Drew Sebastino
Inkling Cadet
- Joined
- Aug 9, 2017
- Messages
- 299
- NNID
- Espozo
- Switch Friend Code
- SW-3924-6316-9401
Splatoon is probably an anomaly for me when you look at the rest of the video games I'm into. My favorite shooters other than Splatoon are Doom I and II (never played Doom 2016; I'm still holding out for a better computer) and the original Quake (Quake III looks great, but I've just never played it). I liked Halo 1-3, but playing them again, the games are a lot more shallow than I remember, with intense aim assist even for a console shooter and relatively slow movement.
I could never get into Call of Duty; slow movement even when running, slow as hell when using sights (which you have to do to hit something; otherwise the accuracy of the gun is zero) garbage health, and the ability to shoot through most anything, all of which ultimately makes the game very slow paced and tedious, because everyone is afraid to approach anyone else (camping). Ironically, I liked the newer futuristic Call of Duty games more for increasing your mobility and giving you more health, but as Call of Duty fans have vocalized all over the internet, that's clearly not what they want.
Ironically, a lot of the things I dislike about Call of Duty are prevalent in Splatoon, like piss-poor health and slow movement. However, I actually like Splatoon (obviously). I think a lot of this has to do with it being the first original shooter since 2008 and the likeable character designs, but I think I've always been intrigued by the teamwork aspect even if I have never fully experienced it (lack of communication). Positioning (I think) has greater emphasis than actual shooting ability, like in Call of Duty, but here, teammates can potentially tell you where others are due to the fact that maps are much smaller and there are only four players on the other team. Additionally, making impassible areas for the other team with ink and the fact that none of the matches are solely based on the number of kills makes camping a much less viable strategy.
What do you people think? I really found it interesting how Nintendo has been marketing Splatoon 2 as a competitive game, even if it is solely for marketing (as they're not going to help any competitive scene because they're too stingy to donate to the prize pot...). I'm not actually going to try and compare Splatoon to other shooters because I don't think it would be fair with me never playing with zero lag and teammates I can communicate with.
I could never get into Call of Duty; slow movement even when running, slow as hell when using sights (which you have to do to hit something; otherwise the accuracy of the gun is zero) garbage health, and the ability to shoot through most anything, all of which ultimately makes the game very slow paced and tedious, because everyone is afraid to approach anyone else (camping). Ironically, I liked the newer futuristic Call of Duty games more for increasing your mobility and giving you more health, but as Call of Duty fans have vocalized all over the internet, that's clearly not what they want.
Ironically, a lot of the things I dislike about Call of Duty are prevalent in Splatoon, like piss-poor health and slow movement. However, I actually like Splatoon (obviously). I think a lot of this has to do with it being the first original shooter since 2008 and the likeable character designs, but I think I've always been intrigued by the teamwork aspect even if I have never fully experienced it (lack of communication). Positioning (I think) has greater emphasis than actual shooting ability, like in Call of Duty, but here, teammates can potentially tell you where others are due to the fact that maps are much smaller and there are only four players on the other team. Additionally, making impassible areas for the other team with ink and the fact that none of the matches are solely based on the number of kills makes camping a much less viable strategy.
What do you people think? I really found it interesting how Nintendo has been marketing Splatoon 2 as a competitive game, even if it is solely for marketing (as they're not going to help any competitive scene because they're too stingy to donate to the prize pot...). I'm not actually going to try and compare Splatoon to other shooters because I don't think it would be fair with me never playing with zero lag and teammates I can communicate with.