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100% on it losing to Rollers, however I disagree with it losing to Chargers. In fact, this weapon has been by far my favorite for dealing with camped Chargers because of its ability to reach their perch almost anywhere. As long as you stay in your ink and close the gap without getting...
Wasn't a fan of Burst Bomb sub either until I got more practice with the weapon and realized that it's actually good because it's the (best/only) answer to someone getting in your face. To elaborate: when I first started using the Slosher I was completely neglecting my sub because of how fast...
I HAAAAAAAAAATE Arowana Mall. Every mode. It's just bleh. I'm glad the Famitsu Polls showed I'm not alone. Also hate Skatepark in Zones (but love it in Tower). I'm fine with Moray Towers but I just hate how many people suddenly play Chargers when it's in rotation and just play really lame and...
Yea literally every single one brings something to tower control:
Dynamo: giant Ink wave for offense/defense + sprinkler on the tower pressure + echolocator (good everywhere)
Gold: giant Ink wave + splat bomb near the tower + Inkstrike (auto-clears the tower either by forcing them to jump off...
I'm so happy I'm not the only one lol. This is exactly why I'm 100% going to be using this weapon because it's like "screw it I won't even be creative or subtle, I'mma just throw a bucket of ink on you"
You just reminded me of how I was playing last night and someone managed to get a Splash Wall set up perfectly ON the tower at the last 20 meters on Urchin Underpass and now I'm salty again. Pretty difficult to do without it flying or bouncing off somewhere
To answer your question though: the...
I main the Carbon Roller and I personally think it favors a stealth playstyle more than anything. I have yet to experiment with the BombFlick combo, but I think that that's so much extra work for the same result as a Krakon Roller. In my opinion, you shouldnt be trying to fight at range at all...
A lot of people don't realize that being semi-auto isn't a "flaw" of this weapon but rather it puts it in a unique position: MOVEMENT. This is one of the best "jumpshot" weapons because you aren't locked into a firing animation; 1 tap of ZR and now you're free to hide in ink, jump, move, or fire...
If it was just about repping your favorite team then both teams would get equal rewards no matter who had more wins/popularity. That's not the case though. If super sea snails didn't actually DO anything except be a form a "trophy" or bragging rights then maybe. That's also not the case though...
Pretty much this, except I'm not picking a team at random from now on, I'm picking the team I know will be more popular since, you know, actual hard work doesn't matter in the end. The way I thought it would work (even when C&M announced the results) was that they were going to SHOW who was most...
Not a joke. I used to main .52gal for a very long time before I started experimenting with other weapons and I distinctly remember wishing Splash Wall was taller because I kept shooting the metal part of it when I was trying to fire through the ink stream. Now going back to it with the .96gal is...
Honestly I've never felt like Inkzooka is all that great though because of lack of mobility and gaps in its firing. I've found while playing Carbon Roller (with a few exceptions) that I don't start dying until I use my special because the lack of mobility and narrow AoE lets people just run up...
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