I think the lose team is good enough by looking at their points:In fact, if the opposing team was good at the game, they would probably be able to figure out where the roller is camping and splat'em.
This seems sigworthy."there is a guy with a roller sitting at our spawn point and he killed me five times. surely this means he will not do it again."
You dont have to be a roller to spawn trap, in fact with Splatshot and Jr you can simply causing problem to the other team. Taking down 2 or 3 players of the opposite is more likely advantage, i can call this Play the Objective if so.It will be also simple for any Objective players from other games. but again its my 10cent.But splatting people doesn't even help your team. In fact, if the opposing team was good at the game, they would probably be able to figure out where the roller is camping and splat'em. You even have a worse chance than that if you don't have the Kraken or Killer Wail.
I'm glad someone said this. You can easily escape using the Superjump.One word: Superjump. Spawn camping is of no use if the players are conquering turf elsewhere, players will just need to adapt and create better strategies to counter it, the tools are there, players just need to learn how to use them.
Spawn camping is nearly impossible for the Splatershot and Splatshot Jr. to do. Unlike the roller, you can't splat an inkling instantly making it more of a pain in the butt. Maybe if you have shield it wouldn't be that bad, but not by much. Plus Squid Jump. (I'm surprised I forgot about Squid Jump, I did that alot in the testfire)You dont have to be a roller to spawn trap, in fact with Splatshot and Jr you can simply causing problem to the other team. Taking down 2 or 3 players of the opposite is more likely advantage, i can call this Play the Objective if so.It will be also simple for any Objective players from other games. but again its my 10cent.