Squirty
Full Squid
- Joined
- Jul 9, 2015
- Messages
- 49
- NNID
- Squirty
RESULTS EDIT:
Hey everyone! Sorry I'm late giving final results, but I wanted to give a quick update:
The simple summary is: I'm having a very hard time finding any substantial differences between Pro Controller, separate Joy Cons, or Joy Cons in Grip. I've done the test and have about 45 min of video footage I'm trying to analyze. It seems that the only notable difference is whether you have a good calibration of motion controls on your controller! I will eventually get the full analysis completed with video data, but at this point I think it's pretty safe to say that the differences in accuracy are very subtle, if there are any at all.
Here's a video comparing Splatoon 1 and Splatoon 2 motion controls:
Summary of differences between Switch and Wii U:
ORIGINAL POST:
Hi there!
On day 1 of Splatoon 2 I want to know which controller configuration is the best for motion control accuracy. It is possible that there is only one inertial measurement unit (IMU) within the Switch Pro controller (likely) and it is effectively known that there is one IMU per Joy Con controller. With two IMUs in the dual Joy Con + grip configuration, it is possible that sensor fusion could allow the Joy Con controllers to be more accurate than the Pro controller.
To determine if there is a difference, my current plan is to simply strap both controllers together to form a single rigid body and see if one takes longer to drift than the other or has any other inconsistencies. This approach may introduce bias because one controller is in front of the rotational center and the other is behind the rotation center -- This bias may be negated by simply redoing the test with the controller positions swapped and seeing if it affects the results.
Some background on me: I'm the one who did the latency comparison for Smash 4: https://smashboards.com/threads/fin...ency-comparison-gc-vs-gamepad-pro-etc.372697/ -- One thing I learned from that test was that, while the test was very precise, it took me a year to complete. I want to have the results for the Splatoon 2 test within the first few days, so I am looking to make a much less complex test that still gives fairly accurate results.
Let me know if you have thoughts on this. I'd love to ideas of how to ensure that the test is precise and can be repeated by different people with the same results.
Testfire Update
During the testfire I performed some initial tests:
(direct link)
See this reply for a quick summary.
First Splatfest Update
See this reply.
DAY 1 TEST PLAN
Here's what I plan to test on day 1 using a 60fps video capture of three Switch. One Switch will use Pro controller, one will use Joy Con + Grip, and one will use a separated Joy Con:
- Squirty
Hey everyone! Sorry I'm late giving final results, but I wanted to give a quick update:
The simple summary is: I'm having a very hard time finding any substantial differences between Pro Controller, separate Joy Cons, or Joy Cons in Grip. I've done the test and have about 45 min of video footage I'm trying to analyze. It seems that the only notable difference is whether you have a good calibration of motion controls on your controller! I will eventually get the full analysis completed with video data, but at this point I think it's pretty safe to say that the differences in accuracy are very subtle, if there are any at all.
Here's a video comparing Splatoon 1 and Splatoon 2 motion controls:
Summary of differences between Switch and Wii U:
- Sensitivity of +5 in Splatoon 2 is equal to -0.5 in Splatoon 1 (Unchanged from Test Fire)
- Latency of Switch Pro with Dock in Splatoon 2 is ~3 frames (50ms) slower than Wii U Splatoon (Unchanged from Test Fire)
- Slow movement differences (Unchanged from Test Fire):
Gyro drift correction is more aggressive for Joy Cons and Wii U than for the Pro controller. (This means Joy Cons and Wii U are worse at picking up very slow movements than Switch Pro.)Update: I had this happen where Pro Controller was worse than Joy Con, but it was fixed by re-calibrating. It seems that calibration is the only thing that matters.- Splatoon 2 controls do not drift as much/long as Splatoon 1
- This is hard to explain so bear with me. Video will help eventually.
- When you rotate the controller very slowly, the game doesn't pick up this rotation and instead calibrates itself to think that this rotation is actually the controller's rest state. When you stop rotating the controller very slowly, the game compensates to think that you suddenly are rotating, causing a rotation in the opposite direction in the game. The duration and amount of this opposite rotation after you stop rotating the controller is shorter and smaller than in Splatoon 1.
- This is hard to explain so bear with me. Video will help eventually.
ORIGINAL POST:
Hi there!
On day 1 of Splatoon 2 I want to know which controller configuration is the best for motion control accuracy. It is possible that there is only one inertial measurement unit (IMU) within the Switch Pro controller (likely) and it is effectively known that there is one IMU per Joy Con controller. With two IMUs in the dual Joy Con + grip configuration, it is possible that sensor fusion could allow the Joy Con controllers to be more accurate than the Pro controller.
To determine if there is a difference, my current plan is to simply strap both controllers together to form a single rigid body and see if one takes longer to drift than the other or has any other inconsistencies. This approach may introduce bias because one controller is in front of the rotational center and the other is behind the rotation center -- This bias may be negated by simply redoing the test with the controller positions swapped and seeing if it affects the results.
Some background on me: I'm the one who did the latency comparison for Smash 4: https://smashboards.com/threads/fin...ency-comparison-gc-vs-gamepad-pro-etc.372697/ -- One thing I learned from that test was that, while the test was very precise, it took me a year to complete. I want to have the results for the Splatoon 2 test within the first few days, so I am looking to make a much less complex test that still gives fairly accurate results.
Let me know if you have thoughts on this. I'd love to ideas of how to ensure that the test is precise and can be repeated by different people with the same results.
Testfire Update
During the testfire I performed some initial tests:
(direct link)
See this reply for a quick summary.
First Splatfest Update
See this reply.
DAY 1 TEST PLAN
Here's what I plan to test on day 1 using a 60fps video capture of three Switch. One Switch will use Pro controller, one will use Joy Con + Grip, and one will use a separated Joy Con:
- Slow movement responsiveness and behaviour (slow movement followed by sudden stop, performed in both directions)
- Fast movement out with medium speed movement back to center (performed in both directions to a few different target rotations)
- Flick movements (fast movement with rapid change in rotational direction, performed in both directions to a few different target rotations)
- Swap the Switch that each controller is synced to (to verify results are only affected by controller type) and redo test
- Remount controllers at 30' angle and redo test
- Squirty
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