birdiebee
Inkling Commander
As a preface, I am referring mostly to Ranked Modes in this post just because I rarely go to Turf Wars.
I'm not really sure where to go with this post, but I am wondering if anyone feels the same way and can contribute more fact-based insights into whether this is the case or not.
Playing ranked, on average more players are getting more kills than what I was used to in Splatoon 1. This could be a result of people who are veterans or skilled players still climbing through the B- to A- range, but I don't think it is because the kills are often not one-sided. Sometimes all 8 players have gotten at least 10 splats. This is almost surely a result of gameplay changes more than match-making.
Gameplay is more fast-paced and action-based. Specials are less likely to single-handedly turn the tides in battle, there are invincibility specials so it takes more skill to flee an encounter. Maybe the hardest thing to measure in comparison to Splatoon 1 is that map design could also be geared toward forcing/encouraging players to battle in the mid. Moray and Mackerel's zones have been centralized, as an obvious example, but many stages' Tower routes don't venture as far into enemy territory as they might have before, either. Designs on stages like Shipyard and Musselforge make it really difficult to venture that far into the enemy's base.
Again, I'm really just sharing some of my observations and there's no research here, but I'm interested in the community's thoughts. FWIW I like these design and mechanic adjustments. The flow of battle feels a little more exciting. But yeah.
I'm not really sure where to go with this post, but I am wondering if anyone feels the same way and can contribute more fact-based insights into whether this is the case or not.
Playing ranked, on average more players are getting more kills than what I was used to in Splatoon 1. This could be a result of people who are veterans or skilled players still climbing through the B- to A- range, but I don't think it is because the kills are often not one-sided. Sometimes all 8 players have gotten at least 10 splats. This is almost surely a result of gameplay changes more than match-making.
Gameplay is more fast-paced and action-based. Specials are less likely to single-handedly turn the tides in battle, there are invincibility specials so it takes more skill to flee an encounter. Maybe the hardest thing to measure in comparison to Splatoon 1 is that map design could also be geared toward forcing/encouraging players to battle in the mid. Moray and Mackerel's zones have been centralized, as an obvious example, but many stages' Tower routes don't venture as far into enemy territory as they might have before, either. Designs on stages like Shipyard and Musselforge make it really difficult to venture that far into the enemy's base.
Again, I'm really just sharing some of my observations and there's no research here, but I'm interested in the community's thoughts. FWIW I like these design and mechanic adjustments. The flow of battle feels a little more exciting. But yeah.