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It's great how they aren't even coherent. It's like the bots have no effort put into them, which is pretty spectacular. Either way, they're gone in about a hour, so I'm not too bothered about it.
I didn't really get why Twilight Princess HD looked the exact same as the Wii version. A Grezzo remaster this ain't, I guess.
Edit: It's easier to see the differences with a comparison image.
It's mainly about the verticality and the variety in the landscape, with multiple pathways, a central arena, and several vantage points for snipers. There's also various ramps to jump off of that (generally) lead to another platform, which may be a vantage point. Structurally, these stages...
People always say that all f the prequels are completely rubbish, but I think Episode III wasn't too terrible. It's a bit of a silly decision for the biggest plot point to happen with ten minutes to go.
Saw some guy on Port Mackerel doing that behind a Splash Wall. Rolled straight over him by taking a different route that took me behind him. Lesson of today? It's an easy kill for the opposition. Do it if you're sure you won't die.
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