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Spitballing Main Weapon Changes

Discussion in 'Competitive Discussion' started by Gameboy224, Jul 6, 2018.

  1. Gameboy224

    Gameboy224 Inkling Fleet Admiral

    Sep 20, 2015
    Likes Received:
    I was kind of bored and just in thought. This is not taking kits into account, but just main weapons alone.

    .96 Gal
    • Potential shot deviation angle decreased from 5 degrees to 3 degrees.
    • OR increase firing rate from 12 frames to 11~10 frames.

    Ballpoint Splatling
    • Fast strafing speed decreased to be the same as the N-Zap.
    • Strafing speed while initial charge exceeds 1 ring decreased to be equal to the Heavy.
    • Strafing speed while recharging in stage 2 remains slow.

    Classic Squiffer
    • Increase range by about a 1/2 unit.

    Dapple Dualies
    • Ink Consumption increased to 0.8%.
    • Firing rate outside of roll decreased from 5 frames to 6 frames. Still 4 frames with roll.

    E-liter 4K (Scope)
    • Increase range by about a 1/2 unit.

    Glooga Dualies
    • Firing rate increased from 9 frames to 8 frames.

    Goo Tuber
    • Increase range by about a 1/2 unit.

    H-3 Nozzlenose
    • Damage increased from 41 to 43.

    Hydra Splatling
    • Decrease charge time for the first ring from 2 seconds to 1.5 seconds.
    • Increase charge time for the second ring from 0.5 seconds to 1 second.

    • Increase damage range by about a 1/4~1/3 unit.

    Luna Blaster
    • Firing rate increased from 40 frames to 35 frames.
    • Ink Consumption decreased from 9% to 7%.

    Range Blaster
    • Splash damage increased from 50-70 to 60-70.

    Rapid Blaster (Pro)
    • Splash radius reduced by about 10%.

    • Hold firing rate increased from 7 frames to 6 frames.
    • Hold Ink Consumption increased from 0.9% to 1%.

    Tenta Brella
    • Start up delay before firing decreased by roughly 25%, roughly 4 frames.

    Undercover Brella
    • Damage increased from 7-40 to 10-50.

    Critiques? I'm only a single person with a single perspective. Are some of these fine? A bit too much?
    #1 Gameboy224, Jul 6, 2018
    Last edited: Jul 6, 2018
  2. MotorGamer

    MotorGamer Inkling Cadet

    Mar 16, 2018
    Likes Received:
    I really would like that Undercover buff, possibility of a two shot kill. Also a slightly more powerful shield would be good too,
  3. uhhhhhhhh

    uhhhhhhhh Inkster Jr.

    Sep 11, 2017
    Likes Received:
    Undercover Brielle is way too weak in 1v1 matchups, would appreciate the buff for sure cuz it’s a fun weapon to use, just not practical for me in the current environment
  4. ThatOneGuy

    ThatOneGuy Inkling Commander

    Oct 3, 2016
    Likes Received:
    Okay, I looked at that range blaster buff, and I got too excited. Sorry I'm nerding out over here

    I'm not sure if the weapon would be "OP" because of that change, but range blaster would comeback up from the hole it's been in.

    The .96 fire rate buff with good rng seems really annoying to face, having it kill you even faster if they got lucky.

    I like the undercover buff, since that allows you to two shot with two full rounds. And you can secure kills pretty easy with 1 shot + brella shield open + 1 shot. Just need to watch the spread.

    The H-3 Buff seems really good, even if it's just falloff.

    Overall, nothing seems really bad, or super broken. Some of these are just a frame difference, but it does help.
    AllToonedUp likes this.

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