nefariousshyguy
Inkling
- Joined
- May 7, 2015
- Messages
- 2
- NNID
- NefariousShyGuy
DON'Ts:
- DO NOT treat the Charger like a sniper rifle. It's a completely different weapon that has many uses besides killing enemies at a distance.
- DO NOT go off on your own and do your own thing. Always be near the team by some degree and support them. If you stay away from the team, you'll die quickly. This rule is actually true for any player, but for some reason Chargers don't follow. This means no running off looking for people to snipe or camping at high points away from your teammates. Remember that the objective of the game is to spread as much ink as possible in just 3 minutes, not get kills. This is the number one reason why a team with a Charger loses.
- DO NOT try to fight enemies at close range if you don't have a charged shot ready. Your uncharged shot is severely weak and you'll die instantly if you stand there charging. Always retreat when an enemy gets too close, then attack from a farther range. If possible, always keep your firing distance at mid range or higher.
- DO NOT only fire until your shot is fully charged. You can still fire a pretty good range when your shot is semi-charged. Instead of standing there in the wide open waiting for your shot to fully charge, just fire when the charge meter is at least above 25%. You fire A LOT faster this way, and actually help your team progress.
- DO calculate your charged shot ranges. Approximately, 0-10% charged is foot-range, 10-25% is short range, 25-50% is short-mid range, 50-75% is mid-long range, and 75-100% is long range.
- DO calculate the damage each charged shot does. 1 fully charged shot is an instant kill, so it takes 2 half charged shots to kill an ememy. This makes the Charger amazing at kill assists since a quick semi-charged shot can instantly kill enemies who have already taken damage. I also want to believe that the damage a charged shot does increases when an enemy gets hit with it at close range (you can instantly kill an enemy at just 80% charged when fired at close range, or 30% charged if that enemy has already taken damage), but this hasn't been completely proven yet.
- DO spend most of the match painting the map with ink. Contrary to popular belief, the Charger can actually do a decent job painting. The trick is to fire semi-charged shots and to keep the range of each shot in mind, as said before. For example, you do NOT want to fire a fully charged shot on a wall that is right in front of you, that's wasting ink. For walls in front of you, fire a bunch uncharged shots. For wide areas and corners, fire short to mid range shots. For long narrow passageways, fire long range shots.
- DO use the Charger's ink trail to your advantage. Although narrow, the ink fired by the Charger can create very useful bridges for you and your teammates, especially in a sea of enemy ink.
- DO stick with your team and support them. A Charger who's main goal is to protect the team and paint the map whenever possible is a good Charger. Leave the ambushing to the Shooters and Rollers and watch their backs at a distance. If you're in a position where you're forced to ambush, make sure to not go alone. Nothing is worse than a lone Charger who does little to support the team.
- DO use your subs and special weapons frequently. Make it second nature to press the R button, especially if you're about to be caught in an ambush. Make sure to plan and aim those bombs before throwing them though.
- DO keep your ink meter above 50%. This is mostly because subs take up a lot of ink, especially the bombs from the Charger set. Keep constant watch of how much ink you're using and don't let it dip below 50%.
- DO take advantage of high points. Shooters and Rollers have a lot of trouble firing above high points, making it a perfect place for Chargers. However, you can still get easily killed by enemy Chargers, enemy bombs, and enemies who climb up to your high point. The main purpose of a high point is to protect your teammates at a safe distance, NOT CAMP. If you're at a high point and your team isn't there, you're pretty much camping and your team will suffer for it. Do not stay in one high point for more than 15 seconds, keep moving and keep following your team.