superman
Senior Squid
- Joined
- May 30, 2015
- Messages
- 65
How are you guys coping with it so far?
I used to play a lot of Quake 3 / 4 / Live competitively so I'm used to authoritative servers where the client won't simulate anything in the game and just passes input. Playing a game with client-side hit-detection is new to me, I know there's been some of these shenanigans going on in other multiplayer games like battlefield and the like.
I've definitely noticed, especially playing with japanese players that I've been splattet far behind cover a few times.
Will this be something competitive players will have a problem with? I decided to give splatoon a spin nonetheless but this might lead to players intentionally wanting to have a bad internet connection to be harder to hit for other player and having no problems hitting their shots themselves.
I used to play a lot of Quake 3 / 4 / Live competitively so I'm used to authoritative servers where the client won't simulate anything in the game and just passes input. Playing a game with client-side hit-detection is new to me, I know there's been some of these shenanigans going on in other multiplayer games like battlefield and the like.
I've definitely noticed, especially playing with japanese players that I've been splattet far behind cover a few times.
Will this be something competitive players will have a problem with? I decided to give splatoon a spin nonetheless but this might lead to players intentionally wanting to have a bad internet connection to be harder to hit for other player and having no problems hitting their shots themselves.