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I just want to zoom in on this. Hopefully you should already know this from using Roller OP, but patience is the most important part of being successful with this weapon. (patience is a good general rule, but you can't afford to lose it with this one as opposed to something more focused on brawling)
CSJ is fantastic with either recovery or some main savers as you'll be firing quite a bit, and recovery especially helps with burst bomb scuffles/escapes. Personally I just run straight damage/recovery like a charger would because you're basically the closest thing to a charger the shooter class...
I just fought a team in Rainmaker Walleye with 3 Sloshing Machines...my team was powerless before their chain bomb rush. When fighting them they seem to trade at best though, I haven't tried it out myself other than the testing area (where I felt very underwhelmed) but as it stands I only feel...
I've felt like I don't always have the best judgment in picking the right weapon for a rotation of maps/modes at times but sometimes I do well with a weapon I don't think will do well. So I'm wondering, as a person who uses the 52 gal, sloshers (both regular slosher and tri slosher), and...
It can also depend on your weapon too. Personally if I were by the hedges in kelp dome and I was using something like a splat roller and saw a squelcher heading my way I'd heavily consider it as an option. Depending on the risk of taking that person on vs. the reward too, and how that might...
I've learned from the amount of people super jumping in terrible situations that S rank players are not by and far smarter at avoiding chain/group deaths haha. People still huddle up, and honestly it's not just about being smart as opposed to not, lack of being able to effectively communicate is...
The minimum damage is the same. Who's overreacting? Once the strange wording of the patch notes was clarified by the video everyone pretty much agreed that this nerf isn't really a big deal.
A basketball team cannot make up for a massive deficit in points in the last 30 seconds in the game. A football team cannot make up for a massive deficit in points in the last 30 seconds of a game. In turf war, the map could be 80% good guys and can turn into 80% bad guys in the last 30 seconds...
So if the Gal is great for supporting rather than being on the tower, is there anything that's actually good for moving the tower, or is the idea only to move the tower when the entire enemy team is dead?
It is definitely strange that you can only Booyah when you die, but yeah I started doing this when I realized that the circles and words remain at your death area, I don't know if it's helped much but it's a trend worth starting.
While it's not particularly tactful to pull the "you're not ranked high enough" card during an open discussion on early tier lists, it's also not particularly good to dismiss their points because of that. This is all beating a dead horse, in circles.
Everyone's stated their points, the topic...
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