GameGalaxy64
Inkling Cadet
Just as the title implies ¯\_(ツ)_/¯
I don't really think so. That's an ability that only helps for a set amount of time, and it only helps when you die; I've always personally felt that you should design your gear around NOT dying. The slot you use for Comeback could go to Swim Speed, Ink Recovery or another ability that will help you far more throughout the match.
You realize this is on a Quick Respawn build, when the main purpose is to constantly be trading? Even though it's based on dying, it's definitely extremely effective on RM/TC.Honestly, I feel all the Headgear exclusive Abilities are pretty terrible. Tenacity is the best of them all, and even that is pretty crappy and situation heavy. Comeback is better than Opening Gambit and Last Ditch, but it's still pretty bad. Like NeoSeth said, you want to focus more on when you're alive. That is the main reason Tenacity is the better of the four abilities, because it works when you're alive, but your team mates are dead. I'd honestly go about finding a better use for that slot. You can never go wrong with one of the Speed ups and Ink Recovery Up. They're easily the best abilities in the game.
Then you'd probably want to invest in Quick Super jump too. Taking up even more slots. I know the strategy, I know what it is meant to do. Either way I'd rather spend my slots on things that help me when I'm alive than things to aid me every time I die.You realize this is on a Quick Respawn build, when the main purpose is to constantly be trading? Even though it's based on dying, it's definitely extremely effective on RM/TC.
Idealistically you get the new headpiece w/ comeback that is skalop brand.How about this, what are the best abilities for a QR build, including how much of an ability you use
It is worth noting that while the Zink brand does give the Retro Gamer Jersey a high chance of rolling Quick Super Jump, it also gives it a very low chance of rolling additional Quick Respawn subs. Thus, I personally would prefer something like the new Squid Satin Jacket (which is Zekko brand, offering easy Special Saver rolls).Idealistically you get the new headpiece w/ comeback that is skalop brand.
Then the Retro Gamer Jersey, which is one quick respawn main and favors quick super jump.
The boots are up to you honestly, but I go with Choco Slogs (?) which are quick respawn boots that favor swim speed up.
Leaving you with 3 QR subs, 2 mains, 3 swim speed up subs, and 3 QS subs. Of course this is using only stuff that has favorable rerolls, if you save-scum you can probably put together something more effective.
The QR build I suggested was simply to create a build that let you respawn pretty quickly and still be able to abuse Comeback by having 2 improved movement options. On top of this you wouldn't have to necessarily be lucky in order to get the 3 favored subs easily. To work with unbiased gear you are better off save-scumming for faster results, because the odds of getting what you want is even lower than using favored gear.It is worth noting that while the Zink brand does give the Retro Gamer Jersey a high chance of rolling Quick Super Jump, it also gives it a very low chance of rolling additional Quick Respawn subs. Thus, I personally would prefer something like the new Squid Satin Jacket (which is Zekko brand, offering easy Special Saver rolls).
Alternatively, if you're determined to get 3 Quick Respawn subs to go with the main ability, the easiest pieces of gear with which to get them are the Traditional Apron and the Power Armor, since they're not biased toward any other ability.
If someone dies before you fully charge your special, Tenacity will give you 11-12P(provided they don't have Quick Respawn) which is roughly the same as a Main Special Charge Up. In modes which a lot of people on both teams die over and over (Tower), it can get more useful than a single Special Charge Up.Honestly, I feel all the Headgear exclusive Abilities are pretty terrible. Tenacity is the best of them all, and even that is pretty crappy and situation heavy.
Not true. I still think it's worth using, but please don't use false info to support your position.Comeback is extremely useful as it increases Super Jump speed