Brunosky_Inc
57% Squid Kid / 43% Hipster
I'm curious about it, considering all the unusual mechanics that are involved in Splatoon.
Personally, it surprisingly has improved my performance in Team Fortress 2. Before Splatoon I couldn't for the life of me use the Scout nor the (non-knight) Demoman; and now after coming back to it I've found out that I can pull some solid performances with both of those guys! Not amazing, but way better than the zero on the left I used to be.
I suppose it makes sense: Scout is quick, frail, and a battle with him can end really quickly for or against him, much like our squiddos here; and Demoman fires slow projectiles that fall in an arc and need some leading to hit their target, like our long-ranged Shooters.
Personally, it surprisingly has improved my performance in Team Fortress 2. Before Splatoon I couldn't for the life of me use the Scout nor the (non-knight) Demoman; and now after coming back to it I've found out that I can pull some solid performances with both of those guys! Not amazing, but way better than the zero on the left I used to be.
I suppose it makes sense: Scout is quick, frail, and a battle with him can end really quickly for or against him, much like our squiddos here; and Demoman fires slow projectiles that fall in an arc and need some leading to hit their target, like our long-ranged Shooters.