Creator438
Semi-Pro Squid
- Joined
- Nov 11, 2015
- Messages
- 83
- NNID
- Creator438
The game designers made some good choices when they introduced special depletion (I say "some" because things like Custom Hydra should've been given heavy depletion, because of how bloody good it is). They even changed some things around by giving things like vanilla Luna and Refurb light depletion after they realized those weapons weren't doing anything, while giving Zimi heavy depletion, the latter of which was practically a godsend. But... Bamboo Mk III has had heavy depletion since the weapon came out, but it's not overpowered in any sense of the word. Like, actually.
Like, so what if this thing has Burst Bombs? They help it kill, yes, but Bamboo already kills incredibly quickly with a full charge/tap shot, or vice versa. All Burst Bombs do is give it more consistency because it's a charger and unless you're a charger god, you're going to miss your shots and be useless. You can main Burst Bombs on the thing, but so can E-Liter. But that weapon has more range than Bamboo, it paints the ground with a thicker line, AND it has Echo. If we're looking at it in comparison to MK III, it has less range, it still sucks at painting despite its kit, and then... yes. It has Inkstrike. Both of these weapons have their own problems, but considering everything E-Liter brings to the table in comparison to MK III, E-Liter is the far superior weapon. And don't even debate me on Inkstrike sometimes being more useful than Echo; it's never true and I'm not having it.
But that aside, Bamboo MK III is still a Bamboozler. It still has a problem where it can't paint and it can't get it's special, and when it does, it gets zero rewards from it. Then when it dies, you get so majorly set back that you have to paint the fricken Mona Lisa to get your special back, which will probably do nothing because it's an Inkstrike (I know Splat Zones/Rainmaker exist, but... still).\
Like, most weapons with Heavy Depletion aren't overly affected by it; it usually just means that if, for example, a Tentatek or whatever the **** dies, it gets punished harder for its mistakes. But in Tentatek's case, it's still a Tentatek that can get back into the game relatively easily so long as it's not locked out, it's still very useful to the team no matter what situation it finds itself in, and it paints well enough to mask its **** up (in losing its Inkzooka). Luna Neo is another weapon that's hurt by Heavy Depletion, too, because it's a trading weapon by definition and as such it's going to find itself dying a lot (which matters because Splat Bomb Rush is really it's only way of taking back map control). But Bamboo MK III is a whole 'nother story. With Bamboo MK III, not only are your mistakes punished harder than most (if not every) weapon in the game, because it's a charger and has to take a safe defensive position that it can't really afford to lose, otherwise your team is down one defender, but in addition, it has to get way the **** back up to where its special gauge was before it died. And that's going to be difficult because 1) it's bad at painting, 2) in general, it becomes harder to build special when the map has less uninked ground on it (because your special actually charges faster if you're inking uninked turf than it does if said turf is already inked), and 3) it still has to fight people off, too, so it, as an unreliable killing weapon, has to defend itself against every possibility to keep its special, and if it dies once, it loses everything it put its blood, sweat, and tears into building up. And for what? An Inkstrike? Come on, now.
That's the other thing: it has a Heavy Depletion Inkstrike. I mean, you look at Gold Dynamo Roller and you can kind of be like, "Yeah, I get it". But on something like a Bamboo? Really? Considering that it's a Bamboo, and you're giving it Inkstrike as opposed to like... Bubbler, maybe, it doesn't even make much sense; it hard loses progress towards a special that probably won't even make much of an impact. It'll pop a Rainmaker shield and maybe stop a zone's counter, but that's about it. Then it's gone. It's done it's thing, and in so doing, it hasn't done ****.
So, like. Seriously; why in ****s name does this thing have Heavy Depletion. I understand the mentality behind why they gave Heavy Depletion to every other weapon they did (though I fail to comprehend why things like CRB and Custom Hydra don't), but not this one. At the end of the day, it's still a Bamboo, it still can't paint, it's unreliable because it's a charger, it has to stack damage up to be remotely good, its special does nothing for it, and Burst Bombs don't even help it that much. As such, it should really have Light Depletion; honestly, nothing would change.
If anyone has a good guess as to why they gave Bamboo MK III Heavy Depletion, and haven't changed it yet, or can see the game designer's mentality behind it, please educate me, because I'd honestly like to understand why.
Like, so what if this thing has Burst Bombs? They help it kill, yes, but Bamboo already kills incredibly quickly with a full charge/tap shot, or vice versa. All Burst Bombs do is give it more consistency because it's a charger and unless you're a charger god, you're going to miss your shots and be useless. You can main Burst Bombs on the thing, but so can E-Liter. But that weapon has more range than Bamboo, it paints the ground with a thicker line, AND it has Echo. If we're looking at it in comparison to MK III, it has less range, it still sucks at painting despite its kit, and then... yes. It has Inkstrike. Both of these weapons have their own problems, but considering everything E-Liter brings to the table in comparison to MK III, E-Liter is the far superior weapon. And don't even debate me on Inkstrike sometimes being more useful than Echo; it's never true and I'm not having it.
But that aside, Bamboo MK III is still a Bamboozler. It still has a problem where it can't paint and it can't get it's special, and when it does, it gets zero rewards from it. Then when it dies, you get so majorly set back that you have to paint the fricken Mona Lisa to get your special back, which will probably do nothing because it's an Inkstrike (I know Splat Zones/Rainmaker exist, but... still).\
Like, most weapons with Heavy Depletion aren't overly affected by it; it usually just means that if, for example, a Tentatek or whatever the **** dies, it gets punished harder for its mistakes. But in Tentatek's case, it's still a Tentatek that can get back into the game relatively easily so long as it's not locked out, it's still very useful to the team no matter what situation it finds itself in, and it paints well enough to mask its **** up (in losing its Inkzooka). Luna Neo is another weapon that's hurt by Heavy Depletion, too, because it's a trading weapon by definition and as such it's going to find itself dying a lot (which matters because Splat Bomb Rush is really it's only way of taking back map control). But Bamboo MK III is a whole 'nother story. With Bamboo MK III, not only are your mistakes punished harder than most (if not every) weapon in the game, because it's a charger and has to take a safe defensive position that it can't really afford to lose, otherwise your team is down one defender, but in addition, it has to get way the **** back up to where its special gauge was before it died. And that's going to be difficult because 1) it's bad at painting, 2) in general, it becomes harder to build special when the map has less uninked ground on it (because your special actually charges faster if you're inking uninked turf than it does if said turf is already inked), and 3) it still has to fight people off, too, so it, as an unreliable killing weapon, has to defend itself against every possibility to keep its special, and if it dies once, it loses everything it put its blood, sweat, and tears into building up. And for what? An Inkstrike? Come on, now.
That's the other thing: it has a Heavy Depletion Inkstrike. I mean, you look at Gold Dynamo Roller and you can kind of be like, "Yeah, I get it". But on something like a Bamboo? Really? Considering that it's a Bamboo, and you're giving it Inkstrike as opposed to like... Bubbler, maybe, it doesn't even make much sense; it hard loses progress towards a special that probably won't even make much of an impact. It'll pop a Rainmaker shield and maybe stop a zone's counter, but that's about it. Then it's gone. It's done it's thing, and in so doing, it hasn't done ****.
So, like. Seriously; why in ****s name does this thing have Heavy Depletion. I understand the mentality behind why they gave Heavy Depletion to every other weapon they did (though I fail to comprehend why things like CRB and Custom Hydra don't), but not this one. At the end of the day, it's still a Bamboo, it still can't paint, it's unreliable because it's a charger, it has to stack damage up to be remotely good, its special does nothing for it, and Burst Bombs don't even help it that much. As such, it should really have Light Depletion; honestly, nothing would change.
If anyone has a good guess as to why they gave Bamboo MK III Heavy Depletion, and haven't changed it yet, or can see the game designer's mentality behind it, please educate me, because I'd honestly like to understand why.