Trifroze
Inkling
- Joined
- May 27, 2015
- Messages
- 13
- NNID
- Trifroze
What is TTK
TTK is a shooter term that means "time to kill", referring to the amount of time it takes to kill your opponent. Each weapon has different damage output and fire rate as well as varying accuracy which affect this value. Accuracy comes into play more and more the further away you are from the opponent, and the slower your fire rate the more costly missed shots will be. This topic covers the TTK of all weapons right next to the opponent and at the weapon's respective max range as well as info on how much time each missed shot costs and how likely you are to miss with each weapon based on their accuracy. The values are in frames which are "pictures" that the game consists of. The game runs at 60 frames per second so one frame equals roughly 16.667 seconds. The test was done on a training dummy representing another character and the frames were checked by using a 60 fps capture card and counting the frames from the first frame of shooting with a weapon to the frame that the killing shot connects with the dummy.
How distance affects TTK
Splatter ink seems to initially travel at a consistent speed, however it starts to decelerate towards the end of its arc. This deceleration window seems to be universal for weapons of all ranges instead of being relative to the range of the weapon, and this means that long range weapons at their max range gain almost no extra time from the longer distance compared to short range weapons at their max range. Chargers don't seem to experience any deceleration and their initial ink travel speed is presumably also faster, while Blaster shots travel the slowest at a consistent speed. Roller ink travels at a consistent speed which is somewhere between initial Splatter speed and Blaster speed.
How accuracy affects TTK
Ink starts to gradually spread on almost every Splatter weapon, and the cost of a missed shot depends on the fire rate of the weapon. Furthermore, even if you hit your opponent, even a slight deviation in your ink's arc can cause a difference of roughly one frame in your TTK. For example a shot that goes straight forward can take 4 frames to connect while a shot that has slight deviation can take 5 frames. Each weapon has different accuracy based on RNG (random number generator within the game aka randomness) with a few weapons such as Chargers and the L-3 Nozzlenose having a 100% hitting ratio even at their max range.
Data (immediate TTK / max range TTK / cost of a missed shot)
.52 Gal: 12 / 19 / 9
Blaster: 13 / 25 / 51
Luna Blaster: 13 / 23 / 41
Splattershot: 15 / 22 / 6
.96 Gal: 16 / 24 / 13
N-ZAP '85: 18 / 25 / 5
Splash-O-Matic: 18 / 25 / 5
Splattershot Jr: 18 / 25 / 5
Aerospray: 19 / 26 / 4
Splattershot Pro: 19 / 27 / 8
Dual Squelcher: 21 / 29 / 6
L-3 Nozzlenose: 21 / 28 / 4
Splat Roller: 22 / x / 22
Inkbrush: 26 / x / 7
Jet Squelcher: 27 / 38 / 8
Rapid Blaster: 46 / 62 / 35
Dynamo Roller: 47 / x / 47
Squiffer: 48 / 52 / 51
Splat Charger: 63 / 68 / 66
Splatterscope: 63 / 68 / 66
E-liter 3K: 80 / 108 / 105
TTK is a shooter term that means "time to kill", referring to the amount of time it takes to kill your opponent. Each weapon has different damage output and fire rate as well as varying accuracy which affect this value. Accuracy comes into play more and more the further away you are from the opponent, and the slower your fire rate the more costly missed shots will be. This topic covers the TTK of all weapons right next to the opponent and at the weapon's respective max range as well as info on how much time each missed shot costs and how likely you are to miss with each weapon based on their accuracy. The values are in frames which are "pictures" that the game consists of. The game runs at 60 frames per second so one frame equals roughly 16.667 seconds. The test was done on a training dummy representing another character and the frames were checked by using a 60 fps capture card and counting the frames from the first frame of shooting with a weapon to the frame that the killing shot connects with the dummy.
How distance affects TTK
Splatter ink seems to initially travel at a consistent speed, however it starts to decelerate towards the end of its arc. This deceleration window seems to be universal for weapons of all ranges instead of being relative to the range of the weapon, and this means that long range weapons at their max range gain almost no extra time from the longer distance compared to short range weapons at their max range. Chargers don't seem to experience any deceleration and their initial ink travel speed is presumably also faster, while Blaster shots travel the slowest at a consistent speed. Roller ink travels at a consistent speed which is somewhere between initial Splatter speed and Blaster speed.
How accuracy affects TTK
Ink starts to gradually spread on almost every Splatter weapon, and the cost of a missed shot depends on the fire rate of the weapon. Furthermore, even if you hit your opponent, even a slight deviation in your ink's arc can cause a difference of roughly one frame in your TTK. For example a shot that goes straight forward can take 4 frames to connect while a shot that has slight deviation can take 5 frames. Each weapon has different accuracy based on RNG (random number generator within the game aka randomness) with a few weapons such as Chargers and the L-3 Nozzlenose having a 100% hitting ratio even at their max range.
Data (immediate TTK / max range TTK / cost of a missed shot)
.52 Gal: 12 / 19 / 9
Blaster: 13 / 25 / 51
Luna Blaster: 13 / 23 / 41
Splattershot: 15 / 22 / 6
.96 Gal: 16 / 24 / 13
N-ZAP '85: 18 / 25 / 5
Splash-O-Matic: 18 / 25 / 5
Splattershot Jr: 18 / 25 / 5
Aerospray: 19 / 26 / 4
Splattershot Pro: 19 / 27 / 8
Dual Squelcher: 21 / 29 / 6
L-3 Nozzlenose: 21 / 28 / 4
Splat Roller: 22 / x / 22
Inkbrush: 26 / x / 7
Jet Squelcher: 27 / 38 / 8
Rapid Blaster: 46 / 62 / 35
Dynamo Roller: 47 / x / 47
Squiffer: 48 / 52 / 51
Splat Charger: 63 / 68 / 66
Splatterscope: 63 / 68 / 66
E-liter 3K: 80 / 108 / 105
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