1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Squidboards now has its own Discord server!

    Join us on Discord!

  3. Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 15,000 Splatoon fans from around the world have come to discuss this fantastic game with over 150,000 posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Splatoon community!

  4. Hi Guest,

    As of June 3rd you will no longer be able to log in to Squidboards using your Smashboards account. Please take a look at the announcement for additional details

Color combos that'd work great in multiplayer

Discussion in 'Regular Discussion' started by Superjustinbros, Jun 7, 2015.

  1. Superjustinbros

    Superjustinbros Pro Squid

    Joined:
    Jun 6, 2015
    Messages:
    144
    Likes Received:
    111
    NNID:
    AozoraJustin
    Right now we have the following color matchups (from what I've seen):

    Orange vs. Blue
    Blue vs. Lime
    Lime vs. Purple
    Yellow vs. Pink
    Orange vs. Cyan
    Orange vs. Emerald
    Emerald vs. Pink
    Cyan vs. Pink

    In Octo Valley, the Inklings use other colors like Neon Green, Pastel Green, Light Blue (not Cyan), and of course the Octarian's Dark Fuscha.

    I was thinking what other color vs. color matchups would work in multiplayer, as well as be easy enough to see?
     
  2. AlpacaJesus837

    AlpacaJesus837 Full Squid

    Joined:
    Jun 6, 2015
    Messages:
    37
    Likes Received:
    19
    NNID:
    alpacajesus
    Orange vs. Blue is a great option for multiplayer, due to the fact that they derive from different parts of the color wheel. It would be much easier to navigate and differentiate which color is yours and which is your opponents. Another great option for multiplayer has to be Blue vs. Yellow. These two colors are in no way related to each other and stand out when placed near each other. Just like Orange vs. Blue, these color make it a lot easier to find your opponent and easily find potential inkstrike spots or the best route to infiltrate their base.
     
  3. RotomGuy

    RotomGuy Inkling Cadet

    Joined:
    May 10, 2015
    Messages:
    199
    Likes Received:
    60
    NNID:
    RotomGuy
    It's not in any mode right now, but I want Rose and Dark Green. Christmas!
     
  4. Yaezakura

    Yaezakura Pro Squid

    Joined:
    Apr 23, 2015
    Messages:
    149
    Likes Received:
    94
    Sadly, red/green color blindness is the most common form of color blindness, which is exactly why that combination isn't present.
     
  5. lightdasher

    lightdasher Pro Squid

    Joined:
    Jan 27, 2014
    Messages:
    117
    Likes Received:
    69
    That is also why there's a colour lock option, for colour blind people
     
  6. Yaezakura

    Yaezakura Pro Squid

    Joined:
    Apr 23, 2015
    Messages:
    149
    Likes Received:
    94
    Indeed. But in this instance, red/green color blindness is so common that it would force a rather significant portion of players to have to use color lock, despite the fact that they could see every other combination just fine. It's better to design around that block from the get-go than to force that many people into the sub-par option.

    It's good they included color lock for those with the less common versions, though.
     
  7. Superjustinbros

    Superjustinbros Pro Squid

    Joined:
    Jun 6, 2015
    Messages:
    144
    Likes Received:
    111
    NNID:
    AozoraJustin
    Dark Green would also be a bit hard to notice in some of the darker areas of maps, it's like they have to have the same level of brightness and not be either a pure red or a grayscale color in order to work without any problems.
     

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?