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You're not completely helpless. There's always a possibility to potentially splat them, which is far more beneficial than, say, forfeiting an advantage, or disregarding your teammates. Effectively removing yourself from a firefight can give the opposing team an important advantage for free.
Weapon name: splat hose
Class (new class): hose
Range: medium
Knock back: medium
Mobility: medium
Sub :suction bomb
Special: inkstrike
Here is how hoses would work. They would have short range, shoot a constant stream of ink, and deal knock back on hit, similar to how a burst bomb would...
Also on the "too bright" boat. My eyes literally started tearing up while I was playing on it.
H E A D A C H E B O Y S
Other than That, it's a good map. Splat bombs are very good, as they can be rolled around in the center and angled far more easily than other maps.
It's okay, but it requires a ton of percision, and it's range is so short that it has trouble with weapons that outrange it. Like other sloshers, does best on slopes/ when it has height advantage.
I live in NY, so EST time zone
Can almost always play on weekends at around 3-6 pm.
I'm 13, if that's important. I prefer not to say anything else.
I have a discord, my tag is RB Jiggs(I don't know how discord works lol)
My NNiD is Yayforall.
My IGN is RB Jiggs.
Still though, randomly missing because of RNG isn't the best for defensive play, assurance of shots means that the H-3 will have higher TTK in most scenarios anyway. Hitting four shots with max range requires a lot of RNG. Hence, the H-3 can play better at a distance, making it better suited for...
Accuracy directly correlates with TTK drop off. The H-3 will always require the same three shots to kill, while the forge might require a little extra depending on RNG. Damage drop off isn't the problem. Also, about your response to @meleesplatter , better inking = more mobility. The H-3 has had...
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