CreeperFishStix
Inkling
- Joined
- Feb 28, 2017
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- DJFS317
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The title of this thread is pretty self-explanatory, so I'm just gonna jump right into it.
As of right now, the Dualie Squelchers have no place in the competitive scene, and don't do well in solo queue, either. It's kit does not support the weapon at all, that being Point Sensor sub and Tenta Missiles special. The Point Sensor is not that useful, even though it received a buff going from Splatoon to Splatoon 2 (that buff being time active after landing/hitting an object). The reason it still isn't good is because it doesn't have a guarantee to locate anyone, as whoever gets located has to be within the radius of the landed point sensor, and the location time is relatively short. Not only that, the Tenta Missiles are arguably one of the worst specials in the game, as they can be avoided by moving the left-stick in any direction away from the landing missiles and any objects.
Despite all of this, the main weapon itself is the best over all other dualies. It has the longest range in its class, and has a dodge roll unlike any of its brothers. When you dodge roll, on any other dualie, you stop in place, and your reticles center. You have to wait a certain amount of time until you are allowed to move again, and once you start moving, your reticles separate. With the Dualie Squelchers, when you go into a dodge roll, your reticles still center, but you are allowed to move freely after they center. Instead of a movement cool-down, it is replaced with a time limit on how long your reticles are centered. However, if you roll, stop, and then try to move, your reticles will separate normally.
It may seem like I'm just giving you a bunch of statistics as to why one weapon isn't good, but this thread serves another purpose, and that purpose is to talk about a weapon that hasn't even come out yet, the Custom Dualie Squelchers. Since some people don't want to know about a weapon until it's actually confirmed for release, I'll put this spoiler button below. Continue if you wanna know more:
With all of this in mind, there is not a place for Dualie Squelchers in competitive, and can barely hold its own in solo queue, unless it gets a godly buff, kit swap, or the release of the previously mentioned Custom version. This is just my opinion, but at least I backed it up with some facts and statistics. As always, you can throw in your two cents worth, but please back it up in a similar fashion, and prepare for a debate. I might not agree with you.
As of right now, the Dualie Squelchers have no place in the competitive scene, and don't do well in solo queue, either. It's kit does not support the weapon at all, that being Point Sensor sub and Tenta Missiles special. The Point Sensor is not that useful, even though it received a buff going from Splatoon to Splatoon 2 (that buff being time active after landing/hitting an object). The reason it still isn't good is because it doesn't have a guarantee to locate anyone, as whoever gets located has to be within the radius of the landed point sensor, and the location time is relatively short. Not only that, the Tenta Missiles are arguably one of the worst specials in the game, as they can be avoided by moving the left-stick in any direction away from the landing missiles and any objects.
Despite all of this, the main weapon itself is the best over all other dualies. It has the longest range in its class, and has a dodge roll unlike any of its brothers. When you dodge roll, on any other dualie, you stop in place, and your reticles center. You have to wait a certain amount of time until you are allowed to move again, and once you start moving, your reticles separate. With the Dualie Squelchers, when you go into a dodge roll, your reticles still center, but you are allowed to move freely after they center. Instead of a movement cool-down, it is replaced with a time limit on how long your reticles are centered. However, if you roll, stop, and then try to move, your reticles will separate normally.
It may seem like I'm just giving you a bunch of statistics as to why one weapon isn't good, but this thread serves another purpose, and that purpose is to talk about a weapon that hasn't even come out yet, the Custom Dualie Squelchers. Since some people don't want to know about a weapon until it's actually confirmed for release, I'll put this spoiler button below. Continue if you wanna know more:
There is no certainty on the kit of this weapon, and any aspect of this weapon has a possibility to get nerfed or buffed, but as of right now, its kit is Splat Bomb sub and Ink Armor special. This kit suits the main weapon so much better than the original, as it can force people out of an area with damage and the possibility of death instead of location, and a special that is in-arguably one of the best specials in the game. It breaks when damage dealt to it reaches 30 or higher, but it can absorb up to 80. The main weapon also has a great painting power, which can help it charge special quickly, as well as the previously mentioned "special" dodge roll. Overall, the weapon looks to be a better N-Zap 85, with a better kit, greater range, and superior quirks/gimmicks.
With all of this in mind, there is not a place for Dualie Squelchers in competitive, and can barely hold its own in solo queue, unless it gets a godly buff, kit swap, or the release of the previously mentioned Custom version. This is just my opinion, but at least I backed it up with some facts and statistics. As always, you can throw in your two cents worth, but please back it up in a similar fashion, and prepare for a debate. I might not agree with you.