So, ideas for new weapons: we all know you have 'em. Might as well make a thread for sharing your thoughts. Came up with these two a little bit ago myself:
Mortar Eel/Ink Mortar
Charger Type Weapon
Range: Very High (Under E-liter 3K)
Charge Speed: Low (Similar to E-liter 3K)
Mobility: Almost None
Sub: Sprinkler
Special: Echolocator
Notes: Fires explosive projectile with an arced (with bubble at end) line of sight rather than straight. Blaster-like explosion occurs against world/end point, can deal lethal damage even at low charge.
Ah, that would be kinda weird, but definitely interesting. I like it.
Spongebath/Batter Brush
Roller Type Weapon
Range: High-Medium (A little above Splat Roller)
Ink Speed: Low-Medium (A little under Splat Roller)
Handling: High??
Sub: Burst Bomb/Splash Wall?
Special: Killer Wail
Notes: Covers AoE around wearer while held down. Rapidly hitting ZR causes wearer to shake vigorously, splatting ahead in a cone and slightly behind them.
That seems interesting too. Not up my alley (I prefer shooters), but deinitely sounds like a nice weapon.
I just want a Super Scope weapon.
Me too, I'd love that. Maybe as a Charger (y'know, because Scope).
A charger with blaster projectiles would probably break the game ... big time :D
Maybe not, if the splash damage was weak enough (maybe just enough to be a 2-shot splat, 3 with Defense Ups). Or maybe it would still be broken. I dunno.
I would actually like to see some different seconday and special weapons. There are really not many of them in the game.
This would be good too.
As a secondary there could be bombs/mines which when you connect them to a triangle they blow up everything within it. Once someone shoots one of them, they get destroyed (to make them not overpowered). Would be great to set up huge traps in the center or in splat zones once you have control.
Ooh, that sounds nice (a pain for me though, I'd walk into those all the time). Would you have to set them separately, or would they all come out at once?
Also, here's an idea; some sort of sentry that you can drop that'll automatically shoot at enemies (like a Sprinkler that doesn't ink territory, just enemies). Maybe it'd have to take most of your ink to drop one, you could only have one at a time, it wouldn't shoot that quickly, it might take a few hits to splat (3 is the one I'd go for, but I could see 4, maybe 2 if it fires really slowly), and it'd go away on its own after a while (or if you get splatted), or if you destroy it (like a Sprinkler or Squid Beakon), but I think it could be something.
Also, a Point Sensor that stays in place in an area for a while and lets your team know if enemies go into its zone (but wouldn't show them anymore if they exit the area). I think it'd be kinda useful (like a localized Echolocator).
Perhaps a Special where you throw a giant Splat/Burst/Suction Bomb/Seeker (with increased damage, of course). Dunno how effective that would be (might not work well in corridors or near walls), but it could spread ink really quickly (and for Splat and Suction Bombs, be a very good incentive to vacate an area).
As for new weapons, perhaps get something for the rest of the brands that don't have their own weapon yet. Also a longer-range Blaster (with Rapid Blaster damage, but with Jet Squelcher-y range, maybe a bit more/less). Or just about anything with Squid Beakon (WHY is that only on one weapon?).
And maybe we could get a gun like the one the Octolings use (preferably with Splat Bombs/Inkstrike as its loadout, but that's just personal preference).
Also, change the Hero Shot/Charger/Roller Replica's loadouts to make them more unique. Maybe HSR/Seeker/Inkzooka, HCR/Splat Bomb/Bomb Rush, HRR/Burst Bomb/Bubbler.