playing preference ?

vamp1rebees

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just curious what everyone here plays with in terms of motion controls and why? i never play with motion controls normally but i'm currently trying to replay all the story modes with it (partially as a test run)
do you find it more fun, easier to aim with, or are you just used to it bc its the default setting? (i'm also wondering if i should make the switch to motion controls:p)
 

SAMICOM

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just curious what everyone here plays with in terms of motion controls and why? i never play with motion controls normally but i'm currently trying to replay all the story modes with it (partially as a test run)
do you find it more fun, easier to aim with, or are you just used to it bc its the default setting? (i'm also wondering if i should make the switch to motion controls:p)
switch to motion. set up your switch to OBS and use it as a monitor. use +5 sticks +2 motion
 

sevenleaf

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i’ve been playing with motion since i first learned how to back in drizzle ‘22 😁 i turned it off when i first started because i assumed it was Some Gimmick Nobody Uses but my friend who got me into splatoon in the first place quickly corrected me.

motion has a learning curve but once you’re past that it becomes second nature (i try to motion-control other games sometimes…) and you do have an edge against stick players of similar skill/experience just because aiming with motion is so intuitive. that being said, there’s nothing wrong with sticking with sticks if that’s what you’re comfortable with, but i think everyone should know why people swear by motion so they can make an educated decision whether to learn motion or stick with sticks

stick with stick with sticks with stick with sticks with sticks with stick with
 

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It's generally best to use motion if you're able to; it allows for much smoother aiming. Make sure you experiment with different sensitivities so you can find one that you're comfortable with.

I've tried playing with sticks and they simply do not work for me. At all. Even when I have to play handheld, I prefer motion. Even when I have to use split Joy-Cons and rely on one hand to aim, I prefer it. I don't think I'd be physically capable of switching at this point.
 

Aiko.Octo

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motion feels so gooooood and you really do get spoiled by it. Everything feels clunky when you switch to games that don't use it. The learning curve is a thing but it's so worth it imo. Of course that's just my personal experience and YMMV but it's an extremely good experience for me for sure.
 

vamp1rebees

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i’ve been playing with motion since i first learned how to back in drizzle ‘22 😁 i turned it off when i first started because i assumed it was Some Gimmick Nobody Uses but my friend who got me into splatoon in the first place quickly corrected me.

motion has a learning curve but once you’re past that it becomes second nature (i try to motion-control other games sometimes…) and you do have an edge against stick players of similar skill/experience just because aiming with motion is so intuitive. that being said, there’s nothing wrong with sticking with sticks if that’s what you’re comfortable with, but i think everyone should know why people swear by motion so they can make an educated decision whether to learn motion or stick with sticks

stick with stick with sticks with stick with sticks with sticks with stick with
tbh the whole reason i started playing motion now is bc its Some Gimmick- its pretty special to splatoon and i've never seen it in any other shooter so i thought it heighten -The Experience- if i played w/ it now:3
also maybe a stupid question but what exactly is sticks.........
 

vamp1rebees

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It's generally best to use motion if you're able to; it allows for much smoother aiming. Make sure you experiment with different sensitivities so you can find one that you're comfortable with.

I've tried playing with sticks and they simply do not work for me. At all. Even when I have to play handheld, I prefer motion. Even when I have to use split Joy-Cons and rely on one hand to aim, I prefer it. I don't think I'd be physically capable of switching at this point.
i was worried abt aim tbh bc i've only been playing against brainless octarian npcs so far and no real matches yet.....
would it be smoother aiming overall or would some weapons like chargers or splatings be better off w/ different controls ?
 

sevenleaf

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tbh the whole reason i started playing motion now is bc its Some Gimmick- its pretty special to splatoon and i've never seen it in any other shooter so i thought it heighten -The Experience- if i played w/ it now:3
also maybe a stupid question but what exactly is sticks.........
don’t worry it’s not stupid, it’s not a term really used in-game! ‘sticks’ just refers to non-motion controls, the idea being you’re always using both controller sticks to move and aim.
i was worried abt aim tbh bc i've only been playing against brainless octarian npcs so far and no real matches yet.....
would it be smoother aiming overall or would some weapons like chargers or splatings be better off w/ different controls ?
motion, once you’ve learned it and assuming you’re able to use it, should be better for any weapon, but even if there was some edge case where sticks were best i’d still recommend sticking with one or the other just for the sake of muscle memory
 

AMICADO

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Just using motion controls can bump up your rank a ton. I was A rank with sticks, and after a while with motion I got up to S 400. Obviously I got better after time, aside from the motion controls, but motion really helps. It empowers you to hit more shots, move and shoot quicker, win more fights, win more matches… Ya.
 

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on top of what everyone else has already said, if i were to play with sticks i straight up would not be able to do the crazy motion flicks needed in order to play the decavitator. i need to be able to immediately react to where my opponents are relative to me and sometimes they try moving to a different place than i predict them to and need to readjust accordingly. motion is just way too slow for that even with a weapon where you don't need to be super precise with your aiming.
 

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Just using motion controls can bump up your rank a ton. I was A rank with sticks, and after a while with motion I got up to S 400. Obviously I got better after time, aside from the motion controls, but motion really helps. It empowers you to hit more shots, move and shoot quicker, win more fights, win more matches… Ya.
very true!
 

PacManFever

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I’m a handled stick player
Say what you want
It does not suck
(it sucks)
I mean it's not that terrible, it's just worse.
The main problem on most weapons with sticks is that your movement isn't great. It's harder to get a good FOV, it's harder to paint precisely, and your movement can be slightly easier to predict. If your good enough at predicting your opponents you can actually aim pretty well.
Of course, it matters more with certain weapons than others.
 

DzNutsKong

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Well let's be clear about something - there is nothing stopping you from playing sticks. There are several people, at least one of which I know uses this forum regularly, who cannot play with motion because of some disability or something similar physically preventing them from using it. Even if you're not one of those people you can still play without motion if it's just more fun for you since fun should always be the bottom line in a game like this.

I don't agree with saying it's just as good as motion though just speaking from my experience as a mid-level player who has played shorter-ranged and longer-ranged weapons. Longer-ranged weapons have the issue of needing either extremely precise flick or tracking aim which I'll touch on later, but with shorter-ranged weapons it's a bit more complicated.

Every shorter-ranged weapon will have at least some amount of moments where you need to flick your camera in reaction to someone getting close to you like how I described earlier with the Decavitator. The Decavitator will need to do this more often since it's integral to how it approaches people but something like a Splattershot will also have a lot of moments where something springs up at them or rushes them down and they will need to respond quickly, either by immediately getting exact aim on the target or by doing the floor shooting thing they do. Both of these are possible, but much slower and much less consistent because of the sheer amount of precision you need with stick aim.

You could say that you can just get better at handling that precision but there are several things in this game with a degree of difficulty that forces even top players into becoming very inconsistent. No matter what control scheme you're playing, E-Liter technically has the potential to be the absolute best weapon in the game. Literally just hit all of your shots and you're unstoppable. That's not how the game works though and E-Liter. while obviously very strong, doesn't even have close to the amount of usage as what you'd expect if the answer was that simple.

Even at the start of the game when it was at its absolute strongest point in Splatoon 3, it still wasn't everywhere because it is not a consistent weapon. The same principle applies here - even if you want to ignore the situations where stick aim is just too slow, both the E-Liter and people playing without motion have to deal with even the slightest of difference in their input completely changing the outcome of a situation, and while with E-Liter the reward is a weapon that can one-shot you from anywhere that isn't directly behind cover, for playing without motion the reward is just playing on the same playing field as people who ARE using motion.

The argument isn't that sticks is just some fundamentally screwed up control scheme where you're completely unable to win every match. I think just saying that it's bad isn't very productive in a similar, even if not identical way to saying it's good is. The argument is that it's a handicap. That's all I'm trying to say. By using it you're going to be fighting to get onto something resembling even playing field with everyone else. If you were to get especially proficient, you would end up hitting a skill ceiling that's lower than what players with motion have. I couldn't tell you where that skill ceiling is, and it's definitely high enough for anyone using it to continue playing and learning the game for a long time.

The only weapons I can think of that might be close to exceptions to all of this are the Brushes, mainly Octobrush but this could apply to the others as well. There's no need to have any amount of precise aim when directly approaching someone which would be nice. There will still be those situations where something jumps out at you especially against a coordinated team where someone will try killing you out of revenge for if you kill their teammate, but since your main goal is to carry out ambushes and use movement that is not hindered by your control scheme those moments probably won't be as frequent as with other weapons.

I still think that if you want to play at your best though, unless there is something physically keeping you from it, you should give motion an honest try for at least a week or two. If you don't end up enjoying yourself then you're absolutely free to go back to sticks but I don't think it should be looked at as some viable alternative to motion.
 

PacManFever

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Well let's be clear about something - there is nothing stopping you from playing sticks. There are several people, at least one of which I know uses this forum regularly, who cannot play with motion because of some disability or something similar physically preventing them from using it. Even if you're not one of those people you can still play without motion if it's just more fun for you since fun should always be the bottom line in a game like this.

I don't agree with saying it's just as good as motion though just speaking from my experience as a mid-level player who has played shorter-ranged and longer-ranged weapons. Longer-ranged weapons have the issue of needing either extremely precise flick or tracking aim which I'll touch on later, but with shorter-ranged weapons it's a bit more complicated.

Every shorter-ranged weapon will have at least some amount of moments where you need to flick your camera in reaction to someone getting close to you like how I described earlier with the Decavitator. The Decavitator will need to do this more often since it's integral to how it approaches people but something like a Splattershot will also have a lot of moments where something springs up at them or rushes them down and they will need to respond quickly, either by immediately getting exact aim on the target or by doing the floor shooting thing they do. Both of these are possible, but much slower and much less consistent because of the sheer amount of precision you need with stick aim.

You could say that you can just get better at handling that precision but there are several things in this game with a degree of difficulty that forces even top players into becoming very inconsistent. No matter what control scheme you're playing, E-Liter technically has the potential to be the absolute best weapon in the game. Literally just hit all of your shots and you're unstoppable. That's not how the game works though and E-Liter. while obviously very strong, doesn't even have close to the amount of usage as what you'd expect if the answer was that simple.

Even at the start of the game when it was at its absolute strongest point in Splatoon 3, it still wasn't everywhere because it is not a consistent weapon. The same principle applies here - even if you want to ignore the situations where stick aim is just too slow, both the E-Liter and people playing without motion have to deal with even the slightest of difference in their input completely changing the outcome of a situation, and while with E-Liter the reward is a weapon that can one-shot you from anywhere that isn't directly behind cover, for playing without motion the reward is just playing on the same playing field as people who ARE using motion.

The argument isn't that sticks is just some fundamentally screwed up control scheme where you're completely unable to win every match. I think just saying that it's bad isn't very productive in a similar, even if not identical way to saying it's good is. The argument is that it's a handicap. That's all I'm trying to say. By using it you're going to be fighting to get onto something resembling even playing field with everyone else. If you were to get especially proficient, you would end up hitting a skill ceiling that's lower than what players with motion have. I couldn't tell you where that skill ceiling is, and it's definitely high enough for anyone using it to continue playing and learning the game for a long time.

The only weapons I can think of that might be close to exceptions to all of this are the Brushes, mainly Octobrush but this could apply to the others as well. There's no need to have any amount of precise aim when directly approaching someone which would be nice. There will still be those situations where something jumps out at you especially against a coordinated team where someone will try killing you out of revenge for if you kill their teammate, but since your main goal is to carry out ambushes and use movement that is not hindered by your control scheme those moments probably won't be as frequent as with other weapons.

I still think that if you want to play at your best though, unless there is something physically keeping you from it, you should give motion an honest try for at least a week or two. If you don't end up enjoying yourself then you're absolutely free to go back to sticks but I don't think it should be looked at as some viable alternative to motion.
This is a very well articulated response, I'd just like to add an example.
Let's say someone plays smash and that they want to play a low tier character. Some people may feel that playing sticks is like using a low tier character, but really sticks is more like using the same character that your opponents use but you do slightly less damage. Playing sticks isn't like using low tier characters because low tiers have their own unique strengths and weaknesses. There aren't any strengths to sticks, only weaknesses.
 
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