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Just sharing my opinion, and I was replying to your previous post on here.
Some of the first specials are real game-changers but I wouldn't say that just because they are powerful they're unbalanced. They're specials after all.
I'm just saying that some of the Splatoon 2 mechanics and specials...
At least us Wii U loyalists won't have annoying accelerating rollers, annoying charger storage users, and the weird-looking ink revamp and horrible font. Plus I like most of the specials in Splatoon that won't be coming back in the sequel; the Sting Ray looks pretty underpowered and hard to use...
I just hope that I get a stage like Saltspray Rig or some other stage with an inaccessible spawn point if spawn camping happens to me often.
It doesn't really, though. Most of the time it's just on Blackbelly Skatepark, which makes complete sense, but I'm a strategic enough player (and many...
Oh yeah, I forgot about the Inkstrike. (Whoops!)
Especially because of how easy it is to dodge an Instrike in most maps and locations, it's probably only useful as a last-second turf coverage option in turf war.
Ohhh, you're talking about the reticle; sorry for being ambiguous. I meant the laser that the Squiffer has that indicates the player's position on the map to the other team. It's clear where a Squiffer is aiming with its laser, but because Hydras don't have lasers you can't know where exactly...
In my opinion, it's what I put as my signature:
A Sploosh-o-Matic main weapon (don't worry, I find it's an extremely effective close-quarters killer) with splash wall subs and the Bubbler special. The splash wall barely supports the main weapon's "range," if you can even call it range, and the...
I'm mostly low-key torn over how such a long-range weapon doesn't have any indication of its position when aiming/charging while one that has no range in comparison does, while they both have killpower.
Well I guess there's no benefit to a Hydra having a laser but you could just hide it while...
Hydras have a much longer range (but a longer charge time accordingly) and can kill pretty quickly given its accuracy and 3HKO. But with Squiffers they have pretty sucky range imo and can't kill reliably without extremely good snapping skill.
I just question the balance of Splatoon's weapons...
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