ZainreFang
Pro Squid
- Joined
- Jul 1, 2015
- Messages
- 109
- NNID
- ZainreFang
After about over 1000 hours of Splatoon playtime, I have come to this realization. Ranked is a Stacker Machine.
I've watched the videos. I've seen the strats. I've employed Offensive, Defensive, Support, and Objective Focused Roles. I've used all the weapons. I've gotten double digit K/Ds. I've avoided dying at all. None of these things will stop the constant losing streaks.
You notice that the developers are very concerned with keeping people playing the game? Well, Splatoon is designed with that in mind. I've noticed a pretty consistent trend of the matchmaking placing me in all around inferior teams, in terms of weapons and rank, leading to disproportionately long losing streaks. Consistently, i've seen a trend of my team being completely wiped at least 3 times a game. Why is this? Because the developers use the Ranking system as motivation for players to keep playing. They know that if players can reach S+, they will not have anywhere else to go. So the matchmaking creates a disadvantageous environment where it will put you on teams with the lowest kills/coverage/rank etc., in order to make it more likely you'll have to lose and try again. Some players are able to reach S+ because even if the chances of reaching S+ are low, they are still there. Just like how Stacker Machines still have a chance of winning. The fact is that Nintendo is a group of class-A video game designers, and as such, they know how to reach their development goals. In spite of all of these techniques,their design has grabbed me hook, line, and sinker. Kudos, Nintendo. I'll be there for another 4000 hours, hoping for that small chance i'll gain S+, just like you intended.
I've watched the videos. I've seen the strats. I've employed Offensive, Defensive, Support, and Objective Focused Roles. I've used all the weapons. I've gotten double digit K/Ds. I've avoided dying at all. None of these things will stop the constant losing streaks.
You notice that the developers are very concerned with keeping people playing the game? Well, Splatoon is designed with that in mind. I've noticed a pretty consistent trend of the matchmaking placing me in all around inferior teams, in terms of weapons and rank, leading to disproportionately long losing streaks. Consistently, i've seen a trend of my team being completely wiped at least 3 times a game. Why is this? Because the developers use the Ranking system as motivation for players to keep playing. They know that if players can reach S+, they will not have anywhere else to go. So the matchmaking creates a disadvantageous environment where it will put you on teams with the lowest kills/coverage/rank etc., in order to make it more likely you'll have to lose and try again. Some players are able to reach S+ because even if the chances of reaching S+ are low, they are still there. Just like how Stacker Machines still have a chance of winning. The fact is that Nintendo is a group of class-A video game designers, and as such, they know how to reach their development goals. In spite of all of these techniques,their design has grabbed me hook, line, and sinker. Kudos, Nintendo. I'll be there for another 4000 hours, hoping for that small chance i'll gain S+, just like you intended.