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A- and getting sick of carrying in solo rank

Ceresbane

Senior Squid
Joined
Jun 7, 2017
Messages
76
NNID
Jazzhand
So yeah constantly ping ponging between B+ and A- because unlike B+, I can't carry since teamplay is starting to be a thing and I can't just zone out a majority of a squad and expect an opening to rush in.

You get flanked, you get outnumbered and you lose. Getting really sick of playing mr carry the rainmaker and team wipe solo to advance. And its getting really hard to do that at the As.

So any squaddies needing a splatling main handy, NNID Jazzhand.
 

Goolloom

Inkling Cadet
Joined
Feb 11, 2015
Messages
164
Location
QC. Canada
NNID
Goolloom222
First of all, I might want to ask, what weapon are you using? Some weapons are more independant and can still do great without much support from others.

I can't carry since teamplay is starting to be a thing
Again, when people go into solo ranked, they don't go in a mindset to play as a team. You need to get out of your head the idea that you will get team play in solo queue. There is no conceivable way that 4 people who never even interacted before to play as a unit.

In solo ranked, people play with the idea that they will need to carry the match because you never know what kind of teammates you will get. If you expect to get a team that will work together everytime, you are simply wrong. Plays in solo ranked are more often than not made by a singular player.
 

Ceresbane

Senior Squid
Joined
Jun 7, 2017
Messages
76
NNID
Jazzhand
First of all, I might want to ask, what weapon are you using? Some weapons are more independant and can still do great without much support from others.


Again, when people go into solo ranked, they don't go in a mindset to play as a team. You need to get out of your head the idea that you will get team play in solo queue. There is no conceivable way that 4 people who never even interacted before to play as a unit.

In solo ranked, people play with the idea that they will need to carry the match because you never know what kind of teammates you will get. If you expect to get a team that will work together everytime, you are simply wrong. Plays in solo ranked are more often than not made by a singular player.
So I was just imagining those coordinated flanks and pushes then? I was just playing solo as I support a rainmaker carrier (not much choice since he has it) and clearing a path or zoning enemies?

You can only claim that solo is truly to a certain extent, but at the core of it the game is designed for teamplay and rewards it, much of it developed via common sense or practice. e.g. obviously clear a path for the rainmaker holder (and hope he has the brains and balls to make the push).

As for weapons I'm an all rounder but I use splatling on rainmaker, rollers for splatzone and tentatek during tower.


But fine lets just say, I DON'T want to solo rank anymore. I'm sick of it. I'm not the type to appreciate carrying everyone's slack when people can pull their weight.
 

Dessgeega

Egyptian Goo God
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Feb 23, 2016
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2,530
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So I was just imagining those coordinated flanks and pushes then? I was just playing solo as I support a rainmaker carrier (not much choice since he has it) and clearing a path or zoning enemies?

You can only claim that solo is truly to a certain extent, but at the core of it the game is designed for teamplay and rewards it, much of it developed via common sense or practice. e.g. obviously clear a path for the rainmaker holder (and hope he has the brains and balls to make the push).

As for weapons I'm an all rounder but I use splatling on rainmaker, rollers for splatzone and tentatek during tower.


But fine lets just say, I DON'T want to solo rank anymore. I'm sick of it. I'm not the type to appreciate carrying everyone's slack when people can pull their weight.
You kinda didn't answer his question. There's a vast difference between Mini/Heavy/Hydra splatlings and their variants, same with Splat/Carbon/Dynamo rollers.

Teamwork is important in ranked, yes, but it still comes down to individual efforts. Comments like "carrying everyone's slack" and the rest of these posts is a really lousy attitude for any team-based game. Good luck finding squaddies, as it stands you're gonna need it.
 

Ceresbane

Senior Squid
Joined
Jun 7, 2017
Messages
76
NNID
Jazzhand
You kinda didn't answer his question. There's a vast difference between Mini/Heavy/Hydra splatlings and their variants, same with Splat/Carbon/Dynamo rollers.

Teamwork is important in ranked, yes, but it still comes down to individual efforts. Comments like "carrying everyone's slack" and the rest of these posts is a really lousy attitude for any team-based game. Good luck finding squaddies, as it stands you're gonna need it.
When your usual winning experience is you alone creating a lead in points (either riding the tower alone, team wiping and then grabbing rainmaker, and playing solo horde mode in splatzone) and then holding back the majority of the enemy team so they don't beat that lead. It's entirely justified. where when you die, you see the team evaporate right after you because they begin focusing on not you for once.
 

Gekko

Inkster Jr.
Joined
Nov 16, 2016
Messages
17
I think most of the people have been there where you are and been feeling those same things regardless of the rank. I agree on that that it is a team game and just this morning I had one absolutely brilliant game in twin where the team worked like dream: everybody knew what they were doing and took care of everything that had to be taken care of and when it had to be dealt with. But those moments are few and far between, especially in ranked.

So it is a team game and team play is important but it is also a solo game when you are playing without voice chat and with people you have never played with. Then you just have to do the best you can do and trust the rest of your team knows to get the objective when it is time. If they don't, you can either blame them or think how you can fix your own gameplay: for example, if you are on the offence and you are pushing the enemy back, in their territory maybe, you know when to stop that and return to the objective instead of keep harassing the enemy.

One of the hardest lessons has been for me to give up a chase. When I'm trying to kill someone, I really had to learn to give up if I didn't manage to get him - instead of chasing him down and either killing him, trading or just getting myself killed. Time lost when I could've been there for my team.

Personally I try to avoid thinking that we lost this game because of my team and won because of me. Win is a win. Loss is a loss. Onto the next.
 

Fullmental

Semi-Pro Squid
Joined
Feb 3, 2017
Messages
85
NNID
Pokeman92
You may not like to hear it, but if you are bouncing between B+ and A- rank, that means you are not on the A- level yet, at least in some map/mode combinations. It means the average player in the A- rank is doing something that you are not used to or prepared to counter.

Flanks will never really go away starting in A- rank, so it's important to learn when most people try to flank/shark and keep an eye out for telltale signs: only 3 team members approaching from spawn after a wipe or accounted for in a wide view of the map, or small blobs/trails of ink going through a relatively uncontested area on the map. Learn the common flank points and choke points on the map, learn to keep yourself safe from the flank points, and set yourself up to counter anyone that goes in hoping for a few easy kills. This is probably easiest on splat zones where the goal doesn't move around the map.

Make sure you're not always dying with teammates around you. If you're always the first to die, it means you are doing something that makes you stand out. Possibly you are in a spot that leaves you vulnerable, or you are not maintaining a good map awareness of enemy ink/locations (including snipers, watch out for the lasers *before* they approach you or it'll be too late). If you're always dying last and not realizing it until after you're splatted, it means you are not aware of your own team situation and pushing forward while you're alone. This is an almost guaranteed way to get yourself in trouble, as you have 4 members on the other team trying to hunt you down for that 4th kill. If this happens and you catch it, try to get somewhere relatively safe and wait for your teammates to come back (provided the objective doesn't need immediate attention).

If you're trading all the time, you are going after bad kills. Worse, if your enemy is running more QR than you, they actually have a slight advantage to trading with you! Don't engage anyone unless you are certain you can get the kill before they can react and kill you. Spend time working with all different weapons, either in ranked or turf, and get used to their range, fire rates, and damage outputs (shots to kill). This is vital information that can help you decide whether or not to engage a specific enemy player with your own weapon later on. Also learn the range of each weapon and when you need to be backing up or pushing forward as you attack, to keep the enemy at a disadvantage. Long range shooters are a little less viable close up, usually due to a slower fire rate or lower damage output than short range shooters, so a short range shooter will often have the advantage vs, say, a dual squelcher or .96 at point blank. Similarly, weapons like the jet squelcher can outrange most shooters and blasters, so use that range to your advantage by putting yourself in a spot where you can shoot the enemy but they cant shoot back without getting closer.

When you see a team's "coordinated" pushes in solo queue, it's most often just one or two people reading the situation on the playing field and reacting in the best interest of the team's needs at that moment. For example, if I'm playing a match and notice that everyone keeps dying around me when they enter a specific spot on the map, and I have a special that can help break through, I will take the time to charge it and then use it during my team's next attempt at breaking back in. If the RM carriers keep taking out my team, I will try to shark in a relatively safe spot where I know the RM will come by (that doesn't give them too many extra points, if any) and get the kill that way, to ensure my team's constant failed attempts don't affect my efforts. In TC, I always run an invincibility special so I can force a few extra points on the tower on my own, and in SZ I will run splatlings or weapons with inkstrikes/bomb rushes - anything that can help me regain the zone as a single person.

These are just a small number of tips I've gained from working my way up to S rank personally. I too was stuck in the A/A+ range for a long time, and it got frustrating for a while. You can improve, but your hail mary tactics may be getting your team into more trouble than you think. Always analyze and strike when the odds are in your favor or the clock is running against you, and you can maximize your chances of a successful carry/push/whatever. If you have a way to record your own gameplay (either with a cell phone/video camera on a tripod or a direct game capture), record your matches and watch it back. Try to understand how the match unfolds as you watch it over, and make mental notes on how you can avoid your deaths or unsuccessful pushes in the future. Another benefit to recording these is that you can also post your videos and ask for advice (something I've done more than once to the tune of some great advice on things I didn't really notice myself).
 
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