isaac4
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 713
- Pronouns
- He/Him
Despite the fact that we're not getting any new King Salmonids for Splatoon 3, I still really wanted to talk about this topic as it has had my interest for a while now.
The idea I came up with would be for a King Salmonid that is actually be two separate bosses instead, with it being necessary to take them both out to complete the extra wave.
They would come in from two different sides of the map and would then travel towards the middle, chasing anyone that they notice while moving.
Once they notice you they don't stop chasing until they've been running for over 5 seconds or have successfully gotten close to you. Their form of attack is to explode once they do get close, similar to Reefslider or Baller. After they explode they stop moving for around 4 seconds, giving you some time to safely attack them.
They don't immediately start chasing you either so you could still attack them for a bit even after they're done staying still.
Of course, they would need to have less health than the other King Salmonids since there's two of them now but I'm not exactly sure what that number should be or if they should also have a weak spot similar to Horrorboros and Joe.
I imagine their designs being something close to a mix between a Chain Chomp and a Scrapper.
In fact, I actually got a lot of my inspiration from Super Mario Sunshine.
(First one isn't technically a regular Chain Chomp but you get the idea)
This is all just a concept of course and there's probably a ton of ways I could improve on it to make it work better for Salmon Run but this is what I currently have.
The idea I came up with would be for a King Salmonid that is actually be two separate bosses instead, with it being necessary to take them both out to complete the extra wave.
They would come in from two different sides of the map and would then travel towards the middle, chasing anyone that they notice while moving.
Once they notice you they don't stop chasing until they've been running for over 5 seconds or have successfully gotten close to you. Their form of attack is to explode once they do get close, similar to Reefslider or Baller. After they explode they stop moving for around 4 seconds, giving you some time to safely attack them.
They don't immediately start chasing you either so you could still attack them for a bit even after they're done staying still.
Of course, they would need to have less health than the other King Salmonids since there's two of them now but I'm not exactly sure what that number should be or if they should also have a weak spot similar to Horrorboros and Joe.
I imagine their designs being something close to a mix between a Chain Chomp and a Scrapper.
In fact, I actually got a lot of my inspiration from Super Mario Sunshine.
(First one isn't technically a regular Chain Chomp but you get the idea)
This is all just a concept of course and there's probably a ton of ways I could improve on it to make it work better for Salmon Run but this is what I currently have.