I don't mean bad per se as not very good. Those people who don't push or who die a lot. I have gotten a lot more of those than a team of the same weapon.
That sounds bad per se. :) Not that I'm not equally guilty more often than I'd prefer to be. I'd think (hope?) At A rank it's less a matter of players who aren't good in general, and more a matter of players who are just having a bad round or two, or players who, like me are too inconsistent - I can do very well or very bad on different days - that's my biggest problem. Or a group of uncoordinated players with very different ideas on approaching the map and therefore end up getting killed single file. I'd also think that would be a lot rarer at A rank in SZ & TC and more an issue in RM where overarching strategies are critical - but a team with no strategy is in better shape than a team with for unrelated strategies :) I'm just hoping that A is a lot better than B where it pretty much equates to "If I don't win it alone, we're going to lose (and the team might not locate the objective before the timer runs out.)" :(
. I think that the devs could patch in something to prevent to many of one weapon type on one team. The thing in my mind is that they haven't, so either they haven't had a reason to or there is a reason not to. If it's the former I believe that if enough people spoke out they would change it.
I think it does come down to 2 main probabilities as to why they haven't corrected the distribution:
1: The bad weapon distribution is
intentional. The repeating trios almost seem that way, though I find it hard to imagine why that would be.
2: Insufficient player base to sustain functioning lobbies if it were too choosy. I think it's this one, and I think that problem is starting to improve. The fact that they finally just now changed matchmaking to try to match similar players more often in TW rather than the entirely random rooms shows that they're working on improving it. I also noticed for the first few days after 2.4, I noticed ZERO difference in matchmaking. Sunday night and last night, however, I started seeing levels under 40 in my (lv32) lobby for the first time in a while. And a mix of JP and Western players. Until now I've been playing almost exclusively JP players. My point is: They could have already rebalanced weapon matching in 2.4 under "general improvements" along with the TW matchmaking. We should pay attention over the next few days and see if there's a decrease in triplicates. If they didn't yet, I think they will if there's chatter about it.
It's funny how those teams happen to you, it's never happened to me. Do you play when the weapons first come out and everybody is using them?
No, in fact the only weapon I did that with was the Zink Mini a week or two ago and I think I saw less triplicates that day or two than with things like sploosh and squiffer that I tried long after they came out. I dont' think Zink was nearly as interesting to people as the crazy sloshing machine - that night EVERYBODY had one. I really like the Zink actually.
Not sure if 2.4 (after the 3 day delay I saw before improved TW mach making too effect (maybe?)) managed to fix the issue or not, but if you want to try it, go pick a weapon you haven't played much of and/or seems to be uncommon. It may (or may not) need to be one you personally haven't put much if any time into yet, though. Squiffers, Pros, Bamboozlers, Splooshes, Jet Squelcher seem like they experience this easily. Not sure about hydra, I played two rounds with it and it didn't click with me, but I'd bet it's a good candidate too. You probably won't see the problem in your first game, but it starts showing up within a few, sticks around for a while, then they might put the pair of same weapons on the other side for a while.
It could be purely coincidence, but it's too numerically similar to be a pure coincidence, (3v1 same class of weapons you rarely see 1 or especially 2 in the same lobby let alone 4.)