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Tournament [May 28, 2016] Squidboards Presents: The Splatoon Anniversary Invitational (Squidboards)

Discussion in 'Event & Tournament Listings' started by TheRapture, May 2, 2016.

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Squidboards Presents: The Splatoon Anniversary Invitational
Posted By TheRapture

Squidboards
Saturday, May 28, 2016 - 12:00 PM
(ends Sunday, May 29, 2016 - 12:00 AM)
Timezone: America/New_York

Keywords

Upcoming Occurrences

All times have been adjusted for the timezone: America/New_York

This event does not have any/other upcoming occurrences...
  1. TheRapture

    TheRapture Dystopian Future Paint Desperado
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    Although it’s already been a year since the launch of Squidboards, there’s another anniversary steadily approaching over the horizon that surely many, if not all of you, are anticipating – the one-year anniversary of Splatoon!

    That’s right, the very last weekend of May will mark a full year since Splatoon launched on Wii U. To celebrate, we want to crown a new Splatoon champion!


    [​IMG]

    Presents the...


    [​IMG]

    -Logo by @Raymie

    The Splatoon Anniversary Invitational (SAI) is an online team competition to be hosted on Saturday, May 28th via Squidboards and Discord servers.

    This will be a sixteen (16) team, one stage, double-elimination bracket. All sets will be Best of 5, with the exception of Best of 7 sets for Winner's Finals, Loser's Finals, and Grand Finals.

    To participate, you must enter the official qualifiers and acquire qualifying points. The top sixteen teams with the most qualifying points will be invited to play in the main event.



    How To Qualify


    To qualify for the main event, you must earn qualifying points. To earn qualifying points, you must play in the official qualifying events. Out of all the teams that earn points, only the top sixteen teams with the most points will be invited.

    Your team can earn qualifying points by participating in the following online events:


    [​IMG]


    Main Event Bracket

    Official Discord Server

    EndGame_TV Stream


    SCL 16
    Saturday, May 14th

    [Event Page]


    Messtival 5
    Sunday, May 15th
    [Event Page]


    Supernova II
    Saturday, May 21st

    [Event Page]

    Cloudburst
    Sunday, May 22nd
    [Event Page]


    Qualifier Point Distribution:

    1st -- 40 pts
    2nd -- 20 pts
    3rd -- 15 pts
    4th -- 12 pts
    5th-8th -- 10 pts
    9th-16th -- 5 pts

    17th-32nd -- 2 pts
    33rd... -- 0 pts

    Official Leaderboard
    (two qualifiers completed)

    Head to each tournament’s event page to sign-up. If you do acquire any qualifying points, they’ll be tracked and featured on this thread.

    Teams are allowed to enter as many qualifier events as they wish, but only their top two highest finishes will be used. Each team's two best finishes will be added together, and the top 16 teams with the most points at the end of all four qualifiers will be invited to the main event.


    Each qualifier is an independently-run event/event series run by community tournament organizers working with Squidboards to put this Invitational together. Therefore, they may run rules and procedures differently than the main event. Be sure to read and review all the rules and regulations for each qualifier you sign-up for, as well as the Invitational itself.



    Tournament Structure, Rules, and Info

    Once all the qualifiers have been completed, the top sixteen teams will be notified of their invitation to the main event.

    That same week, an official gametype list will be made available for all teams, outlining the gametypes that’ll be played in each round of the Invitational. Gametypes will be chosen "Halo-Style" at the discretion of the TOs prior to the event. Teams are encouraged to prepare based on this list. An official announcement will be made when the list is available.


    Rules and Procedures


    Date: Saturday, May 28th, 2016

    Check-In Start: 9 AM PST | 12 PM EST | 5 PM BST | 6 PM CEST
    Check-In End: 9:50 AM PST | 12:50 PM EST | 5:50 PM BST | 6:50 PM CEST

    Start Time: 10 AM PST | 1 PM EST | 6 PM BST | 7 PM CEST


    1. Registration and Seeding

    A. Roster Requirements

    I. A team must consist of at least 4 players, and may not exceed 8.

    a. If a team begins the tournament with at least 4 playable members, but one or more become unavailable to the point where the team no longer meets the 4-player requirement, that team may be allowed to continue play with 3 or fewer players.

    II. A player may not play on more than one team, even as a substitute.

    a. If a player is caught playing on multiple teams during the tournament and/or any qualifier event, that player will be disqualified from the tournament and is subject to be banned from future ones. Both teams involved will also be subject to disqualification and banning, as the TOs see fit.

    III. A team may only play in a game with the members that are on their roster.

    IV. Players of teams that did not qualify are not allowed to play for teams that have qualified.


    B. Roster Registration and Check-In

    I. Each team must fill out the team registration form.

    a. This form will be used to keep track of relevant player information. You must include information for 8 players you may want to utilize. These 8 players must not have played for any teams that did not qualify.

    b. The team registration form must be filled out before check-in on Saturday, the day of the main event. Once check-in begins, you may no longer make any roster changes.

    c. If you’d like to make roster changes before check-in, you can contact tournament staff on the SAI Discord Server in the #helpdesk channel and make a request.

    II. Each team must check-in during the allotted check-in time prior to event start.

    a. Teams should confirm that all their players are ready and available before checking in.

    b. To check-in, have 1 representative of the team, whoever that may be, to confirm their readiness in the #check-in channel.

    c. Teams that do not check-in on time will be disqualified into loser’s bracket. Teams that do not check-in by the time their loser’s bracket match is ready will be disqualified out of the event.

    III. Teams must be present, in some fashion, in the SAI discord server throughout the course of the event.

    a. Teams are required to have at least 1 player in the discord server always available to communicate with staff if need be.

    b. If a decision must be made involving team representatives, and one or neither team have at least one member active on Discord and communicating, the decision will be up entirely to the TOs’ discretion.

    c. All teams are encouraged to have as many members of their team on the server as possible.

    C. Seeding

    I. Teams will be seeded based on qualifier points attained and TO discretion.

    II. Ties in points acquired will be broken by the following criteria, in this order:

    a. Strength of qualifiers entered by teams in question

    i. Strength is determined by number of qualified teams that entered the event and total number of entered teams in that event.

    b. Record against teams that are guaranteed to qualify.

    c. Overall games won

    d. Head-to-head record against other teams tied against.

    e. If any number of teams are still tied after passing the above criteria, they will play a Best of 1 set to determine who advances.


    2. Tournament Structure

    A. Double-Elimination Bracket

    I. All matches will be Best of 5 sets, with the exception of Winners Finals, Losers Finals, and Grand Finals, which will be a Best of 7.

    II. Each Best of 5 set has a time limit of thirty-five (35) minutes. Each Best of 7 set has a time limit of forty-five (45) minutes.

    a. Teams must accurately report the results of each set they play immediately following their conclusion. Results are to be reported in the #check-in channel.

    b. Both must report the results of each match they play in.

    c. For this tournament, strict time limits will be enforced to ensure that the tournament runs smoothly and without delays. If opponents take too long to respond, or matches continue on for longer than they should, the TOs reserve the right to offer penalties to the team(s) involved.

    d. If neither team reports the result of their match, both teams will receive a loss.

    III. Each round will have maps and game modes predetermined by the TOs.

    a. All sets will play maps on Splat Zones, Tower Control, and Rainmaker. Turf War will not be used for play.

    b. The official map list and game mode rotation will be made available in the week prior to the main event. This announcement will be made by staff and the lists will be made available on the main event page as well as the official SAI discord server.


    3. Match Rules

    A. Disconnections, Replays, and Substitutions

    I. Substitutions may occur between games at any time, and may be done with as many team members as you’d like; however, for the sake of efficiency, please inform your opponents while organizing the private room that you will be subbing out players between matches, so that mistakes aren’t made in starting a game too early.

    II. All teams are allowed ONE replay due to disconnection in the entire bracket. In exception, all teams are granted ONE replay in Grand Finals even if they already used a replay earlier in the bracket.

    III. If one of your team members disconnects from a game during a match, you may ask for one mandatory replay.

    a. This may ONLY be issued under ALL of the following conditions:
    -The was the first replay you had requested in the tournament (except Grand Finals).

    -The team member that disconnected had done so within the first two minutes of the match (the timer was at 3:00 or higher when the disconnect occurred).

    -The team that experienced disconnection stopped playing immediately after noticing it.


    b. If any of these conditions are not met, the opposing team may refuse to replay the match.

    IV. The only other situations in which a replay must occur are the following:

    a. The host of the private room disconnects, forcing everyone out of the game.

    b. The game begins with a team missing players.

    c. Both teams experience disconnections during the game.

    V. In the case of a replay, both teams’ players must use the same weapons they had used previously in the game being replayed. If the disconnect resulted in a player being subbed out, the new player may use whichever weapon they’d like.


    B. Lag Rules

    I. If you deem that someone on the opponent’s team is lagging heavily, you may request a speed test from them. If they do not meet the minimum internet connection requirements of 0.8Mbps upload speed, 1.2Mbps download speed, and 100ms ping, the TOs reserve the right to remove them from their team’s roster for the duration of the tournament.

    a. If requested for a speed test, your team may not refuse. If the player(s) in question are unable to complete a speed test and show the results to the TOs in a reasonable time frame, they may be asked to sit off the roster until they can, so as to not slow down the tournament.

    b. If you have video evidence in which the opponent’s team is shown as lagging heavily, the TOs reserve the right to allow this video evidence to override the speed test.

    II. If a removal occurs, and the team that experiences the removal now has less than 4 playable teammates as a result, they will be allowed to make an emergency roster addition. This can only be done with someone who was not previously on any of the other teams’ rosters.

    a. Time limits are still taken into account during this process, and the team involved is still subject to disqualification or forfeit of a match if they take too long to complete their emergency roster addition.



    Winner's Round 1
    1) Arowana Mall (Rainmaker)
    2) Bluefin Depot (Tower Control)
    3) Piranha Pit (Splat Zones)
    4) Camp Triggerfish (TC)
    5) Port Mackerel (SZ)


    Winner's Round 2

    1) Museum d’Alfonsino (TC)
    2) Ancho-V Games (RM)
    3) Bluefin Depot (SZ)
    4) Mahi-Mahi Resort (SZ)
    5) Kelp Dome (TC)


    Winner's Round 3
    1) Hammerhead Bridge (SZ)
    2) Ancho-V Games (TC)
    3) Urchin Underpass (RM)
    4) Blackbelly Skatepark (TC)
    5) Walleye Warehouse (RM)


    Loser's Round 1
    1) Ancho-V Games (SZ)
    2) Flounder Heights (TC)
    3) Mahi-Mahi Resort (RM)
    4) Arowana Mall (SZ)
    5) Saltspray Rig (TC)


    Loser's Round 2

    1) Moray Towers (RM)
    2) Urchin Underpass (TC)
    3) Museum d’Alfonsino (SZ)
    4) Port Mackerel (TC)
    5) Bluefin Depot (RM)


    Loser's Round 3

    1) Saltspray Rig (RM)
    2) Moray Towers (TC)
    3) Flounder Heights (SZ)
    4) Camp Triggerfish (RM)
    5) Blackbelly Skatepark (SZ)


    Loser's Round 4

    1) Mahi-Mahi Resort (TC)
    2) Walleye Warehouse (RM)
    3) Piranha Pit (SZ)
    4) Port Mackerel (RM)
    5) Camp Triggerfish (SZ)


    Loser's Round 5

    1) Blackbelly Skatepark (RM)
    2) Moray Towers (SZ)
    3) Kelp Dome (TC)
    4) Hammerhead Bridge (RM)
    5) Urchin Underpass (SZ)


    Winner's Finals

    1) Mahi-Mahi Resort (SZ)
    2) Piranha Pit (RM)
    3) Hammerhead Bridge (TC)
    4) Flounder Heights (RM)
    5) Arowana Mall (SZ)
    6) Walleye Warehouse (TC)
    7) Museum d’Alfonsino (RM)


    Loser's Finals

    1) Kelp Dome (SZ)
    2) Urchin Underpass (RM)
    3) Walleye Warehouse (SZ)
    4) Bluefin Depot (TC)
    5) Camp Triggerfish (SZ)
    6) Blackbelly Skatepark (TC)
    7) Hammerhead Bridge (RM)


    Grand Finals

    1) Saltspray Rig (SZ)
    2) Moray Towers (TC)
    3) Port Mackerel (RM)
    4) Piranha Pit (SZ)
    5) Camp Triggerfish (TC)
    6) Flounder Heights (RM)
    7) Bluefin Depot (SZ)


    Grand Finals Set 2 (if necessary)
    1) Urchin Underpass (TC)
    2) Arowana Mall (SZ)
    3) Walleye Warehouse (RM)
    4) Blackbelly Skatepark (SZ)
    5) Museum d’Alfonsino (TC)
    6) Kelp Dome (RM)
    7) Mahi-Mahi Resort (SZ)



    Schedule

    Schedule will be available prior to the main event.




    Stream

    The main event stream will be provided by EGTV. More information on the event stream and schedule will be posted soon.


    Staff

    Please reach out to myself or any of the staff members involved if you have any questions, comments, or concerns regarding the Invitational or qualifying events:

    Tournament Organizers and Qualifier Hosts:

    @Khraka
    @Aweshucks
    @Fightersword
    @Kbot
    @Njok

    Tournament Staff:

    @Burritoburger
    @Trieste Sp
    @SlimyQuagsire

    Head Tournament Organizer:

    @TheRapture

    Important Links/Info




    Be sure to check back throughout the month for new information and qualifier updates!
     
  2. AMRose

    AMRose Inkster Jr.

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    How many of the qualifying tournaments are at Oceanic friendly times? Or will I have to pull 4 all nighters to have a chance?
     
  3. Kbot

    Kbot Full-time TO
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    Wach qualifying tournament will run on its own times. Be sure to keep up to date with each of the Qualifying tournament's threads and hopefully there will be one at a good time for you!
     
  4. Agosta44

    Agosta44 Inkling Fleet Admiral

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    So spend like 30 hours playing qualifier tournaments to play another 10 hours for no prizes or what?
     
  5. Fightersword

    Fightersword Good TOs are Capitalists
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    That is a very strange time zone. It depends on when we individually decide to run. but like, say SCL runs at 1PM est like we normally do, you guys are around half a day ahead if I'm thinking of the right time zone. It's sort of impossible for all tournaments to accommodate every time zone. I'm sorry if it does inconvenience you.

    If you don't want to enter due to lack of prizes, don't enter. no need to leave short and snarky comments about it.
     
  6. AMRose

    AMRose Inkster Jr.

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    SCL starts at 2:30am my time. I know it's impossible to accomodate every time zone but every time I check the agenda NONE of them accomodate Oceania. The only one that did was Oceanink Offensive and that was because several members of my own team were tired of this happening so we made our own tournament. But that doesn't help the fact that all 4 qualifiers will prioritise European time zones over Oceanic ones.
     
    Blue24 likes this.
  7. ThisFungi

    ThisFungi 8-bit crazy!

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    You'd be in it for all the wrong reasons if prizes are considered to be the only source of motivation for a tourney.
     
  8. Valkyria

    Valkyria Bottom Feeder
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    Glory is probably the intrinsic prize, but extra incentives never hurt. On a separate note, will the 16 teams be seeded according to the number of points they've accumulated during qualifiers, and will there be a tiebreaker in case two or more teams tie for 16th?
     
  9. WydrA

    WydrA Inkling Commander

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    this is somewhat of an unsolvable problem for people outside of Oceania. For them to run Oceania-friendly tournies, they have to do exactly what you don't want to do by entering european and North american tournies. I would suggest you either continue to run tournies out of Oceania yourself, and help build the scene out there, or maybe partner with the Japanese scene, since their timezone is closer to yours.
     
  10. AMRose

    AMRose Inkster Jr.

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    My team has American players and we have no problem finding times that suit both of us to play. The problem is that you can't accomodate the US, Europe, and Oceania at the same time, and it seems that European tournaments cater to the US and US tournaments cater to Europe. The Japanese scene is hard to get into without a Japanese speaker, even if rules and such are in English.

    I don't mind that we have to make our own tournaments for experience's sake, but having to choose between decent sleep and big events like this is a choice I'm tired of having to make.
     
  11. Fightersword

    Fightersword Good TOs are Capitalists
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    Yup, seeding for the invitational is determined entirely by points earned. And if 2 teams would be 16th but they tied, there will be some sort of tiebreaker.

    Yeah I mean the tournaments are generally going to have to do the time zones where most of their players are and that are convenient for them. You'll just have to encourage more oceanic options or hold more of your own to have those options.
     
  12. Blue24

    Blue24 Inkling Commander

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    I dont know if you have a feedback thread, but the NA PST/MST and AEST members of my squad overwhelmingly appreciated not having to wake up early weekends for a tourney. So I think you definitly have a player pool to potentially build from if you contiue to host tournies.
     
  13. Alecat

    Alecat Full Squid

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    Thanks for that feedback Blue! It was fun hosting everyone last time. We are aiming very much to grow out the local scene, so the next tournament will focus on local players *only* to bring more Oceanic players out of their shells. I know that seems to run inverse to the goal of competing at the international level, but my hope is to get more people from the region inspired and actually get more OCE TOs. Right now as I'm TOing events I'm not able to enter them. I'd like other squids to step up so I can actually play in tournaments :)

    That said, since a lot of people expressed they enjoyed our tournament's timeslot, it might be cool to see some American TOs hold their events at that time. Especially since our tournament might drift a couple of hours later based on how things went last time.

    To avoid too much more derailing on this thread: there's an OO feedback thread: http://squidboards.com/threads/oceanink-offensive-april-results-and-feedback.24329/
     
    Blue24 likes this.
  14. TheRapture

    TheRapture Dystopian Future Paint Desperado
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    Qualifier System Update:

    We have changed the points distribution system for the four SAI qualifier events this weekend and next:

    Teams can still enter as many qualifier events as they want. However, only their two best finishes will be added together to determine a team's point total.

    Initially, every event that a team entered would count towards a team's point total. This would have given teams who entered more tournaments a better chance of qualifying, even if they may not have finished farther in a given qualifier compared to another team.

    Teams that only enter one qualifier will receive points from the one event they did enter and a "0" for not entering a second event. Teams that entered two qualifiers will have those two events considered. And teams that entered three or four qualifiers will have, as stated above, the points from their two highest placings added together.

    If you have any questions or concerns, please direct them to myself or any of the SAI tournament staff.

    Thanks!
     
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  15. TheRapture

    TheRapture Dystopian Future Paint Desperado
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    Less than one week remains before the Splatoon Anniversary Invitational main event!

    So we've got an update for you:

    1) Concerning the events this past weekend with players of certain teams also playing for other teams with the intention to get those other teams qualified. We will not be DQing any team or player(s) involved. We believe that the rule was not clearly defined enough to be fairly enforced in this situation.

    However, had those teams qualified with the help of players from other or affiliated teams, those teams that got help to qualify would have been stripped of their qualifying berth.

    As this is not the case, these teams did not qualify in the end, we do not need to do that. But we would've made sure that these helped teams would not have gotten an invite by gaming the system. We will be making sure that, in the duration of the main event, players of other teams (especially those eliminated in that same bracket) will not play for teams still in play.

    2) To clarify on seeding. Seeding the top 16 teams in the main event bracket will be based on both qualifying points obtained by each team and TO decision. This is reflected in the main event page on Squidboards.

    3) The top 16 teams have qualified and their results are reflected on the leaderboard.

    4) All top 16 teams that have qualified must register their team using the team registration form before Saturday. Players that played for teams that did not qualify are not allowed to register with a team that has an invite. Players cannot be registered for more than one team, even as a substitute.

    5) We will be releasing the bracket, gametypes, and more information for the main event by Tuesday/Wednesday
     
  16. Leanny

    Leanny Senior Squid

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    inb4 one DC happening the round before GF so they can take advantage of the additional DC they are allowed to have in GF.
     
  17. TheRapture

    TheRapture Dystopian Future Paint Desperado
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    The OP has been updated with the main event bracket and gametype/map rotation!
     
  18. TheRapture

    TheRapture Dystopian Future Paint Desperado
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    This event has been completed! Congratulations to Extermination for their victory! And congrats to all the teams that participated in the main event and qualifier events.

    You can view the full results/feedback thread here.
     
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