OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 752
- Location
- Marooner’s Bay
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
Mainsteam content updates are officially over, which means we can now officially come up with hopes for the next game.
Here's my list of minor, miscellaneous changes I want to see as of now:
Feel free to share your own hopes below.
Have a wonderful day!
Here's my list of minor, miscellaneous changes I want to see as of now:
- Left and Right D-Pad signals that call to retreat or warn teammates of danger.
- A button to watch the news while you're in the lobby (if you know, you know).
- Sub Resistance Up and Respawn Punisher both removed.
- Haunt rebalanced to give players a temporary ability boost after splatting a target.
- Brush class reworked to have smaller AoE or more AoE damage falloff.
- Fixed Grizzco Point Badge progression so it doesn't jump from one hundred thousand straight to ten million.
- New update cycle, or we get new kits and balance patches on a monthly basis.
- More stuff to do in the hub city. Even something as small as scavenger hunts during splatfests.
- The ability to trade two of any ability chunk for one different ability chunk.
- Increased potency for Drink Tickets; you should have a 50% chance of rolling the drink's ability, or higher.
- A weaker version of Stealth Jump is active by default, without any gear.
- The ability still exists, it just decreases the detection radius.
- Enemy ink is weaker; dealing 30 maximum damage, slowing 20% less, and only having any impact after 15 frames.
- Stages no longer have unnecessary routes into each team's base in Turf War and Splat Zones.
- Such routes will be replaced by defensive sponges.
Feel free to share your own hopes below.
Have a wonderful day!