Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!
Hey Guest, the Side Order expansion is now available!
If you're playing the new DLC, please remember to keep your thread titles spoiler free, and use [spoiler] tags for any relevant spoilers in your posts.
It appears that you are using ad block :'(
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
Couldn't agree more. Splatoon 1 was the closest thing out I've experience to a mouse in terms of aiming. A lot of which had to do with the low latency. Hopefully Nintendo is able to reduce the latency to Splatoon 1 levels, but there doesn't seem to be a lot of interest in this subject from the...
I did a similar test some time after this feature was added an got similar results. I posted my findings to reddit, but it didn't go over too well with the fanboys there.
https://www.reddit.com/r/NintendoSwitch/comments/6ji0w6/wired_pro_controller_has_about_30ms_higher_input/
I definitely noticed this during the Splatoon 2 testfire, specifically with the joycons detached ( I didn't have my grip with me ). However I didn't notice much of a difference when I tested the button input latency with the high speed camera. But I could definitely "feel" a difference when...
After doing some testing with the high speed camera on my iPhone 6s, I've come to the conclusion that input latency on the switch is *very high overall* at about 130ms. This is true whether hooked up to my lcd tv, or in handheld/tabletop mode. I ran several tests in BOTW, including jumping...
Excellent analysis as always Squirty.
Have you noticed any difference in latency between the two versions? I recently created a thread expressing my concerns about the added latency in the switch's gyro controls, and it looks like some other high level players are chiming in as well with the...
So it seems I'm not the only person concerned about this issue. ThatSRB2Dude has recently released a video where he has expressed his dissatisfaction in the latency of the switch gyro controls.
My only hope is that this is some kind of a software issue, and not a limitation of the hardward.
So Tomorrow Corp just released a few games for the Switch, and some of them use the gyro in the joycon as a cursor. Someone recorded a demo of the cursor in action here:
If you download the video and run it frame by frame you can see that there is about a 3 frame delay between when he moves...
Looks like the joycons (and presumably the pro controller) use a STMicroelectronics SH641 according to this article at techinsights, which "has a full-scale acceleration range of ±2/±4/±8/±16 g and an angular rate range of ±125/±245/±500/±1000/±2000 dps."
Compare that to the Invensense MPU-6500...
I actually find the motion puzzles even less responsive than the bow aim, which leads me to think that it must have been intentional. ThatSRB2Dude did actually mention that there was "a bit of input lag" but that he was still able to aim accurately. Whether or not the input lag he experienced is...
As I was playing Breath of the Wild on my Switch, I noticed right away the first time I got a bow that the motion input felt a bit laggy (similar to how Wii felt back in the day). I've put a lot of hours into Splatoon on my Wii U (which is very responsive) so it was pretty noticeable to me right...
Burst bombs could use a buff in terms of area of effect and splash damage. Sometimes it takes 4-5 hits or more to splat someone.
Rollers need to not be able to one-hit splat when you are perpendicular to them.
Bubbler / Kraken should not be poppable on reaction. Make them take a half second or...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.