OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
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- 871
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- Marooner’s Bay
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- He/Him
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- SW-2068-8904-6306
I realized just recently that I never actually posted a thread covering this special concept. Since it's already fully fleshed out, I figured it wouldn't take too long to write a post covering the idea. A rework of Killer Wail that gives it brand new defensive utility through shielding speakers.
Killer Wail Surround
Activating the special causes four large speakers to appear and hover in the air, orbiting the special user at a distance of about half of a line in the training room by default for a maximum duration of 7 seconds. If the special user is pressed up against a wall, the orbiting radius of the speakers will be decreased to as small as a quarter of a training room line. The speakers each have 100 HP and block shots. They act like terrain when interacting with bombs, causing them to bounce off rather than instantly exploding.
When a speaker is destroyed or activated, the remaining speakers spread out to cover the gap left behind, and rotate faster. (The amount of time it takes to complete a full rotation is 1 second per speaker.) The speakers are square and roughly the height of a player, and they hover a few inches off of the ground.
During the special, the user's sub weapon is replaced by the Killer Wail Surround speakers. They can be aimed and unleashed with the R bumper. The wails each last 3 seconds, have slightly smaller radii than Sting Ray shockwaves, and they deal damage at a rate of 0.8 damage per frame. In essence, the speakers of the Killer Wail Surround are just enlarged Killer Wail 5.1 speakers that block shots and are breakable, have to be manually aimed and activated, and don't track targets.
Like brella canopies, the speakers' immediate HP will be doubled when they are unleashed.
The special has one second of startup, and the speakers each have a half second of startup when unleashed. The special meter depletes over the course of 9 seconds, emptying early if all of the speakers are expended.
That's everything to cover. This special is very simple in concept, but rich in tactical ideas. It can be used much like a Splatoon 1 Killer Wail, firing in a set direction to deny space from afar, used at a safe distance for the speakers to ensure they're not broken. Or it can be used even more aggressively than Killer Wail 5.1, letting the user not only chip damage enemies, but also set up temporary shields mid-fight; all while half-protected by the remaining speakers. I think the special would work on a variety of weapons. Here are a few example kits:
Splattershot Jr.
Autobomb + Killer Wail Surround
Sloshing Machine
Point Sensor + Killer Wail Surround
Rapid Blaster Pro
Angle Shooter + Killer Wail Surround
REEF-LUX 450
Curling Bomb + Killer Wail Surround
Thanks for reading. If you have any feedback you think would help keep balance between the special's long-range and defensive power, it'll be even more appreciated than ordinary feedback. I want to make sure that aspect is done right, such that people will sometimes use the speakers as shields and sometimes use the speakers for their wails, but not exclusively one or the other.
As always, have a wonderful day.
Killer Wail Surround
Activating the special causes four large speakers to appear and hover in the air, orbiting the special user at a distance of about half of a line in the training room by default for a maximum duration of 7 seconds. If the special user is pressed up against a wall, the orbiting radius of the speakers will be decreased to as small as a quarter of a training room line. The speakers each have 100 HP and block shots. They act like terrain when interacting with bombs, causing them to bounce off rather than instantly exploding.
When a speaker is destroyed or activated, the remaining speakers spread out to cover the gap left behind, and rotate faster. (The amount of time it takes to complete a full rotation is 1 second per speaker.) The speakers are square and roughly the height of a player, and they hover a few inches off of the ground.
During the special, the user's sub weapon is replaced by the Killer Wail Surround speakers. They can be aimed and unleashed with the R bumper. The wails each last 3 seconds, have slightly smaller radii than Sting Ray shockwaves, and they deal damage at a rate of 0.8 damage per frame. In essence, the speakers of the Killer Wail Surround are just enlarged Killer Wail 5.1 speakers that block shots and are breakable, have to be manually aimed and activated, and don't track targets.
Like brella canopies, the speakers' immediate HP will be doubled when they are unleashed.
The special has one second of startup, and the speakers each have a half second of startup when unleashed. The special meter depletes over the course of 9 seconds, emptying early if all of the speakers are expended.
That's everything to cover. This special is very simple in concept, but rich in tactical ideas. It can be used much like a Splatoon 1 Killer Wail, firing in a set direction to deny space from afar, used at a safe distance for the speakers to ensure they're not broken. Or it can be used even more aggressively than Killer Wail 5.1, letting the user not only chip damage enemies, but also set up temporary shields mid-fight; all while half-protected by the remaining speakers. I think the special would work on a variety of weapons. Here are a few example kits:
Splattershot Jr.
Autobomb + Killer Wail Surround
Sloshing Machine
Point Sensor + Killer Wail Surround
Rapid Blaster Pro
Angle Shooter + Killer Wail Surround
REEF-LUX 450
Curling Bomb + Killer Wail Surround
Thanks for reading. If you have any feedback you think would help keep balance between the special's long-range and defensive power, it'll be even more appreciated than ordinary feedback. I want to make sure that aspect is done right, such that people will sometimes use the speakers as shields and sometimes use the speakers for their wails, but not exclusively one or the other.
As always, have a wonderful day.