not sure if anyone mentioned it above but to keep the amount needed down , I use a ticket for what i'm looking for and try to roll doubles and then add the last slot. and never re-roll just save snails for adding slots so you have lot to work with.
If you don’t mind spending some snails though, you can get useful 3* gear extremely fast. Fill the three empty slots with abilities you don’t want, using 10 chunks each, then use a snail or two to reroll for the brand preferred ability.
I do this occasionally because I do every splatfest and have more snails than gear slots I want to add.
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As for my own advice here, play Salmon Run whenever you can; there’s nothing but benefits from playing it. The gear you discard gives you chunks and money, the super bonuses can be chunks/money/tickets (all of which help you towards your goal), the gameplay itself lets you train with weapons you’re unfamiliar with in a significantly lower risk environment, and it’s less stressful than PVP because everyone is just a derpy gamer like you and you get to goof around.
You do NOT need pures to be good, people just like them because it looks cool and it was hard to get in S1 without savescumming or hacking. I like having pures for run speed and swim speed because there are quite a few gear builds of mine that require 2 mains of those, and it makes my gear more modular.
Whatever you plan on putting on your gear, this is the method I use:
- Pop a drink ticket and wear whatever you want to upgrade with that perk; you should try to have 3 empty sub slots.
- Play a Ranked game. Each win at my level will give enough exp to add in the first sub slot for * and ** gear.
- If the first sub isn’t what I want, I wipe it immediately. If it is, I keep it and continue playing until all 3 subs are in place. If one is good and 2 are bad, wipe it and start again. if 2 are good, I usually keep it. When you wipe off the first slot every time it’s not what you’re looking for, you’ll be starting your gear building process from a guaranteed 1 sub and vastly improve your odds of getting what you want.
Frequently you’ll wind up with 2 good subs and 1 bad one. In this situation, you can either leave it as it is, fill in the last slot for 30 chunks, or add in some other ability for 10 chunks that may benefit you (1 sub of bomb Defense enables you to survive 2 near-miss Inkjet shots or Tenta Missiles; 1-2 subs of quick super jump is useful in a lot of situations; 1 sub of special saver provides good returns, etc.).