1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Squidboards now has its own Discord server!

    Join us on Discord!

  3. Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 15,000 Splatoon fans from around the world have come to discuss this fantastic game with over 150,000 posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Splatoon community!

  4. Hi Guest,

    As of June 3rd you will no longer be able to log in to Squidboards using your Smashboards account. Please take a look at the announcement for additional details

I love the new stingray

Discussion in 'Competitive Discussion' started by Mar$el, Sep 9, 2017.

  1. Mar$el

    Mar$el Inkling Commander

    Joined:
    Aug 28, 2017
    Messages:
    395
    Likes Received:
    410
    A few days ago I took the Hero Charger into ranked for fun but then I started to get good at holding my charge and jumping off platforms to accommodate for the range and now it's my main weapon. With the new patch the stingray is so so so so much better. The thing I fear is it getting nerfed but at least for now I still get to have it. I know some people say that you can't really get it if you want to pause and locate your enemies but if you use it at choke points people leave immediately. It's a much bigger threat. When I used it on tower control I kill everyone on the tower even if they leave the tower. I just keep shooting and shoot where I expect people to be and I keep getting triple kills with it. It inks turf much better as well (though you never use it for that. I love this "new special" (it's such a change from the trash it was before I call it new) and I run a bunch of special charge up. If anyone else has anything else to say about it I'd like to see it so I can better my use. I see a lot of people with chargers and splatlings now so they're all over. I also saw some people running special power up. I'm pretty sure all it does is increase the time you use it but I don't think that's very beneficial because you end up targeted when you use it and you can't use your main or sub while activated. I find special charge up to be much more effective.
     
    Lonely_Dolphin likes this.
  2. Lyn

    Lyn Squid Savior From the Future
    Premium

    Joined:
    Apr 23, 2015
    Messages:
    2,274
    Likes Received:
    886
    I never thought they could make the stingray likeable, but somehow they did. I am very impressed.
     
  3. sammich

    sammich Inkling Cadet

    Joined:
    Jun 7, 2015
    Messages:
    267
    Likes Received:
    161
    "When I used it on tower control I kill everyone on the tower even if they leave the tower. I just keep shooting and shoot where I expect people to be and I keep getting triple kills with it."

    it was always good at this. it's also good at taking out runaway rainmakers.
    but it's nice that it has a bigger place in TW and SZ now.
     
  4. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,074
    NNID:
    Einsam_Delphin
    It's still my least favorite special, but it's definitely worth using now!
     
  5. Mar$el

    Mar$el Inkling Commander

    Joined:
    Aug 28, 2017
    Messages:
    395
    Likes Received:
    410
    I kind of meant that it's exponentially better at clearing choke points. In tower control before the update people could still stay on or just jump off and back on real quick but now you force them to completely leave the area.
     
  6. vanille987

    vanille987 Inkling Cadet

    Joined:
    Mar 8, 2017
    Messages:
    206
    Likes Received:
    143
    NNID:
    777SAS777
    It finally got a buff and wow.
    Its bigger then i expected

    It's comparable to the killer wail now in terms of uses imo.
    You can briefly shut off a area or clear a occupied choke point.
    The mobility on it is not to be underestimated too, i followed quit a few players with the beam until they hit a wall and got splatted.
    Or simply use it to force a retreat.
     
  7. Либра

    Либра 「Pavor Nocturnus」

    Joined:
    Mar 16, 2016
    Messages:
    319
    Likes Received:
    551
    I think I'm speaking for all vanilla / hero charger mains here: Hopefully this will be enough for others to stop telling us to use the Firefin instead if we like the vanilla set better or are genuinely performing better using the vanilla. Like seriously. I'm glad the Stingray got a decent buff at last, getting 2.5 elims on average, 3 on TC, it definitely made the jump from "situational" to "legit viable".
     
    the and SonnyBlueBalls like this.
  8. SonnyBlueBalls

    SonnyBlueBalls Full Squid

    Joined:
    Mar 18, 2017
    Messages:
    46
    Likes Received:
    24
    NNID:
    ReaganMcClellan
    It needed it. But now i feel a little naughty using it. I main heavy splatling, so its a welcome buff!
     
  9. Mar$el

    Mar$el Inkling Commander

    Joined:
    Aug 28, 2017
    Messages:
    395
    Likes Received:
    410
    I used to main the firefin but then I saw videos of people using the vanilla and how they used the splat bombs and holding a charge and such so I decided to use it and a couple days after I decided to main the hero charger stingray became much more viable. I didn't really use the splash wall all that much cuz you only get 2 shots afterwards maybe 3 if you have abilities but the splat bomb is much more useful for dealing with big groups of people like when people are gunning for the rainmaker or such. Also if I'm in a close call situation and I miss the first shot or two and it's too late I just throw down a bomb and I usually get at least a trade.
     
  10. sammich

    sammich Inkling Cadet

    Joined:
    Jun 7, 2015
    Messages:
    267
    Likes Received:
    161
    you're making me extra sad there is no splash wall + stingray bamboozler to replace the old MK 1
     
    vanille987 and the like this.
  11. mercenariez

    mercenariez Inkling Cadet

    Joined:
    Feb 5, 2016
    Messages:
    186
    Likes Received:
    137
    NNID:
    gamelo8018
    It was already good, contrary to popular opinion (if you had skill) but now it's really good.
     
    Либра likes this.
  12. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,074
    NNID:
    Einsam_Delphin
    Guess no one had skill then!
     
  13. Dessgeega

    Dessgeega Squid Savior From the Future

    Joined:
    Feb 23, 2016
    Messages:
    2,372
    Likes Received:
    4,159
    Switch Friend Code:
    SW-3756-0533-5215
    So you're saying casuals and top competitive players alike, who grumbled about this special, all lack skill? Well you just go on with your ridiculously opinionated self then.

    For something actually on topic, yes, the sting ray is much improved. Merely increasing the size by more than double is all it took for this special to become a genuine threat. I like where it is now, still being a challenge to control, but with serious power for those who master it. Also, it looks awesome and/or terrifying graphically, depending on what team you're on.
     
    Mikaya likes this.
  14. GearWax

    GearWax Semi-Pro Squid

    Joined:
    Aug 12, 2016
    Messages:
    83
    Likes Received:
    27
    NNID:
    KoopaTroopaBloop
    I really don't. I think it's too good and too hard to avoid. In a Private Battle today I was being shot at and I tried to swim away. I couldn't and got caught up in the beam. THAT should not be a thing. It should be possible to avoid it by swimming. I think a turning speed nerf is completely necessary, either that or the big beam shouldn't get a damage increase, just a size increase.
     
    Flopps likes this.
  15. Dessgeega

    Dessgeega Squid Savior From the Future

    Joined:
    Feb 23, 2016
    Messages:
    2,372
    Likes Received:
    4,159
    Switch Friend Code:
    SW-3756-0533-5215
    Well you were swimming WITH the Sting Ray, of course it kept up with you. It's better to move in the opposite direction that the ray is being aimed, then the opponent has to waste time cancelling and re-acquiring you.
     
    sammich likes this.
  16. Luminario

    Luminario Full Squid

    Joined:
    Aug 19, 2017
    Messages:
    35
    Likes Received:
    65
    The beam does only get a size increase, I'm pretty sure the damage it deals stays the same. It still has obvious setbacks: turning is difficult, you have to hold the beam for 1.5 seconds for the big beam, doesn't cover turf that well at all, and you have to leave the front line or risk being flanked. Being killed by the beam while you're in an inconvenient spot means the special is doing its job, in open areas it's super easy to just swim through the beam in the opposite way it's turning and only take like 20 damage.
     
    Silxer and SonnyBlueBalls like this.
  17. GearWax

    GearWax Semi-Pro Squid

    Joined:
    Aug 12, 2016
    Messages:
    83
    Likes Received:
    27
    NNID:
    KoopaTroopaBloop
    Actually, it kills in 4 hits at full power, where it would kill at 6 otherwise.
     
  18. Luminario

    Luminario Full Squid

    Joined:
    Aug 19, 2017
    Messages:
    35
    Likes Received:
    65
    So I finally got around to actually testing it and it doesn't seem to get a damage increase at all. The training dummies get splatted in the same amount of time with the small beam as they do with the big beam, at around 6ish ticks.
     
  19. finnaggann

    finnaggann Inkling

    Joined:
    Sep 21, 2017
    Messages:
    4
    Likes Received:
    3
    so I found the sting ray to be decent on the sloshing machine before the buff, but that weapon basically excels at crowd control and getting more tools for a strategy tends to work well in splatoon. I never liked it on any other weapon, and it certainly was only useful in certain situations, but walling off choke points is powerful, especially if you are hyper aware of what is around you, and can respond to enemies goning multiple routes. This buff was probably called for because on most weapons sting ray was an inferior special, but its buff was really only an improvement to my strategy on one weapon, and not a game changer for me.
     
  20. NanoFlame

    NanoFlame Inkling

    Joined:
    Sep 24, 2017
    Messages:
    2
    Likes Received:
    2
    Now we just need a weapon that has stingray and point sensors...
     

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?