If you do not know, I play the blasters of this game. Preferably the ones that one shot opponents. With the range blaster being my most used weapon for the past month.
I hear you right now. "Range blaster, u wot? Range Blaster doesn't need a buff, that weapon is super cheap, git gud and learn how to use the goo tuber". And guess what, you're somewhat right. But there is this one thing that every blaster got in splatoon 2 that is complete and utter bs towards every player who put muscle memory into the game. And that's the rng whenever you jump.
If you ask a long time blaster main what's awful about splatoon 2, they will mention this. I'm mentioning this because I put this in my mind for months, and then they changed it with no reason to it. Now you could just be an ignorant idiot and tell me "Just don't jump". I cannot believe the amount of people who have told me this "tip" who have never picked up a blaster.
Seriously, if you ever told that to a blaster main, apologize right now.
Why is it something ignorant to say? Because every blaster player must jump around or "bunny hop" to avoid being punished because you were on the ground and you move slower than the dev team on this upcoming patch 1.5/2.0 Which is why any decent blaster main will jump at you if they're going for the standard 2 shot kill.
Why is this problematic then? It's because it makes your carefully crafted aim look like a cranky 2 year old was holding your controller for you when you go for jump shots. So you have your blast hit the ground or the walls, completely negating your kill. And since the blasters fire so slow, a miss can mean certain death in some situations. Which could have been a completely fair kill on your end. Or if you were like me at the end of splat one, you could consistently hit directs up close, so you loved being able to jump and flick the crosshair into your opponent. Except, you can't do that anymore, because having good aim is awful in a competitive game.
Also, rng is pretty toxic to any game it inhabits. Especially in pokemon where games can be decided by a single critical hit, a win condition can be lost because you switched in your pokemon to a move that can burn 30% of the time, or you miss a move by 10% and lose the game because of it.
So please, change the blasters back to where they were before splat 2, they were just fine. We don't have the braindead lunas who only stack qrsj, and we don't have panic buttons anymore on the range blaster.