So the one thing I'm wondering about Splatoon at a competitive level is the clothing. It's been confirmed that the clothing will have unlockable buffs resulting from use, of which will advance independently of single player apparel. While the ranked matchmaking will hopefully match players up of similar skill and the resulting playtime to unlock presumably similar levels of perks for their clothing.
However at a tournament/LAN environment it's not always possible/easy to guarantee equal and balanced perks. So I'm wondering what opinions people have on the clothing and it's effect on competitive play. While in ranked play I definitely think it's great to reward more skilled players who put the effort into leveling up their gear, in a competitive environment I think it should be purely down to the skill of the players independent of gear. However what will the potential tournament mode do concerning gear? What will our own leagues and cups do about this gear difference.
The main question for me is how much of an advantage will it give, hopefully Splatoon will have the foresight to balance the gear not to give a noticeable benefit to anyone other than the person using it. However in the potential case that it gives a noticeable advantage to the better geared player what are your opinions on the course of action.
I'd personally like to see competitive play online/LAN either have all gear locked at maximum/minimum rank/unlock status or completely removed of all perks for balance purposes. However with the lack of custom options it's unlikely this will happen. However with LAN events it's likely all WiiUs will have a fresh save and as a result unleveled gear. Then we have to hope it won't level up during the course of the LAN...
Either way, I'd love to hear everyone's opinions. It's all hypothetical so feel free to speculate on stuff!
However at a tournament/LAN environment it's not always possible/easy to guarantee equal and balanced perks. So I'm wondering what opinions people have on the clothing and it's effect on competitive play. While in ranked play I definitely think it's great to reward more skilled players who put the effort into leveling up their gear, in a competitive environment I think it should be purely down to the skill of the players independent of gear. However what will the potential tournament mode do concerning gear? What will our own leagues and cups do about this gear difference.
The main question for me is how much of an advantage will it give, hopefully Splatoon will have the foresight to balance the gear not to give a noticeable benefit to anyone other than the person using it. However in the potential case that it gives a noticeable advantage to the better geared player what are your opinions on the course of action.
I'd personally like to see competitive play online/LAN either have all gear locked at maximum/minimum rank/unlock status or completely removed of all perks for balance purposes. However with the lack of custom options it's unlikely this will happen. However with LAN events it's likely all WiiUs will have a fresh save and as a result unleveled gear. Then we have to hope it won't level up during the course of the LAN...
Either way, I'd love to hear everyone's opinions. It's all hypothetical so feel free to speculate on stuff!
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