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How to snipe?

Discussion in 'Regular Discussion' started by KannaMango93, Dec 16, 2016.

  1. KannaMango93

    KannaMango93 Inkster Jr.

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    Any pro snipers got advice for someone who has a basic idea on how to snipe but is still mediocre at it?
     
  2. Ansible

    Ansible Inkling Fleet Admiral

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    Any particulars?

    Otherwise we'll accidentally give you an infodump tidal wave that could hamper your progress more than help it.
     
  3. KannaMango93

    KannaMango93 Inkster Jr.

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    The long range chargers and their scope variants. I would like more info on Squiffers and Bamboozlers too, but to avoid the tidal wave of text and info, I'd just like tips on the longer range sniping weapons for now.
     
  4. ThatOneGuy

    ThatOneGuy Pro Squid

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    I don't know if I can help you, but I'm currently S+97 in long range chargers, so I think I'm the guy you're looking for.

    When sniping, it's extremely important to play defensive. Most weapons don't even have a way of dealing with you (if you are outside of their range)
    Weapons like these: [​IMG] :wst_roller_heavy00: :wst_roller_normal01: [​IMG] [​IMG] [​IMG] [​IMG] can't do anything to you (if you space yourself correctly). Notice how none of those weapons are pushovers either. They're all pretty good weapons and having a sniper being able to check them easily is a boon. So, since they can't do anything to you until they get close, they're all going to rush you. Knowing that they'll charge at you is something you have to play around. So, if you're expecting someone, start charging up a shot and one shot them before they can even shoot you. But, don't point your laser at them. Once they see the laser, they'll know you're up to something and strafe away. The best remedy for this is to simply aim at a wall/floor to cover your shot and once they get close . . . boom. ded. That's a technique commonly referred to as "snapping".

    I'll admit, learning to snap is vital and it's kind of hard to learn and be consistent with. Especially with a scope. The scope doesn't really have a laser at full charge and it's kinda tricky. So, I'd advise to start with scopeless and then go to scoped sniping. Just because scopeless helps you determine the laser on your weapon. But, I wouldn't stick to the scopeless forever, just because you lose some range, and that can be vital for getting some crucial shots. But at the end of the day, it's preference.

    Hopefully, I helped, and I might start making a guide on this stuff because a lot of people have been asking me similar questions.
     
  5. OranguruGaming

    OranguruGaming Inkling

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    Stay mobile, check your six as much as possible. Play defensively obviously going face to face with a roller isn't too smart :D. But also at the same time don't be afraid to take your shot either. Get a good balance of aggressive and cautious.
     
  6. Maave

    Maave Inkling Cadet

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    I learned sniping last so I still remember my stumbling points.

    Know your range. If you haven't played that particular gun on that particular map yet then use recon mode, test how far you can reach from various positions. This will prevent you from missing shots and exposing yourself needlessly.

    Know your spots. There are obvious sniper perches on all the maps plus simply convenient spot. The best spots generally give you a good line of sight of the current area while preventing opponents from moving in, and have obstacles to totally block or to corner-peek against opposing snipers.

    Know where to stand relative to your teammates. This is the one thing that none of the guides ever mentioned and I'd always feel like I was standing in the wrong spot. My rule of thumb is to stay half of my max distance behind my teammates. That way I can shoot opponents without struggling to reach while keeping myself just far enough back that I'm not vulnerable to them. You have to move with the frontline, push with your teammates and fall back if they lose turf.
     
    Ansible likes this.
  7. KannaMango93

    KannaMango93 Inkster Jr.

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    Thanks y'all! This helps a lot. I do have a question about sensitivity and controls. I was told that a lower sensitivity is better for sniping. I know that it mainly depends on comfort level, but what would you say is a good range of sensitivity for sniping?
     
  8. KannaMango93

    KannaMango93 Inkster Jr.

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    Also, I noticed that Kelp Dome is rather lacking in high perches and good sniping points, but are there any places that are good places for sniping at all on that stage?
     
  9. LockeExile

    LockeExile Pro Squid

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    Don't snap your shots. It's not worth the unreliability. Drag them smoothly toward the target while you're charging so that you land on the target right when the charge is done and release it right away. You already have two things working for you to hide your laser automatically: latency and the range nerf at less than full charge.

    Sensitivity is purely comfort. I know great snipers that use +5 and great snipers that use -3. Start low and work your way up as you get comfortable with it. Don't try to force it though. You should adjust sensitivity to match your muscle memory, not try to train your muscles on different sensitivities. If you find that you're consistently overshooting targets, turn it down. If you're undershooting, turn it up. I used -2 for a long time before bumping it to -1.5 when I noticed I was consistently undershooting.

    On Kelp Dome most snipers stay on the ramps that lead to the catwalk. Stay a bit down the ramp and jump when you shoot for added protection. When it's time to push forward you can right-peek around the walls in the left tree area to shoot into the north side of the middle area (watch for flanks from your left), or stand in the south side of mid and peek around the middle platform to shoot toward the right tree area. You can also reach enemy spawn from the top of the middle platform if your team is dominating.
     
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  10. lostinseax

    lostinseax Inkling

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    I used to play as an E-liter 3K a bit so this would probably help.

    I find it the most inconvenient to play as scopes (for some strange reason). You become bits and bits more vulnerable, and it may give some extra range, but it's not worth it.
     

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