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Dynamo Roller - Techniques and Concepts

PHYTO-1

Pro Squid
Joined
Jun 8, 2015
Messages
124
NNID
PHYTO-1
PHYTO-1 submitted a new guide:

Dynamo Roller - Dynamo Roller

the DR is a bad weapon. absolute unit but nonetheless bad.

Guide on how to be less* bad.

*not guaranteed


Ink Efficiency.

It uses up a lot of ink and you will find yourself out of ink very quickly. The DR has about a 1 second delay after a swing before it can start recovering ink again. So to maximize turfing and build up your special with less ink, you want to roll- yes roll- during the delay as opposed to going into squid form immediately.

the...
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PHYTO-1

Pro Squid
Joined
Jun 8, 2015
Messages
124
NNID
PHYTO-1
PHYTO-1 updated Dynamo Roller - Techniques and Concepts with a new update entry:

BCT redone for blasters + maximizing range concept

critical info*

BCT redone for blasters to take into account the extra range they receive while moving forward.

this momentum boost offsets the placings by 5 dmg.

ie: clash blaster is not guaranteed OHKO vflick and joins the threaten tier

all other blasters remain in their same BCT tier.


added section on maximizing range
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PHYTO-1

Pro Squid
Joined
Jun 8, 2015
Messages
124
NNID
PHYTO-1
PHYTO-1 updated Dynamo Roller - Techniques and Concepts with a new update entry:

added new weapons to BCT + blindspotting

-bloblobber (with bounced blobs) BLOCK
-bloblobber (direct hit only, no bounces) [65] THREATEN

you really have to pay attention to the terrain and gauge whether or not the bloblobber can trail its blobs past your range

-nautlius 47 [60] THREATEN

do not engage until it begins to shoot- it could hold charge and swim forward to get the jump

Blindspotting- how and why & what to do

Righthandedness- extended hitbox and dry roll
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