- Joined
- Jun 23, 2016
- Messages
- 630
- NNID
- sintiss0421
- Switch Friend Code
- SW-3785-4018-5310
Here is my nerf/buff wishlist for Splatoon 2.
*Buffs:
Jet
Increase painting by 20%
Increase damage to Baller by 50%
Eliter
Restore range to S1 range.
Flingza Roller
Increase painting by 10%
Dynamo
Increase painting by 15%
Increase damage to bubbles by 95%
Carbon
Give it Burst Bomb
Or
Increase damage to 150.
Hydra
Increase duration of volley by 1 second.
Gloogas
Increase shot velocity when in turret mode by 50%.
H-3
Remove all loss in accuracy when jumping.
Slosher
Increase movement speed in between sloshes by 5 frames.
Tentabrella
Increase damage of exterior shots by 10%
Tentamissles
Let teammates see enemies when locked on (Cold Blooded shortens this for all except missiler).
Inkjet
Increase minimum indirect damage to 47.
Respawn Punisher
You get the same effect after dying that your opponent does when you splat them.
Thermal Ink
Thermal effect is brighter and more visible.
Nerfs:
Splattershot
Replace Splashdown with Tentamissles.
Nzap
Increase points needed for special by 10.
Splattershot Pro
Decrease shot velocity by 10%
Tri Slosher
Increase likeliness of missing your opponent because of spaces in between parts of a tri-slosh.
Rapid/Rapid Pro
Decrease damage on the very edge of the blast zone to 33.
Blaster
Increase points needed to get special by 10.
Splat Brella
Increase time it takes shield to close before doing anything else by 5 frames.
Splashdown
Make AOE closer to the lines shown to players.
Make AOE of superjumping Splashdowns the same as a normal one.
Remove all invincibility frames.
Increase the amount of time after Splashdown before you can do anything else by 20 frames.
Bubble Blower
Make enemy shots do x1.1 damage to your bubbles. Your main of Object Shredder reduces this to x.9
Sting Ray
Remove AOE effect from the base of the beam.
Ink Armour
Remove all frames of “transitioning invincibility”.*
Special Power Up
Has diminishing returns on Bubbles Blower
Let me know your thoughts.
*Buffs:
Jet
Increase painting by 20%
Increase damage to Baller by 50%
Eliter
Restore range to S1 range.
Flingza Roller
Increase painting by 10%
Dynamo
Increase painting by 15%
Increase damage to bubbles by 95%
Carbon
Give it Burst Bomb
Or
Increase damage to 150.
Hydra
Increase duration of volley by 1 second.
Gloogas
Increase shot velocity when in turret mode by 50%.
H-3
Remove all loss in accuracy when jumping.
Slosher
Increase movement speed in between sloshes by 5 frames.
Tentabrella
Increase damage of exterior shots by 10%
Tentamissles
Let teammates see enemies when locked on (Cold Blooded shortens this for all except missiler).
Inkjet
Increase minimum indirect damage to 47.
Respawn Punisher
You get the same effect after dying that your opponent does when you splat them.
Thermal Ink
Thermal effect is brighter and more visible.
Nerfs:
Splattershot
Replace Splashdown with Tentamissles.
Nzap
Increase points needed for special by 10.
Splattershot Pro
Decrease shot velocity by 10%
Tri Slosher
Increase likeliness of missing your opponent because of spaces in between parts of a tri-slosh.
Rapid/Rapid Pro
Decrease damage on the very edge of the blast zone to 33.
Blaster
Increase points needed to get special by 10.
Splat Brella
Increase time it takes shield to close before doing anything else by 5 frames.
Splashdown
Make AOE closer to the lines shown to players.
Make AOE of superjumping Splashdowns the same as a normal one.
Remove all invincibility frames.
Increase the amount of time after Splashdown before you can do anything else by 20 frames.
Bubble Blower
Make enemy shots do x1.1 damage to your bubbles. Your main of Object Shredder reduces this to x.9
Sting Ray
Remove AOE effect from the base of the beam.
Ink Armour
Remove all frames of “transitioning invincibility”.*
Special Power Up
Has diminishing returns on Bubbles Blower
Let me know your thoughts.
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