ThatSquidYouKnow
Inkling Commander
Well, it has the same subs and specials and it has more range, and a decent firerate. So, is it just and improved N-Zap?
Something that I would like to add is that the N-ZAP '85 has 72% run speed while firing, while the Dual Squelcher only has 50%. The '85 also takes about 2 seconds longer to run out of ink. So really, for defense, I'd say Dual Squelcher is better, but I'd definitely go with the '85 for offensive play.
I found the info on this post: http://squidboards.com/threads/the-...ecials-and-abilities-range-dps-and-more.2139/Where can I get that run speed info on weapons.
The dual Squelcher is really good to ink, lateral moving is really good with this weapon, I can claim the splatzone of port makerel in less than 2 seconds, sure, it leaves some little holes, but after all is more interesting to cover large areas out of your control than being perfect on the areas you already controlI never really likes the N Zap line at all. But it is really good for Inking Turf. If you are also good at placing inkstrikes then there ya go. I prefer the Duel Squelcher because it has longer range and it can almost counterm every weapon, including the N Zapp.If you want something that is good at inking turf, you the N Zap. If you are good at splatting people from far away. Use the Duel Squelcher. It all depends on the people's play style, but in my opinion, Duel Squelchers are far better.
Dude.In the end, the main point I want to drive out here is the fact that the range stat in of itself is not a positive trait nor a negative one. Range is rather the stat that determines the most how you will fight. Higher range means more likely to move backwards to out range the opponent while shorter range means more likely to get close to out fight the opponent.
Really? Why is that? It has the same range as the .52 gal and Splattershot, but has a faster fire rate, how does that make it bad for covering ground?The NZap is pretty bad at covering turf for a shooter. It's not awful but it's arguably 3rd from the bottom after the Pro and Jet Squelcher.
It's hard to really quantify which shooters are better at inking because there are a number of factors that make different weapons effective, but the NZap has a small number of splashes per shot and the size of the splashes is very small.Really? Why is that? It has the same range as the .52 gal and Splattershot, but has a faster fire rate, how does that make it bad for covering ground?
It's true that the N-ZAP has smaller splashes, but it makes up for that with it's faster fire rate. I frequently use all three of the weapons we're talking about, and I would say that the .52 Gal is the worst of the three for covering ground, because of it's slower firing speed and slow run speed while firing.It's hard to really quantify which shooters are better at inking because there are a number of factors that make different weapons effective, but the NZap has a small number of splashes per shot and the size of the splashes is very small.
So for the 52 Gal you get +3 big splashes, for the Splattershot you get +2 medium splashes. For the NZap you get +1 or +2 small splashes but it leans towards +1 due to how stuff is calculated.
The NZap isn't terrible at inking though since it has good movement speed, decent range, and good ink efficiency. But I would prefer either of the 2 above because they're good at covering turf while strafing.
What makes the Gal weapons so good at strafing is that put down ink very consistently. You can walk sideways and create this solid block of ink. Some weapons like Splash and Splattershot can do it effectively as well, but the NZap leaves gaps because the splashes are too small and spread out. That's why I'm not fond of it.It's true that the N-ZAP has smaller splashes, but it makes up for that with it's faster fire rate. I frequently use all three of the weapons we're talking about, and I would say that the .52 Gal is the worst of the three for covering ground, because of it's slower firing speed and slow run speed while firing.
I'm not sure what you mean by that.
By strafing do you mean shooting while walking left or right? If so, the .52 Gal should be inferior in that way because of it's slower run speed.