Vidknight
Inkling Cadet
- Joined
- Mar 26, 2024
- Messages
- 162
- Pronouns
- He/Him
This is a question I'm pretty curious about since I seen it happen with a lot of people where they play a weapon that they think they're going to main only to drop it for one reason or another. I got a few I want to share and I'm pretty interested in what yall want to share.
Painbrush: Yea I honestly thought that this weapon would been my 2nd favorite weapon and it was for the longest time. That was until I 5-starred it you would think that after 5 starring a weapon I would love to play it more. But that was not the case instead I started to notice all of the flaws this weapon had. Mediocre kit, slow speed, not really all that good range, etc. And usually these things by itself don't deter me from playing and enjoying a weapon, but all together and we start having problems.
Tri-stringer: This was a weapon that I first picked up all the way back at the start of splatoon 3. I picked this weapon up mostly because I saw a lot of potential in this weapon being strong. There was also the fact that in splatoon 2 I played a bit more backline weapons (Mostly hydra) since playing aggro in 2 due to the game being more slower pace so I thought that the backline playstyle would transition over to 3 it didn't. Not only was the game more fast pace, but there was also the problem that Tri-stringer is not only hard, but the reward you get from learning the weapons is not really as much as you get from something like Splatana stamper. I still play the weapon every once in a while, it just not my main.
Tenta brella: To hard for my small goblin brain :(. Truth be told I didn't exactly know what this weapon is meant to do here. does it draw in enemy attention?, Does it play for kills, Does it enable the team with a shield and vac like some sort of tank?, Maybe it's all three who knows. I also haven't played this weapon in like months at this point so I know that if I even try to play it I be more rusty than a nail that was submerged in water for 2 years.
Painbrush: Yea I honestly thought that this weapon would been my 2nd favorite weapon and it was for the longest time. That was until I 5-starred it you would think that after 5 starring a weapon I would love to play it more. But that was not the case instead I started to notice all of the flaws this weapon had. Mediocre kit, slow speed, not really all that good range, etc. And usually these things by itself don't deter me from playing and enjoying a weapon, but all together and we start having problems.
Tri-stringer: This was a weapon that I first picked up all the way back at the start of splatoon 3. I picked this weapon up mostly because I saw a lot of potential in this weapon being strong. There was also the fact that in splatoon 2 I played a bit more backline weapons (Mostly hydra) since playing aggro in 2 due to the game being more slower pace so I thought that the backline playstyle would transition over to 3 it didn't. Not only was the game more fast pace, but there was also the problem that Tri-stringer is not only hard, but the reward you get from learning the weapons is not really as much as you get from something like Splatana stamper. I still play the weapon every once in a while, it just not my main.
Tenta brella: To hard for my small goblin brain :(. Truth be told I didn't exactly know what this weapon is meant to do here. does it draw in enemy attention?, Does it play for kills, Does it enable the team with a shield and vac like some sort of tank?, Maybe it's all three who knows. I also haven't played this weapon in like months at this point so I know that if I even try to play it I be more rusty than a nail that was submerged in water for 2 years.