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Recent content by knubie

  1. K

    Pro Controller Wired vs. Wireless

    Couldn't agree more. Splatoon 1 was the closest thing out I've experience to a mouse in terms of aiming. A lot of which had to do with the low latency. Hopefully Nintendo is able to reduce the latency to Splatoon 1 levels, but there doesn't seem to be a lot of interest in this subject from the...
  2. K

    Pro Controller Wired vs. Wireless

    I did a similar test some time after this feature was added an got similar results. I posted my findings to reddit, but it didn't go over too well with the fanboys there. https://www.reddit.com/r/NintendoSwitch/comments/6ji0w6/wired_pro_controller_has_about_30ms_higher_input/
  3. K

    Accuracy Comparison of Motion Controls between Joy Con and Pro Controllers

    It seems like the switch has more input latency than the wii u in general. Even button presses were slower between the two.
  4. K

    Switch gyro has considerably more latency than Wii U

    I definitely noticed this during the Splatoon 2 testfire, specifically with the joycons detached ( I didn't have my grip with me ). However I didn't notice much of a difference when I tested the button input latency with the high speed camera. But I could definitely "feel" a difference when...
  5. K

    Switch gyro has considerably more latency than Wii U

    After doing some testing with the high speed camera on my iPhone 6s, I've come to the conclusion that input latency on the switch is *very high overall* at about 130ms. This is true whether hooked up to my lcd tv, or in handheld/tabletop mode. I ran several tests in BOTW, including jumping...
  6. K

    Accuracy Comparison of Motion Controls between Joy Con and Pro Controllers

    Excellent analysis as always Squirty. Have you noticed any difference in latency between the two versions? I recently created a thread expressing my concerns about the added latency in the switch's gyro controls, and it looks like some other high level players are chiming in as well with the...
  7. K

    Switch gyro has considerably more latency than Wii U

    So it seems I'm not the only person concerned about this issue. ThatSRB2Dude has recently released a video where he has expressed his dissatisfaction in the latency of the switch gyro controls. My only hope is that this is some kind of a software issue, and not a limitation of the hardward.
  8. K

    Accuracy Comparison of Motion Controls between Joy Con and Pro Controllers

    Great work on those comparison tests squirty! The pro controller looks pretty solid. Do you have a summary of your findings?
  9. K

    Switch gyro has considerably more latency than Wii U

    So Tomorrow Corp just released a few games for the Switch, and some of them use the gyro in the joycon as a cursor. Someone recorded a demo of the cursor in action here: If you download the video and run it frame by frame you can see that there is about a 3 frame delay between when he moves...
  10. K

    Switch gyro has considerably more latency than Wii U

    Looks like the joycons (and presumably the pro controller) use a STMicroelectronics SH641 according to this article at techinsights, which "has a full-scale acceleration range of ±2/±4/±8/±16 g and an angular rate range of ±125/±245/±500/±1000/±2000 dps." Compare that to the Invensense MPU-6500...
  11. K

    Switch gyro has considerably more latency than Wii U

    I actually find the motion puzzles even less responsive than the bow aim, which leads me to think that it must have been intentional. ThatSRB2Dude did actually mention that there was "a bit of input lag" but that he was still able to aim accurately. Whether or not the input lag he experienced is...
  12. K

    Switch gyro has considerably more latency than Wii U

    As I was playing Breath of the Wild on my Switch, I noticed right away the first time I got a bow that the motion input felt a bit laggy (similar to how Wii felt back in the day). I've put a lot of hours into Splatoon on my Wii U (which is very responsive) so it was pretty noticeable to me right...
  13. K

    Personal opinions on buffs/nerfs that should happen

    Burst bombs could use a buff in terms of area of effect and splash damage. Sometimes it takes 4-5 hits or more to splat someone. Rollers need to not be able to one-hit splat when you are perpendicular to them. Bubbler / Kraken should not be poppable on reaction. Make them take a half second or...
  14. K

    Possible New Tech: Basty-Bounce

    This thread is hilarious. Mods please lock it.
  15. K

    Motion Controls in Competitive

    I can't imagine anyone playing this game on a competitive level without using gyros. How are you supposed to aim while bunny hopping, for instance?
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