Jayy
Semi-Pro Squid
- Joined
- Dec 8, 2017
- Messages
- 86
- Switch Friend Code
- SW-2045-0142-7156
Alright, I'm going to start this by saying I have not tested every single ability. I probably haven't even tested half, But this is my gripe- I feel like over half of the abilities in this game are completely useless. This may not be a popular opinion as I see many posts referring to many abilities as situational, but it just seems to me that there only a few abilities that are worth using and stacking because of the fact that they are good in so many situations.
I realize that by using a certain weapon and playing a certain map can dictate the effectiveness of this ability or that, but really, the few good abilities that there are just seem like they benefit any weapon and play style far more often.
My personal opinion is that Ink Saver (M/S), Ink Recovery, Run/Swim Speed, Special Charge/Saver, Ink Resist, and Ninja Squid are the only ones I could ever think to use. The rest seem like fillers that were added for the sake of variety, yet I roll my eyes and curse under my breath when a piece of gear procs a new ability and its one of the useless ones. Plus it just makes the grind for the abilities I want that much more painful when the RNG gives me the sh*t I don't want more often.
Special Power Up, Sub Power up sound like the most effective of the useless abilities, but I still don't see a reason to ever prioritize, or even use or fill one slot that could have ink saver, speed, etc. in its place.
Quick Respawn- Probably shouldn't be getting splatted so many times without being able to lock a splat yourself in the first place. Yes some games are a slaughter and you can't help it. But to make this one a part of your gear? Why?
Quick Super Jump- I don't see how a few fractions of a second in a Super Jump could warrant filling a slot or more over an ink saver or speed or special saver/charge or Ink resist.
Bomb Defense- Probably shouldn't stand so close to bombs anyway.
Cold-Blooded- In the amount of time I've been playing it doesn't seem like many people even use Point Sensor. Why would I care to waste slots and stack this?
Sub Power Up- I could see an increase in throwing range as a plus, but not enough really in the end to replace a more useful ability.
I won't even waste my time with some of the other ones as they seem geared only to new players and people who just in general aren't great at the game. Plus many of them aren't stackable at all and waste the slot of a main ability on a piece of gear. That then in my eyes renders so many pieces of gear useless altogether.
Now I could be completely wrong in all of this, and I could not even understand how some of the abilities work. And I hope I am wrong, because it seems like a huge waste of time for me to be weeding out so many useless abilities fishing for the 9 of 25 abilities I'm ever gunna use. Please. Call me an idiot. Tell me I'm horribly mistaken. Prove me wrong. I'll honestly be happy about it because I want to find more use out of such a large pool of abilities.
I realize that by using a certain weapon and playing a certain map can dictate the effectiveness of this ability or that, but really, the few good abilities that there are just seem like they benefit any weapon and play style far more often.
My personal opinion is that Ink Saver (M/S), Ink Recovery, Run/Swim Speed, Special Charge/Saver, Ink Resist, and Ninja Squid are the only ones I could ever think to use. The rest seem like fillers that were added for the sake of variety, yet I roll my eyes and curse under my breath when a piece of gear procs a new ability and its one of the useless ones. Plus it just makes the grind for the abilities I want that much more painful when the RNG gives me the sh*t I don't want more often.
Special Power Up, Sub Power up sound like the most effective of the useless abilities, but I still don't see a reason to ever prioritize, or even use or fill one slot that could have ink saver, speed, etc. in its place.
Quick Respawn- Probably shouldn't be getting splatted so many times without being able to lock a splat yourself in the first place. Yes some games are a slaughter and you can't help it. But to make this one a part of your gear? Why?
Quick Super Jump- I don't see how a few fractions of a second in a Super Jump could warrant filling a slot or more over an ink saver or speed or special saver/charge or Ink resist.
Bomb Defense- Probably shouldn't stand so close to bombs anyway.
Cold-Blooded- In the amount of time I've been playing it doesn't seem like many people even use Point Sensor. Why would I care to waste slots and stack this?
Sub Power Up- I could see an increase in throwing range as a plus, but not enough really in the end to replace a more useful ability.
I won't even waste my time with some of the other ones as they seem geared only to new players and people who just in general aren't great at the game. Plus many of them aren't stackable at all and waste the slot of a main ability on a piece of gear. That then in my eyes renders so many pieces of gear useless altogether.
Now I could be completely wrong in all of this, and I could not even understand how some of the abilities work. And I hope I am wrong, because it seems like a huge waste of time for me to be weeding out so many useless abilities fishing for the 9 of 25 abilities I'm ever gunna use. Please. Call me an idiot. Tell me I'm horribly mistaken. Prove me wrong. I'll honestly be happy about it because I want to find more use out of such a large pool of abilities.