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There's no doubt about that, and that's what I mean. They're boring because they're so easy to use. Anyone can wreck shop with just the standard Splattershot Jr. and Bubbler. It doesn't present that much of a challenge.
I really hope myself as well as all the other Charger players are able to make this weapon type viable in competitive play. The auto-firing weapons are a huge bore to use, since they require much less accuracy and skill when compared to the Charger.
Managed to capture some footage of me using the Charger during the last Testfire. Although I didn't do as well as I hoped, I can see myself perfecting the use of this weapon once I experiment more with the full game. I have a strong suspicion the E-Liter 3K will be my weapon of choice.
Really great stuff. I have a video with some of my splat charger games uploading. I didn't dominate as much as you did, but I'm slowly starting to get use to the Charger.
Do you happen to use motion controls?
Andre is nothing special. People will match his skill level and surpass it within two days of the game being out. He uses the easiest set and weapon to use (Splattershot Jr. w/ Bubbler) and he is playing with people who are way less skilled than he is. No one should be viewing his gameplay as...
This is the build I'm going for.
Primaries:
Ink Saver (Main) - Ink Recovery - Stealth Jump
Secondaries:
2 Defense Up - 2 Swim Speed Up - 2 Quick Super Jump - 2 Special Charge Up - Ninja Squid
Geez, that's crazy.
So, theoretically, you could 12 stack a single ability? Seems a bit much. On the other hand, only boosting up one single stat could make you incredibly unbalanced in comparison to everyone else.
Very good set for close quarters mind games.
The homing missile works wonders for putting opponents into sticky situations, and forcing them to either retreat or get blasted by the missile/your shots at them. Very good for mobility as well since you can follow the tracker safely without having...
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