Agosta44
Inkling Fleet Admiral
I've played around 300 hours of Splatoon thus far and spent a whole lot of time in A+ (about 90% of my ranked play). I've seen all types of loadouts and I'd like to share some opinions on sub weapons and abilities, and what I think are either too strong or too weak.
Ink Resistance:
This is the major skill that basically everyone is forced to run, just because of how good it is. In my opinion, 2 changes need to be made.
-Basic ink mechanics need to be buffed. You should be able to have a small amount of time where you can swim/jump in opponent ink before being completely stopped. Right now the moment you touch enemy ink you're a sitting duck, which is one of the reason so many people run this ability.
-Ink Resistance should be based on hp loss reduction, and not swim/jump as well as hp loss.
Bomb Sniffer:
Right now next to Ink resist, there's basically no point in running this ability. Majority of the time you will see the bombs anyways and move. In my opinion, I think that the ability should have a bomb damage decrease of 10-25%. This would not be gamebreaking, but make the ability more desirable.
Splash Walls:
This weapon. Jesus christ. Currently it takes 60% of your ink tank and has somewhere between 180-220hp. It lasts forever if you don't shoot at it and it sticks around after you die.
In my opinion, it needs changes. Either:
-Increase the degradation time by 33% OR decrease the HP to 150. It still keeps its use, but it is nowhere near as powerful as it currently is. If you have multiple people running Splash Wall, you can see just how strong its current form is.
Suction Bombs:
This is an absolute fantastic sub weapon. My biggest issue with it is how far away from the center of the explosion it kills at. My opinion differs from most, but I believe that the damage should drop off much more than it currently does the further from the center of the blast you are.
Inzooka:
Not necessarily a nerf or buff. The hitboxes seem wonky and they need some cleaning up.
Ink Resistance:
This is the major skill that basically everyone is forced to run, just because of how good it is. In my opinion, 2 changes need to be made.
-Basic ink mechanics need to be buffed. You should be able to have a small amount of time where you can swim/jump in opponent ink before being completely stopped. Right now the moment you touch enemy ink you're a sitting duck, which is one of the reason so many people run this ability.
-Ink Resistance should be based on hp loss reduction, and not swim/jump as well as hp loss.
Bomb Sniffer:
Right now next to Ink resist, there's basically no point in running this ability. Majority of the time you will see the bombs anyways and move. In my opinion, I think that the ability should have a bomb damage decrease of 10-25%. This would not be gamebreaking, but make the ability more desirable.
Splash Walls:
This weapon. Jesus christ. Currently it takes 60% of your ink tank and has somewhere between 180-220hp. It lasts forever if you don't shoot at it and it sticks around after you die.
In my opinion, it needs changes. Either:
-Increase the degradation time by 33% OR decrease the HP to 150. It still keeps its use, but it is nowhere near as powerful as it currently is. If you have multiple people running Splash Wall, you can see just how strong its current form is.
Suction Bombs:
This is an absolute fantastic sub weapon. My biggest issue with it is how far away from the center of the explosion it kills at. My opinion differs from most, but I believe that the damage should drop off much more than it currently does the further from the center of the blast you are.
Inzooka:
Not necessarily a nerf or buff. The hitboxes seem wonky and they need some cleaning up.
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