at just about the same speed as you can chase them. Not only that, but if they dart away and you don't jump, then you miss them entirely...
  11. halpenstance

    Are double-splats worth it?

    For me I guess it depends on where it happens on the map. For example, if I see an enemy right next to my base, and I manage to double-splat, then I think I've gotten a better trade. It's much faster for me to respawn, cover his ink while I go to the middle, all while he gets to do nothing until...
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